TerrainTile
Classes¶
TerrainTile
¶
Bases: AoE2Object
Object for handling a tile in the map.
Source code in AoE2ScenarioParser/objects/data_objects/terrain_tile.py
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Attributes¶
Attribute | Type | ||||||
---|---|---|---|---|---|---|---|
|
int
|
||||||
|
int
|
||||||
|
int
|
||||||
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int
|
||||||
The index of this tile on the map Source code in
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x
property
¶
int
The X coordinate of this tile on the map
Source code in AoE2ScenarioParser/objects/data_objects/terrain_tile.py
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xy
property
¶
Tuple[int, int]
The X,Y coordinate of this tile on the map
Returns:
Type | Description |
---|---|
Tuple[int, int]
|
A tuple containing two integers representing the XY coordinates |
Source code in AoE2ScenarioParser/objects/data_objects/terrain_tile.py
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y
property
¶
int
The Y coordinate of this tile on the map
Source code in AoE2ScenarioParser/objects/data_objects/terrain_tile.py
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Functions¶
def __init__(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
terrain_id |
int
|
- |
GRASS_1
|
elevation |
int
|
- |
0
|
layer |
int
|
- |
-1
|
_index |
int
|
- |
-1
|
kwargs |
? | - |
{}
|
Source code in AoE2ScenarioParser/objects/data_objects/terrain_tile.py
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