Effect
Classes¶
Effect
¶
Bases: AoE2Object
, TriggerComponent
Object for handling an effect.
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 |
|
Attributes¶
Attribute | Type | ||
---|---|---|---|
|
|||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
|||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
str
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
|||
|
int
|
||
|
int
|
||
|
int
|
||
|
|||
|
int
|
||
|
str
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
int
|
||
|
|||
Helper property for handling the armour_attack related values Source code in
|
301 302 303 |
|
armour_attack_quantity
property
writable
¶
Helper property for handling the armour_attack related values
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
289 290 291 |
|
effect_type
property
writable
¶
The type of the effect (EffectId dataset)
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
270 271 272 |
|
item_id
property
writable
¶
Get the currently selected item_id based on other attributes
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
254 255 256 257 258 259 260 261 262 |
|
legacy_location_object_reference
property
¶
int
Getter for legacy object_reference location. Always returns -1
.
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
238 239 240 |
|
object_attributes
property
writable
¶
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
280 281 |
|
player_color
property
writable
¶
Get the player color attribute
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
243 244 245 |
|
quantity
property
writable
¶
Getter for quantity, even if it is combined with armour_attack_quantity
and armour_attack_class
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
313 314 315 316 317 |
|
selected_object_ids
property
writable
¶
List[int]
Get the current selected objects
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
333 334 335 |
|
Functions¶
def __init__(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
effect_type |
int
|
- |
None
|
ai_script_goal |
int
|
- |
None
|
armour_attack_quantity |
int
|
- |
None
|
armour_attack_class |
int
|
- |
None
|
quantity |
int
|
- |
None
|
tribute_list |
int
|
- |
None
|
diplomacy |
int
|
- |
None
|
legacy_location_object_reference |
int
|
- |
None
|
object_list_unit_id |
int
|
- |
None
|
source_player |
int
|
- |
None
|
target_player |
int
|
- |
None
|
technology |
int
|
- |
None
|
string_id |
int
|
- |
None
|
display_time |
int
|
- |
None
|
trigger_id |
int
|
- |
None
|
location_x |
int
|
- |
None
|
location_y |
int
|
- |
None
|
location_object_reference |
int
|
- |
None
|
area_x1 |
int
|
- |
None
|
area_y1 |
int
|
- |
None
|
area_x2 |
int
|
- |
None
|
area_y2 |
int
|
- |
None
|
object_group |
int
|
- |
None
|
object_type |
int
|
- |
None
|
instruction_panel_position |
int
|
- |
None
|
attack_stance |
int
|
- |
None
|
time_unit |
int
|
- |
None
|
enabled |
int
|
- |
None
|
food |
int
|
- |
None
|
wood |
int
|
- |
None
|
stone |
int
|
- |
None
|
gold |
int
|
- |
None
|
item_id |
int
|
- |
None
|
flash_object |
int
|
- |
None
|
force_research_technology |
int
|
- |
None
|
visibility_state |
int
|
- |
None
|
scroll |
int
|
- |
None
|
operation |
int
|
- |
None
|
object_list_unit_id_2 |
int
|
- |
None
|
button_location |
int
|
- |
None
|
ai_signal_value |
int
|
- |
None
|
object_attributes |
int
|
- |
None
|
variable |
int
|
- |
None
|
timer |
int
|
- |
None
|
facet |
int
|
- |
None
|
play_sound |
int
|
- |
None
|
player_color |
int
|
- |
None
|
color_mood |
int
|
- |
None
|
reset_timer |
int
|
- |
None
|
object_state |
int
|
- |
None
|
action_type |
int
|
- |
None
|
message |
str
|
- |
None
|
sound_name |
str
|
- |
None
|
selected_object_ids |
List[int]
|
- |
None
|
kwargs |
? | - |
{}
|
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 |
|
def __str__(...)
¶
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
448 449 |
|
def get_content_as_string(...)
¶
Create a human-readable string showcasing all content of this effect.
This is also the function that is called when doing: print(effect)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
include_effect_definition |
bool
|
If the effect meta-data should be added by this function |
False
|
Returns:
Type | Description |
---|---|
str
|
The created string |
Source code in AoE2ScenarioParser/objects/data_objects/effect.py
352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 |
|