MapManager
Classes¶
MapManager
¶
Bases: AoE2Object
Manager of everything map related.
This class does not include the logic for DE specific features.
For those see: MapManagerDE
Source code in AoE2ScenarioParser/objects/managers/map_manager.py
17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 |
|
Attributes¶
Functions¶
def __init__(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
map_width |
int
|
- | required |
map_height |
int
|
- | required |
terrain |
List[TerrainTile]
|
- | required |
kwargs |
? | - |
{}
|
Source code in AoE2ScenarioParser/objects/managers/map_manager.py
32 33 34 35 36 37 38 39 40 41 42 43 |
|
def get_square_1d(...)
¶
Get a square of tiles from the map
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x1 |
int
|
The x1 coordinate of the square |
required |
y1 |
int
|
The y1 coordinate of the square |
required |
x2 |
int
|
The x2 coordinate of the square |
required |
y2 |
int
|
The y2 coordinate of the square |
required |
Returns:
Type | Description |
---|---|
List[TerrainTile]
|
1D list of terrain tiles based on given coordinates |
Source code in AoE2ScenarioParser/objects/managers/map_manager.py
158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 |
|
def get_square_2d(...)
¶
Get a square of tiles from the map
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x1 |
int
|
The x1 coordinate of the square |
required |
y1 |
int
|
The y1 coordinate of the square |
required |
x2 |
int
|
The x2 coordinate of the square |
required |
y2 |
int
|
The y2 coordinate of the square |
required |
Returns:
Type | Description |
---|---|
List[List[TerrainTile]]
|
2D list of lists with terrain tiles based on given coordinates |
Source code in AoE2ScenarioParser/objects/managers/map_manager.py
176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 |
|
def get_tile(...)
¶
Get a tile on the map based on xy coordinates or using the index (i
)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x |
int
|
The x coordinate of the wanted tile (used together with y) |
None
|
y |
int
|
The y coordinate of the wanted tile (used together with x) |
None
|
i |
int
|
The index of the wanted tile |
None
|
Raises:
Type | Description |
---|---|
ValueError
|
If parameters ( |
ValueError
|
If the index requested is outside the index range of the terrain tiles |
Returns:
Type | Description |
---|---|
TerrainTile
|
The requested tile |
Source code in AoE2ScenarioParser/objects/managers/map_manager.py
115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 |
|
def get_tile_safe(...)
¶
Get a tile on the map based on xy coordinates or using the index (i
).
If the index is outside the map, None
is returned instead of an error
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x |
int
|
The x coordinate of the wanted tile (used together with y) |
None
|
y |
int
|
The y coordinate of the wanted tile (used together with x) |
None
|
i |
int
|
The index of the wanted tile |
None
|
Returns:
Type | Description |
---|---|
TerrainTile | None
|
The requested tile or |
Source code in AoE2ScenarioParser/objects/managers/map_manager.py
140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 |
|
def set_elevation(...)
¶
Sets elevation like the in-game elevation mechanics. Can set a hill (or single point) to a certain height and all tiles around it are adjusted accordingly.
If you find that the in-game mechanics work differently than this function please report it.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
elevation |
int
|
The elevation to create at the coordinates |
required |
x1 |
int
|
The x coordinate of the west corner |
required |
y1 |
int
|
The y coordinate of the west corner |
required |
x2 |
int | None
|
The x coordinate of the east corner |
None
|
y2 |
int | None
|
The y coordinate of the east corner |
None
|
Source code in AoE2ScenarioParser/objects/managers/map_manager.py
202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 |
|