Unit
Classes¶
Unit
¶
Bases: AoE2Object
A class representing a single unit on the map. This can be an archer, a gold mine, a house or even a tree.
Source code in AoE2ScenarioParser/objects/data_objects/unit.py
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Attributes¶
initial_animation_frame: int = initial_animation_frame
instance-attribute
¶
Type:
Value:
int
Value:
initial_animation_frame
Functions¶
def __init__(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
player |
int | PlayerId
|
- | required |
x |
float
|
- | required |
y |
float
|
- | required |
z |
float
|
- | required |
reference_id |
int
|
- | required |
unit_const |
int
|
- | required |
status |
int
|
- | required |
rotation |
float
|
- | required |
initial_animation_frame |
int
|
- | required |
garrisoned_in_id |
int
|
- |
-1
|
caption_string_id |
int
|
- |
-1
|
kwargs |
? | - |
{}
|
Source code in AoE2ScenarioParser/objects/data_objects/unit.py
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def __repr__(...)
¶
Source code in AoE2ScenarioParser/objects/data_objects/unit.py
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