TriggerCeLock
Classes¶
TriggerCELock
¶
Object used to identify which conditions and effects should be locked from change
Source code in AoE2ScenarioParser/objects/support/trigger_ce_lock.py
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 |
|
Attributes¶
Functions¶
def __init__(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
lock_conditions |
bool
|
Lock all conditions |
False
|
lock_effects |
bool
|
Lock all effects |
False
|
lock_condition_type |
List[int] | None
|
Lock certain condition types. Example: |
None
|
lock_effect_type |
List[int] | None
|
Lock certain effect types. Example: |
None
|
lock_condition_ids |
List[int] | None
|
Lock certain conditions by their id |
None
|
lock_effect_ids |
List[int] | None
|
Lock certain effects by their id |
None
|
Source code in AoE2ScenarioParser/objects/support/trigger_ce_lock.py
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 |
|