NewCondition
Classes¶
NewConditionSupport
¶
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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Functions¶
def __init__(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
trigger_ref |
? | - | required |
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def accumulate_attribute(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
attribute |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def ai_signal(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
ai_signal |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def ai_signal_multiplayer(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
ai_signal |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def and_(...)
¶
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def bring_object_to_area(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
area_x1 |
int | None
|
- |
None
|
area_y1 |
int | None
|
- |
None
|
area_x2 |
int | None
|
- |
None
|
area_y2 |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def bring_object_to_object(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
next_object |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def building_is_trading(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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|
def capture_object(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def chance(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def destroy_object(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def difficulty_level(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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|
def diplomacy_state(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
target_player |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def display_timer_triggered(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
timer_id |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def none(...)
¶
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def object_has_action(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
next_object |
int | None
|
- |
None
|
object_list |
int | None
|
- |
None
|
object_group |
int | None
|
- |
None
|
object_type |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
unit_ai_action |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def object_has_target(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
next_object |
int | None
|
- |
None
|
object_list |
int | None
|
- |
None
|
object_group |
int | None
|
- |
None
|
object_type |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def object_hp(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
unit_object |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
comparison |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def object_not_visible(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def object_selected(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def object_selected_multiplayer(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def object_visible(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def object_visible_multiplayer(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
unit_object |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def objects_in_area(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
object_list |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
area_x1 |
int | None
|
- |
None
|
area_y1 |
int | None
|
- |
None
|
area_x2 |
int | None
|
- |
None
|
area_y2 |
int | None
|
- |
None
|
object_group |
int | None
|
- |
None
|
object_type |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
object_state |
int | None
|
- |
None
|
include_changeable_weapon_objects |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def or_(...)
¶
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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|
def own_fewer_objects(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
object_list |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
area_x1 |
int | None
|
- |
None
|
area_y1 |
int | None
|
- |
None
|
area_x2 |
int | None
|
- |
None
|
area_y2 |
int | None
|
- |
None
|
object_group |
int | None
|
- |
None
|
object_type |
int | None
|
- |
None
|
include_changeable_weapon_objects |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def own_objects(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
object_list |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
object_group |
int | None
|
- |
None
|
object_type |
int | None
|
- |
None
|
include_changeable_weapon_objects |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def player_defeated(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
source_player |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def research_technology(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
source_player |
int | None
|
- |
None
|
technology |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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|
def researching_tech(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
source_player |
int | None
|
- |
None
|
technology |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def script_call(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
xs_function |
str | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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|
def technology_state(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
technology |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def timer(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
timer |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def units_garrisoned(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
unit_object |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def variable_value(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
variable |
int | None
|
- |
None
|
comparison |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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def victory_timer(...)
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
quantity |
int | None
|
- |
None
|
source_player |
int | None
|
- |
None
|
inverted |
int | None
|
- |
None
|
comparison |
int | None
|
- |
None
|
victory_timer_type |
int | None
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/new_condition.py
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|