Area
Source code in AoE2ScenarioParser/objects/support/area.py
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Attributes¶
maximum_coordinate: int
property
¶
int
The maximum coordinate for the X or Y axis (like how 0 is the minimum)
Functions¶
def __init__(...)
¶
Object to easily select an area on the map. Uses method chaining for ease of use.
Please note: Setting a uuid
will always overwrite the map_size
attribute, even if it's not None
.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
map_size |
int
|
The size of the map this area object will handle |
None
|
uuid |
UUID
|
The UUID of the scenario this area belongs to |
None
|
x1 |
int
|
The X location of the left corner |
None
|
y1 |
int
|
The Y location of the left corner |
None
|
x2 |
int
|
The X location of the right corner |
None
|
y2 |
int
|
The Y location of the right corner |
None
|
corner1 |
Tile
|
The location of the left corner |
None
|
corner2 |
Tile
|
The location of the right corner |
None
|
Source code in AoE2ScenarioParser/objects/support/area.py
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def __repr__(...)
¶
Source code in AoE2ScenarioParser/objects/support/area.py
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def along_axis(...)
¶
Sets the axis. Can be either "x" or "y".
Parameters:
Name | Type | Description | Default |
---|---|---|---|
axis |
str
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def associate_scenario(...)
¶
Associate area with scenario. Saves scenario UUID in this area object.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
scenario |
AoE2Scenario
|
The scenario to associate with |
required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def attr(...)
¶
Sets the attribute to the given value. AreaAttr or str can be used as key
Parameters:
Name | Type | Description | Default |
---|---|---|---|
key |
str | AreaAttr
|
- | required |
value |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def attrs(...)
¶
Sets multiple attributes to the corresponding values.
Returns:
Type | Description |
---|---|
Area
|
This area object |
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x1 |
int
|
- |
None
|
y1 |
int
|
- |
None
|
x2 |
int
|
- |
None
|
y2 |
int
|
- |
None
|
gap_size |
int
|
- |
None
|
gap_size_x |
int
|
- |
None
|
gap_size_y |
int
|
- |
None
|
line_width |
int
|
- |
None
|
line_width_x |
int
|
- |
None
|
line_width_y |
int
|
- |
None
|
axis |
str
|
- |
None
|
corner_size |
int
|
- |
None
|
corner_size_x |
int
|
- |
None
|
corner_size_y |
int
|
- |
None
|
block_size |
int
|
- |
None
|
block_size_x |
int
|
- |
None
|
block_size_y |
int
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/area.py
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def center(...)
¶
Moves the selection center to a given position. When the given center forces the selection of the edge of the map the off-map tiles will not be returned. When moving the selection back into the map the tiles will be returned again.
If you want to limit moving the center without changing the selection box size, use: center_bounded
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x |
int
|
- | required |
y |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def center_bounded(...)
¶
Moves the selection center to a given position on the map. This function makes sure it cannot go over the edge of the map. The selection will be forced against the edge of the map and the selection will not be decreased in size.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x |
int
|
- | required |
y |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def copy(...)
¶
Copy this instance of an Area. Useful for when you want to do multiple extractions (to_...) from the same source with small tweaks.
Examples:
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Returns:
Type | Description |
---|---|
Area
|
A copy of this Area object |
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand(...)
¶
Expands the selection from all sides
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand_x1(...)
¶
Expands the selection from the first corner on the X axis by n
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand_x2(...)
¶
Expands the selection from the second corner on the X axis by n
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand_y1(...)
¶
Expands the selection from the first corner on the Y axis by n
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand_y2(...)
¶
Expands the selection from the second corner on the Y axis by n
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def from_tiles(...)
classmethod
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
corner1 |
Tile
|
- | required |
corner2 |
Tile
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/area.py
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def from_uuid(...)
classmethod
¶
Parameters:
Name | Type | Description | Default |
---|---|---|---|
uuid |
UUID
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def get_center(...)
¶
Get center of current selection
Source code in AoE2ScenarioParser/objects/support/area.py
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def get_center_int(...)
¶
Get center of current selection, coords can only be integers. If even length, the value is ceiled
Source code in AoE2ScenarioParser/objects/support/area.py
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def get_dimensions(...)
¶
Returns the lengths of the x & y side of the selection (in that order).
Source code in AoE2ScenarioParser/objects/support/area.py
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def get_height(...)
¶
Returns the length of the y side of the selection.
Source code in AoE2ScenarioParser/objects/support/area.py
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def get_range_x(...)
¶
Returns a range object for the x coordinates.
Source code in AoE2ScenarioParser/objects/support/area.py
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def get_range_y(...)
¶
Returns a range object for the y coordinates.
Source code in AoE2ScenarioParser/objects/support/area.py
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def get_raw_selection(...)
¶
Get the four values of the selection (even if they are outside the map) as: ((x1, y1), (x2, y2))
Source code in AoE2ScenarioParser/objects/support/area.py
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def get_selection(...)
¶
Get the four values of the selection as: ((x1, y1), (x2, y2))
Source code in AoE2ScenarioParser/objects/support/area.py
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def get_width(...)
¶
Returns the length of the x side of the selection.
Source code in AoE2ScenarioParser/objects/support/area.py
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def height(...)
¶
Sets the height (y-axis) of the selection. Shrinks/Expands both sides equally. If the expansion hits the edge of the map, it'll expand on the other side.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def invert(...)
¶
Inverts the inverted boolean. Causes the to_coords
to return the inverted selection. This function is
especially useful for the grid state. It's not as useful for the edge which would be the same as shrinking the
selection. When used with the fill state an empty set is returned.
Please note: This inverts the INTERNAL selection. Tiles OUTSIDE the selection will NOT be returned.
Source code in AoE2ScenarioParser/objects/support/area.py
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def is_within_bounds(...)
¶
Check if the current selection is within the map
Source code in AoE2ScenarioParser/objects/support/area.py
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def is_within_selection(...)
¶
If a given (x,y) location is within the selection.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x |
int
|
The X coordinate |
-1
|
y |
int
|
The Y coordinate |
-1
|
tile |
Tile
|
A Tile object, replacing the x & y coordinates |
None
|
Returns:
Type | Description |
---|---|
bool
|
|
Source code in AoE2ScenarioParser/objects/support/area.py
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def move(...)
¶
Moves the selection area in a given direction relative to its current position
Parameters:
Name | Type | Description | Default |
---|---|---|---|
offset_x |
int
|
- |
0
|
offset_y |
int
|
- |
0
|
Source code in AoE2ScenarioParser/objects/support/area.py
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def move_to(...)
¶
Moves the selection area to the given coordinate by placing the given corner of this area on the coordinate.
For center placement, use .center(...)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
corner |
Literal['west', 'north', 'east', 'south']
|
- | required |
x |
int
|
- | required |
y |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def select(...)
¶
Sets the selection to the given coordinates
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x1 |
int
|
- | required |
y1 |
int
|
- | required |
x2 |
int
|
- |
None
|
y2 |
int
|
- |
None
|
Source code in AoE2ScenarioParser/objects/support/area.py
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def select_centered(...)
¶
Sets the selection to the given coordinates
Parameters:
Name | Type | Description | Default |
---|---|---|---|
x |
int
|
- | required |
y |
int
|
- | required |
dx |
int
|
- |
1
|
dy |
int
|
- |
1
|
Source code in AoE2ScenarioParser/objects/support/area.py
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def select_entire_map(...)
¶
Sets the selection to the entire map
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink(...)
¶
Shrinks the selection from all sides
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink_x1(...)
¶
Shrinks the selection from the first corner on the X axis by n
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink_x2(...)
¶
Shrinks the selection from the second corner on the X axis by n
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink_y1(...)
¶
Shrinks the selection from the first corner on the Y axis by n
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink_y2(...)
¶
Shrinks the selection from the second corner on the Y axis by n
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def size(...)
¶
Sets the selection to a size around the center. If center is (4,4) with a size of 3 the selection will become
((3,3), (5,5))
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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def to_chunks(...)
¶
Converts the selection to a list of OrderedSets with Tile NamedTuples with (x, y) coordinates. The separation between chunks is based on if they're connected to each other. So the tiles must share an edge (i.e. they should be non-diagonal).
Parameters:
Name | Type | Description | Default |
---|---|---|---|
as_terrain |
bool
|
If the returning coordinates should be Tile objects or Terrain Tiles. If |
False
|
Returns:
Type | Description |
---|---|
List[OrderedSet[Tile | 'TerrainTile']]
|
A list of OrderedSets of Tiles ((x, y) named tuple) of the selection. |
Source code in AoE2ScenarioParser/objects/support/area.py
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def to_coords(...)
¶
Converts the selection to an OrderedSet of (x, y) coordinates
Parameters:
Name | Type | Description | Default |
---|---|---|---|
as_terrain |
bool
|
If the returning coordinates should be Tile objects or Terrain Tiles. If |
False
|
Returns:
Type | Description |
---|---|
OrderedSet[Tile | 'TerrainTile']
|
An OrderedSet of Tiles ((x, y) named tuple) of the selection. |
Examples:
The selection: ((3,3), (5,5))
would result in an OrderedSet with a length of 9::
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|
Source code in AoE2ScenarioParser/objects/support/area.py
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def to_dict(...)
¶
Converts the 2 corners of the selection to area keys for use in effects etc. This can be used by adding double stars (**) before this function.
Usage
The selection: ((3,3), (5,5))
would result in a dict that looks like:
{'area_x1': 3, 'area_y1': 3, 'area_x2': 5, 'area_y2': 5}
Then do: **area.to_dict()
in a function that accepts area tiles
Parameters:
Name | Type | Description | Default |
---|---|---|---|
prefix |
str
|
The prefix of the string before 'x1' (e.g. prefix="coord_" will result in: "coord_x1" as key) |
'area_'
|
Returns:
Type | Description |
---|---|
Dict[str, int]
|
A dict with area_x1, area_y1, area_x2, area_y2 as keys and their respective values (if prefix is unchanged). |
Source code in AoE2ScenarioParser/objects/support/area.py
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def use_full(...)
¶
Sets the area object to use the entire selection
Source code in AoE2ScenarioParser/objects/support/area.py
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def use_only_corners(...)
¶
Sets the area object to only use the corners pattern within the selection.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
corner_size |
int
|
The size along both the x and y-axis of the corner areas |
None
|
corner_size_x |
int
|
The size along the x-axis of the corner areas |
None
|
corner_size_y |
int
|
The size along the y-axis of the corner areas |
None
|
Returns:
Type | Description |
---|---|
Area
|
This area object |
Source code in AoE2ScenarioParser/objects/support/area.py
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def use_only_edge(...)
¶
Sets the area object to only use the edge of the selection
Parameters:
Name | Type | Description | Default |
---|---|---|---|
line_width |
int
|
The width of the x & y edge line |
None
|
line_width_x |
int
|
The width of the x edge line |
None
|
line_width_y |
int
|
The width of the y edge line |
None
|
Returns:
Type | Description |
---|---|
Area
|
This area object |
Source code in AoE2ScenarioParser/objects/support/area.py
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def use_pattern_grid(...)
¶
Sets the area object to use a grid pattern within the selection.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
block_size |
int
|
The size of the gaps between lines |
None
|
gap_size |
int
|
The width of the grid lines |
None
|
block_size_x |
int
|
The size of the x gaps between lines |
None
|
block_size_y |
int
|
The size of the y gaps between lines |
None
|
gap_size_x |
int
|
The width of the x grid lines |
None
|
gap_size_y |
int
|
The width of the y grid lines |
None
|
Returns:
Type | Description |
---|---|
Area
|
This area object |
Source code in AoE2ScenarioParser/objects/support/area.py
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def use_pattern_lines(...)
¶
Sets the area object to use a lines pattern within the selection.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
axis |
str
|
The axis the lines should follow. Can either be "x" or "y" |
None
|
gap_size |
int
|
The size of the gaps between lines |
None
|
line_width |
int
|
The width of the x & y lines |
None
|
Returns:
Type | Description |
---|---|
Area
|
This area object |
Source code in AoE2ScenarioParser/objects/support/area.py
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def width(...)
¶
Sets the width (x-axis) of the selection. Shrinks/Expands both sides equally. If the expansion hits the edge of the map, it'll expand on the other side.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
n |
int
|
- | required |
Source code in AoE2ScenarioParser/objects/support/area.py
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