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Area

Source code in AoE2ScenarioParser/objects/support/area.py
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class Area:
    _recursion_steps = [Tile(0, -1), Tile(1, 0), Tile(0, 1), Tile(-1, 0)]
    """Values used for recursion steps"""

    def __init__(
            self,
            map_size: int = None,
            uuid: UUID = None,
            x1: int = None,
            y1: int = None,
            x2: int = None,
            y2: int = None,
            corner1: Tile = None,
            corner2: Tile = None,
    ) -> None:
        """
        Object to easily select an area on the map. Uses method chaining for ease of use.

        **Please note**: Setting a ``uuid`` will always overwrite the ``map_size`` attribute, even if it's not ``None``.

        Args:
            map_size: The size of the map this area object will handle
            uuid: The UUID of the scenario this area belongs to
            x1: The X location of the left corner
            y1: The Y location of the left corner
            x2: The X location of the right corner
            y2: The Y location of the right corner
            corner1: The location of the left corner
            corner2: The location of the right corner
        """
        if map_size is None and uuid is None:
            if corner1 is None and (x1 is None or y1 is None):
                raise ValueError("Cannot create area object without knowing the map size or a UUID from a scenario.")

        self.uuid: UUID = uuid
        if map_size is not None:
            self._map_size_value = map_size
        else:
            self._map_size_value = None

        if values_are_valid(x1, y1) or value_is_valid(corner1):
            x1, y1, x2, y2 = validate_coords(x1, y1, x2, y2, corner1, corner2)
        else:
            x1 = y1 = x2 = y2 = math.floor(self._map_size / 2)  # Select the center tile

        self.state: AreaState = AreaState.FULL
        self.inverted: bool = False

        self.x1: int = x1
        self.y1: int = y1
        self.x2: int = x2
        self.y2: int = y2

        self.gap_size_x: int = 1
        self.gap_size_y: int = 1
        self.line_width_x: int = 1
        self.line_width_y: int = 1
        self.block_size_x: int = 1
        self.block_size_y: int = 1

        self.axis: str = ""

        self.corner_size_x: int = 1
        self.corner_size_y: int = 1

    # ============================ Class methods ============================

    @classmethod
    def from_uuid(cls, uuid: UUID) -> Area:
        return cls(uuid=uuid)

    @classmethod
    def from_tiles(cls, corner1: Tile, corner2: Tile = None):
        return cls(corner1=corner1, corner2=corner2)

    # ============================ Properties ============================

    @property
    def x1(self) -> int:
        return self._minmax_val(self._x1)

    @x1.setter
    def x1(self, value):
        self._x1 = value

    @property
    def y1(self) -> int:
        return self._minmax_val(self._y1)

    @y1.setter
    def y1(self, value):
        self._y1 = value

    @property
    def x2(self) -> int:
        return self._minmax_val(self._x2)

    @x2.setter
    def x2(self, value):
        self._x2 = value

    @property
    def y2(self) -> int:
        return self._minmax_val(self._y2)

    @y2.setter
    def y2(self, value):
        self._y2 = value

    @property
    def corner1(self):
        return Tile(self.x1, self.y1)

    @corner1.setter
    def corner1(self, value: Tile):
        self.x1, self.y1 = value.x, value.y

    @property
    def corner2(self):
        return Tile(self.x2, self.y2)

    @corner2.setter
    def corner2(self, value: Tile):
        self.x2, self.y2 = value.x, value.y

    @property
    def map_size(self):
        return self._map_size

    @map_size.setter
    def map_size(self, value):
        if self.uuid is not None:
            warn("Overriding the map size of a scenario linked Area object. Area.uuid was set to None.",
                 category=UuidForcedUnlinkWarning)
            self.uuid = None
        self._map_size_value = value

    @property
    def _map_size(self) -> int:
        if self.uuid is not None:
            return getters.get_map_size(self.uuid)
        elif self._map_size_value is not None:
            return self._map_size_value
        else:
            self._map_size_error()

    @property
    def _map_size_safe(self) -> int:
        try:
            return self._map_size
        except ValueError:
            return 999_999_999

    @property
    def maximum_coordinate(self) -> int:
        """The maximum coordinate for the X or Y axis (like how 0 is the minimum)"""
        return self._map_size_safe - 1

    def associate_scenario(self, scenario: AoE2Scenario) -> None:
        """
        Associate area with scenario. Saves scenario UUID in this area object.

        Args:
            scenario: The scenario to associate with
        """
        self.uuid = scenario.uuid

    def _force_association(self) -> None:
        """Raise ValueError if UUID is not set"""
        if self.uuid is None:
            raise ValueError("Area object not associated with scenario. Cannot request terrain information")

    def _force_map_size(self) -> int:
        """
        Raise ValueError if map_size isn't set. Error handling is done within self._map_size.
        This just causes the error from within the `_map_size` if it isn't set.
        Useful when a function conditionally uses the `_map_size`.
        Where it 'sometimes' will and 'sometimes' won't throw the error
        """
        return self._map_size

    def _map_size_error(self) -> None:
        raise ValueError("No UUID or map_size was set. "
                         "Set a map_size or associate with a scenario to use map size related functionality")

    # ============================ Conversion functions ============================

    def to_coords(self, as_terrain: bool = False) -> OrderedSet[Tile | 'TerrainTile']:
        """
        Converts the selection to an OrderedSet of (x, y) coordinates

        Args:
            as_terrain: If the returning coordinates should be Tile objects or Terrain Tiles. If `True` the coordinates
                are returned as TerrainTiles.

        Returns:
            An OrderedSet of Tiles ((x, y) named tuple) of the selection.

        Examples:
            The selection: ``((3,3), (5,5))`` would result in an OrderedSet with a length of 9::

                [
                    (3,3), (4,3)  ...,
                    ...,   ...,   ...,
                    ...,   (4,5), (5,5)
                ]
        """
        tiles = OrderedSet(
            Tile(x, y) for y in self.get_range_y() for x in self.get_range_x() if self.is_within_selection(x, y)
        )
        return self._tiles_to_terrain_tiles(tiles) if as_terrain else tiles

    def to_chunks(
            self,
            as_terrain: bool = False
    ) -> List[OrderedSet[Tile | 'TerrainTile']]:
        """
        Converts the selection to a list of OrderedSets with Tile NamedTuples with (x, y) coordinates.
        The separation between chunks is based on if they're connected to each other.
        So the tiles must share an edge (i.e. they should be non-diagonal).

        Args:
            as_terrain: If the returning coordinates should be Tile objects or Terrain Tiles. If `True` the coordinates
                are returned as TerrainTiles.

        Returns:
            A list of OrderedSets of Tiles ((x, y) named tuple) of the selection.
        """
        tiles = self.to_coords()

        # Shortcut for states that CANNOT be more than one chunk
        if self.state in AreaState.unchunkables():
            return [tiles]

        chunks: Dict[int, List[Tile]] = {}
        for tile in tiles:
            chunk_id = self._get_chunk_id(tile)
            chunks.setdefault(chunk_id, []).append(tile)

        map_size = self._map_size
        chunks_ordered: List[OrderedSet[Tile | 'TerrainTile']] = []
        for chunk_id, chunk_tiles in chunks.items():
            tiles = self._tiles_to_terrain_tiles(chunk_tiles) if as_terrain else chunk_tiles
            chunks_ordered.append(
                OrderedSet(sorted(tiles, key=lambda t: t.y * map_size + t.x))
            )

        return chunks_ordered

    def to_dict(self, prefix: str = "area_") -> Dict[str, int]:
        """
        Converts the 2 corners of the selection to area keys for use in effects etc.
        This can be used by adding double stars (**) before this function.

        Usage:
            The selection: ``((3,3), (5,5))`` would result in a dict that looks like:
                ``{'area_x1': 3, 'area_y1': 3, 'area_x2': 5, 'area_y2': 5}``
            Then do: ``**area.to_dict()`` in a function that accepts area tiles

        Args:
            prefix: The prefix of the string before 'x1' (e.g. prefix="coord_" will result in: "coord_x1" as key)

        Returns:
            A dict with area_x1, area_y1, area_x2, area_y2 as keys and their respective values (if prefix is unchanged).
        """
        return {f"{prefix}{key}": getattr(self, key) for key in ['x1', 'y1', 'x2', 'y2']}

    # ============================ Getters ============================

    def get_selection(self) -> Tuple[Tuple[int, int], Tuple[int, int]]:
        """Get the four values of the selection as: ((x1, y1), (x2, y2))"""
        return (self.x1, self.y1), (self.x2, self.y2)

    def get_raw_selection(self) -> Tuple[Tuple[int, int], Tuple[int, int]]:
        """Get the four values of the selection (even if they are outside the map) as: ((x1, y1), (x2, y2))"""
        return (self._x1, self._y1), (self._x2, self._y2)

    def get_center(self) -> Tuple[float, float]:
        """Get center of current selection"""
        return (self.x1 + self.x2) / 2, (self.y1 + self.y2) / 2

    def get_center_int(self) -> Tuple[int, int]:
        """Get center of current selection, coords can only be integers. If even length, the value is ceiled"""
        return math.ceil((self.x1 + self.x2) / 2), math.ceil((self.y1 + self.y2) / 2)

    def get_range_x(self) -> range:
        """Returns a range object for the x coordinates."""
        return range(self.x1, self.x2 + 1)

    def get_range_y(self) -> range:
        """Returns a range object for the y coordinates."""
        return range(self.y1, self.y2 + 1)

    def get_width(self) -> int:
        """Returns the length of the x side of the selection."""
        return self.x2 + 1 - self.x1

    def get_height(self) -> int:
        """Returns the length of the y side of the selection."""
        return self.y2 + 1 - self.y1

    def get_dimensions(self) -> Tuple[int, int]:
        """Returns the lengths of the x & y side of the selection (in that order)."""
        return self.get_width(), self.get_height()

    # ============================ Use functions ============================

    def use_full(self) -> Area:
        """Sets the area object to use the entire selection"""
        self.state = AreaState.FULL
        return self

    def use_only_edge(self, line_width: int = None, line_width_x: int = None, line_width_y: int = None) -> Area:
        """
        Sets the area object to only use the edge of the selection

        Args:
            line_width: The width of the x & y edge line
            line_width_x: The width of the x edge line
            line_width_y: The width of the y edge line

        Returns:
            This area object
        """
        self.attrs(line_width=line_width, line_width_x=line_width_x, line_width_y=line_width_y)
        self.state = AreaState.EDGE
        return self

    def use_only_corners(self, corner_size: int = None, corner_size_x: int = None, corner_size_y: int = None) -> Area:
        """
        Sets the area object to only use the corners pattern within the selection.

        Args:
            corner_size: The size along both the x and y-axis of the corner areas
            corner_size_x: The size along the x-axis of the corner areas
            corner_size_y: The size along the y-axis of the corner areas

        Returns:
            This area object
        """
        self.attrs(corner_size=corner_size, corner_size_x=corner_size_x, corner_size_y=corner_size_y)
        self.state = AreaState.CORNERS
        return self

    def use_pattern_grid(
            self,
            block_size: int = None,
            gap_size: int = None,
            block_size_x: int = None,
            block_size_y: int = None,
            gap_size_x: int = None,
            gap_size_y: int = None
    ) -> Area:
        """
        Sets the area object to use a grid pattern within the selection.

        Args:
            block_size: The size of the gaps between lines
            gap_size: The width of the grid lines
            block_size_x: The size of the x gaps between lines
            block_size_y: The size of the y gaps between lines
            gap_size_x: The width of the x grid lines
            gap_size_y: The width of the y grid lines

        Returns:
            This area object
        """
        self.attrs(block_size=block_size, gap_size=gap_size,
                   block_size_x=block_size_x, gap_size_x=gap_size_x,
                   block_size_y=block_size_y, gap_size_y=gap_size_y)
        self.state = AreaState.GRID
        return self

    def use_pattern_lines(self, axis: str = None, gap_size: int = None, line_width: int = None) -> Area:
        """
        Sets the area object to use a lines pattern within the selection.

        Args:
            axis: The axis the lines should follow. Can either be "x" or "y"
            gap_size: The size of the gaps between lines
            line_width: The width of the x & y lines

        Returns:
            This area object
        """
        if axis is not None:
            axis = axis.lower()
        self.attrs(axis=axis, gap_size=gap_size, line_width=line_width)
        self.state = AreaState.LINES
        return self

    # ============================ Adjustment functions ============================

    def invert(self) -> Area:
        """
        Inverts the inverted boolean. Causes the `to_coords` to return the inverted selection. This function is
        especially useful for the grid state. It's not as useful for the edge which would be the same as shrinking the
        selection. When used with the fill state an empty set is returned.

        **Please note:** This inverts the INTERNAL selection. Tiles OUTSIDE the selection will NOT be returned.
        """
        self.inverted = not self.inverted
        return self

    def along_axis(self, axis: str) -> Area:
        """Sets the axis. Can be either "x" or "y". """
        self.axis = axis
        return self

    def attr(self, key: str | AreaAttr, value: int) -> Area:
        """Sets the attribute to the given value. AreaAttr or str can be used as key"""
        if isinstance(key, AreaAttr):
            key = key.value

        keys: List[str] = [key]
        if key in ['line_width', 'gap_size', 'corner_size', 'block_size']:
            keys = [key + '_x', key + '_y']

        for key in keys:
            setattr(self, key, value)
        return self

    def attrs(
            self,
            x1: int = None,
            y1: int = None,
            x2: int = None,
            y2: int = None,
            gap_size: int = None,
            gap_size_x: int = None,
            gap_size_y: int = None,
            line_width: int = None,
            line_width_x: int = None,
            line_width_y: int = None,
            axis: str = None,
            corner_size: int = None,
            corner_size_x: int = None,
            corner_size_y: int = None,
            block_size: int = None,
            block_size_x: int = None,
            block_size_y: int = None,
    ) -> Area:
        """
        Sets multiple attributes to the corresponding values.

        Returns:
            This area object
        """
        for key, value in locals().items():
            if value is None or key == 'self':
                continue
            self.attr(key, value)
        return self

    def move(self, offset_x: int = 0, offset_y: int = 0):
        """Moves the selection area in a given direction relative to its current position"""
        self.x1 += offset_x
        self.y1 += offset_y
        self.x2 += offset_x
        self.y2 += offset_y
        return self

    def move_to(self, corner: Literal['west', 'north', 'east', 'south'], x: int, y: int):
        """
        Moves the selection area to the given coordinate by placing the given corner of this area on the coordinate.

        For center placement, use ``.center(...)``
        """
        width = self.get_width() - 1
        height = self.get_height() - 1

        if corner == 'west':
            self.x1, self.y1, self.x2, self.y2 = x, y, x + width, y + height
        elif corner == 'north':
            self.x1, self.y1, self.x2, self.y2 = x - width, y, x, y + height
        elif corner == 'east':
            self.x1, self.y1, self.x2, self.y2 = x - width, y - height, x, y
        elif corner == 'south':
            self.x1, self.y1, self.x2, self.y2 = x, y - height, x + width, y

        return self

    def size(self, n: int) -> Area:
        """
        Sets the selection to a size around the center. If center is (4,4) with a size of 3 the selection will become
        ``((3,3), (5,5))``
        """
        center_x, center_y = self.get_center_int()
        n -= 1  # Ignore center tile
        self.x1 = center_x - math.ceil(n / 2)
        self.y1 = center_y - math.ceil(n / 2)
        self.x2 = center_x + math.floor(n / 2)
        self.y2 = center_y + math.floor(n / 2)
        return self

    def height(self, n: int) -> Area:
        """
        Sets the height (y-axis) of the selection. Shrinks/Expands both sides equally.
        If the expansion hits the edge of the map, it'll expand on the other side.
        """
        c1, c2 = self._get_length_change(n, self.get_height(), self.y1, self.y2)

        self.y1 = self._y1 + c1
        self.y2 = self._y2 + c2
        return self

    def width(self, n: int) -> Area:
        """
        Sets the width (x-axis) of the selection. Shrinks/Expands both sides equally.
        If the expansion hits the edge of the map, it'll expand on the other side.
        """
        c1, c2 = self._get_length_change(n, self.get_width(), self.x1, self.x2)

        self.x1 = self._x1 + c1
        self.x2 = self._x2 + c2
        return self

    def center(self, x: int, y: int) -> Area:
        """
        Moves the selection center to a given position. When the given center forces the selection of the edge of the
        map the off-map tiles will not be returned. When moving the selection back into the map the tiles will be
        returned again.

        If you want to limit moving the center without changing the selection box size, use: ``center_bounded``
        """
        center_x, center_y = self.get_center()
        diff_x, diff_y = math.floor(x - center_x), math.floor(y - center_y)
        self.x1 = self._x1 + diff_x
        self.y1 = self._y1 + diff_y
        self.x2 = self._x2 + diff_x
        self.y2 = self._y2 + diff_y
        return self

    def center_bounded(self, x: int, y: int) -> Area:
        """
        Moves the selection center to a given position on the map. This function makes sure it cannot go over the edge
        of the map. The selection will be forced against the edge of the map and the selection will not be decreased in
        size.
        """
        self._force_map_size()

        center_x, center_y = self.get_center()
        diff_x, diff_y = math.floor(x - center_x), math.floor(y - center_y)
        if diff_x < 0 and abs(diff_x) > self.x1:
            diff_x = -self.x1
        elif diff_x > 0 and diff_x > (distance_x := self.maximum_coordinate - self.x2):
            diff_x = distance_x
        if diff_y < 0 and abs(diff_y) > self.y1:
            diff_y = -self.y1
        elif diff_y > 0 and diff_y > (distance_y := self.maximum_coordinate - self.y2):
            diff_y = distance_y
        self.x1 += diff_x
        self.y1 += diff_y
        self.x2 += diff_x
        self.y2 += diff_y
        return self

    def select_entire_map(self) -> Area:
        """Sets the selection to the entire map"""
        self.x1, self.y1, self.x2, self.y2 = 0, 0, self._map_size, self._map_size
        return self

    def select(self, x1: int, y1: int, x2: int = None, y2: int = None) -> Area:
        """Sets the selection to the given coordinates"""
        x2, y2 = self._negative_coord(x2, y2)

        self.x1, self.y1, self.x2, self.y2 = validate_coords(x1, y1, x2, y2)

        return self

    def select_centered(self, x: int, y: int, dx: int = 1, dy: int = 1) -> Area:
        """Sets the selection to the given coordinates"""
        half_x, half_y = (dx - 1) / 2, (dy - 1) / 2
        self.select(
            x1=x - math.ceil(half_x),
            y1=y - math.ceil(half_y),
            x2=x + math.floor(half_x),
            y2=y + math.floor(half_y),
        )
        return self

    def shrink(self, n: int) -> Area:
        """Shrinks the selection from all sides"""
        self.shrink_x1(n)
        self.shrink_y1(n)
        self.shrink_x2(n)
        self.shrink_y2(n)
        return self

    def shrink_x1(self, n: int) -> Area:
        """Shrinks the selection from the first corner on the X axis by n"""
        self.x1 = min(self._x1 + n, self._x2)
        return self

    def shrink_y1(self, n: int) -> Area:
        """Shrinks the selection from the first corner on the Y axis by n"""
        self.y1 = min(self._y1 + n, self._y2)
        return self

    def shrink_x2(self, n: int) -> Area:
        """Shrinks the selection from the second corner on the X axis by n"""
        self.x2 = max(self._x1, self._x2 - n)
        return self

    def shrink_y2(self, n: int) -> Area:
        """Shrinks the selection from the second corner on the Y axis by n"""
        self.y2 = max(self._y1, self._y2 - n)
        return self

    def expand(self, n: int) -> Area:
        """Expands the selection from all sides"""
        self.expand_x1(n)
        self.expand_y1(n)
        self.expand_x2(n)
        self.expand_y2(n)
        return self

    def expand_x1(self, n: int) -> Area:
        """Expands the selection from the first corner on the X axis by n"""
        self.x1 = self.x1 - n
        return self

    def expand_y1(self, n: int) -> Area:
        """Expands the selection from the first corner on the Y axis by n"""
        self.y1 = self.y1 - n
        return self

    def expand_x2(self, n: int) -> Area:
        """Expands the selection from the second corner on the X axis by n"""
        self.x2 = self.x2 + n
        return self

    def expand_y2(self, n: int) -> Area:
        """Expands the selection from the second corner on the Y axis by n"""
        self.y2 = self.y2 + n
        return self

    # ============================ Test against ... functions ============================

    def is_within_selection(self, x: int = -1, y: int = -1, tile: Tile = None) -> bool:
        """
        If a given (x,y) location is within the selection.

        Args:
            x: The X coordinate
            y: The Y coordinate
            tile: A Tile object, replacing the x & y coordinates

        Returns:
            `True` if (x,y) is within the selection, `False` otherwise
        """
        if tile is not None:
            x, y = tile

        if not (self._x1 <= x <= self._x2 and self._y1 <= y <= self._y2):
            return False

        is_within: bool
        if self.state == AreaState.EDGE:
            is_within = self._is_edge_tile(x, y)
        elif self.state == AreaState.GRID:
            is_within = self._is_a_grid_tile(x, y)
        elif self.state == AreaState.LINES:
            is_within = self._is_a_line_tile(x, y)
        elif self.state == AreaState.CORNERS:
            is_within = self._is_a_corner_tile(x, y)
        else:
            is_within = True
        return self._invert_if_inverted(is_within)

    def is_within_bounds(self) -> bool:
        """Check if the current selection is within the map"""
        self._force_map_size()

        return 0 <= self._x1 < self.map_size \
            and 0 <= self._y1 < self.map_size \
            and 0 <= self._x2 < self.map_size \
            and 0 <= self._y2 < self.map_size

    # ============================ Miscellaneous functions ============================

    def copy(self) -> Area:
        """
        Copy this instance of an Area. Useful for when you want to do multiple extractions (to_...) from the same source
        with small tweaks.

        Examples:

            Get a grid and the surrounding edge::

                area = Area.select(10,10,20,20)
                edge = area.copy().expand(1).use_only_edge().to_coords()
                # Without copy you'd have to undo all changes above. In this case that'd be: `.shrink(1)`
                grid = area.use_pattern_grid().to_coords()

        Returns:
            A copy of this Area object
        """
        return copy.copy(self)

    # ============================ Support functions ============================

    def _get_length_change(self, new_len: int, cur_len: int, first_coord: int, second_coord) -> Tuple[int, int]:
        """
        Calculate the differences in tiles for the 2 points (x1 & x2) or (y1 & y2) when the length of an edge is changed

        Args:
            new_len: The new length
            cur_len: The current length
            first_coord: Coord of the first corner (x1 or y1)
            second_coord: Coord of the first corner (x2 or y2)

        Returns:
            The differences for the first and second coordinate. Can be negative and positive ints.
        """
        half: float = (new_len - cur_len) / 2
        half1, half2 = -half, half
        if half > 0:
            if half > first_coord:
                half1 = -first_coord
                half2 += half - first_coord
            if half > (dist := self._map_size_safe - second_coord):
                half2 = dist
                half1 += half - dist
            return math.floor(half1), math.floor(half2)
        return math.ceil(half1), math.ceil(half2)

    def _is_edge_tile(self, x: int, y: int) -> bool:
        """ Returns if a given tile (x,y) is an edge tile of the set selection given a certain edge width."""
        return any((
            0 <= x - self.x1 < self.line_width_x,
            0 <= y - self.y1 < self.line_width_y,
            0 <= self.x2 - x < self.line_width_x,
            0 <= self.y2 - y < self.line_width_y
        ))

    def _invert_if_inverted(self, bool_: bool) -> bool:
        """Inverts the boolean if the area is in inverted state."""
        return not bool_ if self.inverted else bool_

    def _is_a_corner_tile(self, x: int, y: int) -> bool:
        """If a given (x,y) location is a corner tile."""
        return ((self.x1 <= x < self.x1 + self.corner_size_x) or (self.x2 - self.corner_size_x < x <= self.x2)) and \
            ((self.y1 <= y < self.y1 + self.corner_size_y) or (self.y2 - self.corner_size_y < y <= self.y2))

    def _is_a_grid_tile(self, x: int, y: int) -> bool:
        """If a given (x,y) location is within the grid selection."""
        return (x - self.x1) % (self.block_size_x + self.gap_size_x) < self.block_size_x and \
            (y - self.y1) % (self.block_size_y + self.gap_size_y) < self.block_size_y

    def _is_a_line_tile(self, x: int, y: int) -> bool:
        """If a given (x,y) location is within the grid selection."""
        if self.axis == "x":
            return (y - self.y1) % (self.gap_size_y + self.line_width_y) < self.line_width_y
        elif self.axis == "y":
            return (x - self.x1) % (self.gap_size_x + self.line_width_x) < self.line_width_x
        raise ValueError("Invalid axis value. Should be either x or y")

    def _minmax_val(self, val: int | float) -> int | float:
        """Keeps a given value within the bounds of ``0 <= val < map_size``."""
        return max(0, min(val, self.maximum_coordinate))

    def _negative_coord(self, *args: int) -> List[int]:
        """Converts negative coordinates to the non negative value. Like: ``-1 == 119`` when ``map_size = 119``"""
        return [
            (self._map_size + coord) if coord and coord < 0 else coord
            for coord in args
        ]

    def _tiles_to_terrain_tiles(self, tiles: Iterable[Tile]) -> OrderedSet['TerrainTile']:
        """
        Converts the selection to an OrderedSet of terrain tile objects from the map manager.
        Can only be used if the area has been associated with a scenario.

        Returns:
            An OrderedSet of terrain tiles from the map manager based on the selection.
        """
        self._force_association()
        terrain = getters.get_terrain(self.uuid)
        map_size = self._map_size
        return OrderedSet(terrain[xy_to_i(x, y, map_size)] for (x, y) in tiles)

    def _get_chunk_id(self, tile: Tile) -> int:
        """
        This function gets the Chunk id of a tile based on the current state and configs. The chunk ID identifies which
        chunk the given tile is in. This is useful for separating chunks that are connected but shouldn't be in the same
        chunk (like when creating a checker or stripe pattern)

        Args:
            tile: The tile to check as Tile object

        Returns:
            The int ID of the chunk, or, -1 when it's not in a selection, or 0 when the selection cannot be split into
                chunks.

        Raises:
            ValueError: if the area configuration isn't supported by this function.
        """
        if not self.is_within_selection(tile=tile):
            return -1

        if self.state in AreaState.unchunkables():
            return 0

        elif self.state == AreaState.GRID:
            if self.inverted:
                return 0
            per_row = math.ceil(self.get_height() / (self.block_size_x + self.gap_size_x))
            return (tile.x - self.x1) // (self.block_size_x + self.gap_size_x) + \
                (tile.y - self.y1) // (self.block_size_y + self.gap_size_y) * per_row

        elif self.state == AreaState.LINES:
            if self.axis == "x":
                return (tile.y - self.y1) // (self.line_width_y + self.gap_size_y)
            elif self.axis == "y":
                return (tile.x - self.x1) // (self.line_width_x + self.gap_size_x)

        elif self.state == AreaState.CORNERS:
            # 0 Left, 1 Top, 2 Right, 3 Bottom
            if self.x1 <= tile.x < self.x1 + self.corner_size_x and self.y1 <= tile.y < self.y1 + self.corner_size_y:
                return 0
            if self.x2 - self.corner_size_x < tile.x <= self.x2 and self.y1 <= tile.y < self.y1 + self.corner_size_y:
                return 1
            if self.x2 - self.corner_size_x < tile.x <= self.x2 and self.y2 - self.corner_size_y < tile.y <= self.y2:
                return 2
            if self.x1 <= tile.x < self.x1 + self.corner_size_x and self.y2 - self.corner_size_y < tile.y <= self.y2:
                return 3
        raise ValueError(f"Invalid area configuration for getting the Chunk ID. If you believe this is an error, "
                         f"please raise an issue on github or in the Discord server")

    def __repr__(self) -> str:
        return f"Area(x1={self.x1}, y1={self.y1}, x2={self.x2}, y2={self.y2}, state={self.state.name})"

Attributes

axis: str = '' instance-attribute

Type: str
Value: ''

block_size_x: int = 1 instance-attribute

Type: int
Value: 1

block_size_y: int = 1 instance-attribute

Type: int
Value: 1

corner1 property writable

corner2 property writable

corner_size_x: int = 1 instance-attribute

Type: int
Value: 1

corner_size_y: int = 1 instance-attribute

Type: int
Value: 1

gap_size_x: int = 1 instance-attribute

Type: int
Value: 1

gap_size_y: int = 1 instance-attribute

Type: int
Value: 1

inverted: bool = False instance-attribute

Type: bool
Value: False

line_width_x: int = 1 instance-attribute

Type: int
Value: 1

line_width_y: int = 1 instance-attribute

Type: int
Value: 1

map_size property writable

maximum_coordinate: int property

Type: int

The maximum coordinate for the X or Y axis (like how 0 is the minimum)

state: AreaState = AreaState.FULL instance-attribute

Type: AreaState
Value: AreaState.FULL

uuid: UUID = uuid instance-attribute

Type: UUID
Value: uuid

x1: int property writable

Type: int

x2: int property writable

Type: int

y1: int property writable

Type: int

y2: int property writable

Type: int

Functions


def __init__(...)

Object to easily select an area on the map. Uses method chaining for ease of use.

Please note: Setting a uuid will always overwrite the map_size attribute, even if it's not None.

Parameters:

Name Type Description Default
map_size int

The size of the map this area object will handle

None
uuid UUID

The UUID of the scenario this area belongs to

None
x1 int

The X location of the left corner

None
y1 int

The Y location of the left corner

None
x2 int

The X location of the right corner

None
y2 int

The Y location of the right corner

None
corner1 Tile

The location of the left corner

None
corner2 Tile

The location of the right corner

None
Source code in AoE2ScenarioParser/objects/support/area.py
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def __init__(
        self,
        map_size: int = None,
        uuid: UUID = None,
        x1: int = None,
        y1: int = None,
        x2: int = None,
        y2: int = None,
        corner1: Tile = None,
        corner2: Tile = None,
) -> None:
    """
    Object to easily select an area on the map. Uses method chaining for ease of use.

    **Please note**: Setting a ``uuid`` will always overwrite the ``map_size`` attribute, even if it's not ``None``.

    Args:
        map_size: The size of the map this area object will handle
        uuid: The UUID of the scenario this area belongs to
        x1: The X location of the left corner
        y1: The Y location of the left corner
        x2: The X location of the right corner
        y2: The Y location of the right corner
        corner1: The location of the left corner
        corner2: The location of the right corner
    """
    if map_size is None and uuid is None:
        if corner1 is None and (x1 is None or y1 is None):
            raise ValueError("Cannot create area object without knowing the map size or a UUID from a scenario.")

    self.uuid: UUID = uuid
    if map_size is not None:
        self._map_size_value = map_size
    else:
        self._map_size_value = None

    if values_are_valid(x1, y1) or value_is_valid(corner1):
        x1, y1, x2, y2 = validate_coords(x1, y1, x2, y2, corner1, corner2)
    else:
        x1 = y1 = x2 = y2 = math.floor(self._map_size / 2)  # Select the center tile

    self.state: AreaState = AreaState.FULL
    self.inverted: bool = False

    self.x1: int = x1
    self.y1: int = y1
    self.x2: int = x2
    self.y2: int = y2

    self.gap_size_x: int = 1
    self.gap_size_y: int = 1
    self.line_width_x: int = 1
    self.line_width_y: int = 1
    self.block_size_x: int = 1
    self.block_size_y: int = 1

    self.axis: str = ""

    self.corner_size_x: int = 1
    self.corner_size_y: int = 1

def __repr__(...)

Source code in AoE2ScenarioParser/objects/support/area.py
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def __repr__(self) -> str:
    return f"Area(x1={self.x1}, y1={self.y1}, x2={self.x2}, y2={self.y2}, state={self.state.name})"

def along_axis(...)

Sets the axis. Can be either "x" or "y".

Parameters:

Name Type Description Default
axis str - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def along_axis(self, axis: str) -> Area:
    """Sets the axis. Can be either "x" or "y". """
    self.axis = axis
    return self

def associate_scenario(...)

Associate area with scenario. Saves scenario UUID in this area object.

Parameters:

Name Type Description Default
scenario AoE2Scenario

The scenario to associate with

required
Source code in AoE2ScenarioParser/objects/support/area.py
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def associate_scenario(self, scenario: AoE2Scenario) -> None:
    """
    Associate area with scenario. Saves scenario UUID in this area object.

    Args:
        scenario: The scenario to associate with
    """
    self.uuid = scenario.uuid

def attr(...)

Sets the attribute to the given value. AreaAttr or str can be used as key

Parameters:

Name Type Description Default
key str | AreaAttr - required
value int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def attr(self, key: str | AreaAttr, value: int) -> Area:
    """Sets the attribute to the given value. AreaAttr or str can be used as key"""
    if isinstance(key, AreaAttr):
        key = key.value

    keys: List[str] = [key]
    if key in ['line_width', 'gap_size', 'corner_size', 'block_size']:
        keys = [key + '_x', key + '_y']

    for key in keys:
        setattr(self, key, value)
    return self

def attrs(...)

Sets multiple attributes to the corresponding values.

Returns:

Type Description
Area

This area object

Parameters:

Name Type Description Default
x1 int - None
y1 int - None
x2 int - None
y2 int - None
gap_size int - None
gap_size_x int - None
gap_size_y int - None
line_width int - None
line_width_x int - None
line_width_y int - None
axis str - None
corner_size int - None
corner_size_x int - None
corner_size_y int - None
block_size int - None
block_size_x int - None
block_size_y int - None
Source code in AoE2ScenarioParser/objects/support/area.py
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def attrs(
        self,
        x1: int = None,
        y1: int = None,
        x2: int = None,
        y2: int = None,
        gap_size: int = None,
        gap_size_x: int = None,
        gap_size_y: int = None,
        line_width: int = None,
        line_width_x: int = None,
        line_width_y: int = None,
        axis: str = None,
        corner_size: int = None,
        corner_size_x: int = None,
        corner_size_y: int = None,
        block_size: int = None,
        block_size_x: int = None,
        block_size_y: int = None,
) -> Area:
    """
    Sets multiple attributes to the corresponding values.

    Returns:
        This area object
    """
    for key, value in locals().items():
        if value is None or key == 'self':
            continue
        self.attr(key, value)
    return self

def center(...)

Moves the selection center to a given position. When the given center forces the selection of the edge of the map the off-map tiles will not be returned. When moving the selection back into the map the tiles will be returned again.

If you want to limit moving the center without changing the selection box size, use: center_bounded

Parameters:

Name Type Description Default
x int - required
y int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def center(self, x: int, y: int) -> Area:
    """
    Moves the selection center to a given position. When the given center forces the selection of the edge of the
    map the off-map tiles will not be returned. When moving the selection back into the map the tiles will be
    returned again.

    If you want to limit moving the center without changing the selection box size, use: ``center_bounded``
    """
    center_x, center_y = self.get_center()
    diff_x, diff_y = math.floor(x - center_x), math.floor(y - center_y)
    self.x1 = self._x1 + diff_x
    self.y1 = self._y1 + diff_y
    self.x2 = self._x2 + diff_x
    self.y2 = self._y2 + diff_y
    return self

def center_bounded(...)

Moves the selection center to a given position on the map. This function makes sure it cannot go over the edge of the map. The selection will be forced against the edge of the map and the selection will not be decreased in size.

Parameters:

Name Type Description Default
x int - required
y int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def center_bounded(self, x: int, y: int) -> Area:
    """
    Moves the selection center to a given position on the map. This function makes sure it cannot go over the edge
    of the map. The selection will be forced against the edge of the map and the selection will not be decreased in
    size.
    """
    self._force_map_size()

    center_x, center_y = self.get_center()
    diff_x, diff_y = math.floor(x - center_x), math.floor(y - center_y)
    if diff_x < 0 and abs(diff_x) > self.x1:
        diff_x = -self.x1
    elif diff_x > 0 and diff_x > (distance_x := self.maximum_coordinate - self.x2):
        diff_x = distance_x
    if diff_y < 0 and abs(diff_y) > self.y1:
        diff_y = -self.y1
    elif diff_y > 0 and diff_y > (distance_y := self.maximum_coordinate - self.y2):
        diff_y = distance_y
    self.x1 += diff_x
    self.y1 += diff_y
    self.x2 += diff_x
    self.y2 += diff_y
    return self

def copy(...)

Copy this instance of an Area. Useful for when you want to do multiple extractions (to_...) from the same source with small tweaks.

Examples:

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Get a grid and the surrounding edge::

    area = Area.select(10,10,20,20)
    edge = area.copy().expand(1).use_only_edge().to_coords()
    # Without copy you'd have to undo all changes above. In this case that'd be: `.shrink(1)`
    grid = area.use_pattern_grid().to_coords()

Returns:

Type Description
Area

A copy of this Area object

Source code in AoE2ScenarioParser/objects/support/area.py
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def copy(self) -> Area:
    """
    Copy this instance of an Area. Useful for when you want to do multiple extractions (to_...) from the same source
    with small tweaks.

    Examples:

        Get a grid and the surrounding edge::

            area = Area.select(10,10,20,20)
            edge = area.copy().expand(1).use_only_edge().to_coords()
            # Without copy you'd have to undo all changes above. In this case that'd be: `.shrink(1)`
            grid = area.use_pattern_grid().to_coords()

    Returns:
        A copy of this Area object
    """
    return copy.copy(self)

def expand(...)

Expands the selection from all sides

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand(self, n: int) -> Area:
    """Expands the selection from all sides"""
    self.expand_x1(n)
    self.expand_y1(n)
    self.expand_x2(n)
    self.expand_y2(n)
    return self

def expand_x1(...)

Expands the selection from the first corner on the X axis by n

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand_x1(self, n: int) -> Area:
    """Expands the selection from the first corner on the X axis by n"""
    self.x1 = self.x1 - n
    return self

def expand_x2(...)

Expands the selection from the second corner on the X axis by n

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand_x2(self, n: int) -> Area:
    """Expands the selection from the second corner on the X axis by n"""
    self.x2 = self.x2 + n
    return self

def expand_y1(...)

Expands the selection from the first corner on the Y axis by n

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand_y1(self, n: int) -> Area:
    """Expands the selection from the first corner on the Y axis by n"""
    self.y1 = self.y1 - n
    return self

def expand_y2(...)

Expands the selection from the second corner on the Y axis by n

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def expand_y2(self, n: int) -> Area:
    """Expands the selection from the second corner on the Y axis by n"""
    self.y2 = self.y2 + n
    return self

def from_tiles(...) classmethod

Parameters:

Name Type Description Default
corner1 Tile - required
corner2 Tile - None
Source code in AoE2ScenarioParser/objects/support/area.py
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@classmethod
def from_tiles(cls, corner1: Tile, corner2: Tile = None):
    return cls(corner1=corner1, corner2=corner2)

def from_uuid(...) classmethod

Parameters:

Name Type Description Default
uuid UUID - required
Source code in AoE2ScenarioParser/objects/support/area.py
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@classmethod
def from_uuid(cls, uuid: UUID) -> Area:
    return cls(uuid=uuid)

def get_center(...)

Get center of current selection

Source code in AoE2ScenarioParser/objects/support/area.py
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def get_center(self) -> Tuple[float, float]:
    """Get center of current selection"""
    return (self.x1 + self.x2) / 2, (self.y1 + self.y2) / 2

def get_center_int(...)

Get center of current selection, coords can only be integers. If even length, the value is ceiled

Source code in AoE2ScenarioParser/objects/support/area.py
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def get_center_int(self) -> Tuple[int, int]:
    """Get center of current selection, coords can only be integers. If even length, the value is ceiled"""
    return math.ceil((self.x1 + self.x2) / 2), math.ceil((self.y1 + self.y2) / 2)

def get_dimensions(...)

Returns the lengths of the x & y side of the selection (in that order).

Source code in AoE2ScenarioParser/objects/support/area.py
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def get_dimensions(self) -> Tuple[int, int]:
    """Returns the lengths of the x & y side of the selection (in that order)."""
    return self.get_width(), self.get_height()

def get_height(...)

Returns the length of the y side of the selection.

Source code in AoE2ScenarioParser/objects/support/area.py
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def get_height(self) -> int:
    """Returns the length of the y side of the selection."""
    return self.y2 + 1 - self.y1

def get_range_x(...)

Returns a range object for the x coordinates.

Source code in AoE2ScenarioParser/objects/support/area.py
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def get_range_x(self) -> range:
    """Returns a range object for the x coordinates."""
    return range(self.x1, self.x2 + 1)

def get_range_y(...)

Returns a range object for the y coordinates.

Source code in AoE2ScenarioParser/objects/support/area.py
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def get_range_y(self) -> range:
    """Returns a range object for the y coordinates."""
    return range(self.y1, self.y2 + 1)

def get_raw_selection(...)

Get the four values of the selection (even if they are outside the map) as: ((x1, y1), (x2, y2))

Source code in AoE2ScenarioParser/objects/support/area.py
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def get_raw_selection(self) -> Tuple[Tuple[int, int], Tuple[int, int]]:
    """Get the four values of the selection (even if they are outside the map) as: ((x1, y1), (x2, y2))"""
    return (self._x1, self._y1), (self._x2, self._y2)

def get_selection(...)

Get the four values of the selection as: ((x1, y1), (x2, y2))

Source code in AoE2ScenarioParser/objects/support/area.py
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def get_selection(self) -> Tuple[Tuple[int, int], Tuple[int, int]]:
    """Get the four values of the selection as: ((x1, y1), (x2, y2))"""
    return (self.x1, self.y1), (self.x2, self.y2)

def get_width(...)

Returns the length of the x side of the selection.

Source code in AoE2ScenarioParser/objects/support/area.py
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def get_width(self) -> int:
    """Returns the length of the x side of the selection."""
    return self.x2 + 1 - self.x1

def height(...)

Sets the height (y-axis) of the selection. Shrinks/Expands both sides equally. If the expansion hits the edge of the map, it'll expand on the other side.

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def height(self, n: int) -> Area:
    """
    Sets the height (y-axis) of the selection. Shrinks/Expands both sides equally.
    If the expansion hits the edge of the map, it'll expand on the other side.
    """
    c1, c2 = self._get_length_change(n, self.get_height(), self.y1, self.y2)

    self.y1 = self._y1 + c1
    self.y2 = self._y2 + c2
    return self

def invert(...)

Inverts the inverted boolean. Causes the to_coords to return the inverted selection. This function is especially useful for the grid state. It's not as useful for the edge which would be the same as shrinking the selection. When used with the fill state an empty set is returned.

Please note: This inverts the INTERNAL selection. Tiles OUTSIDE the selection will NOT be returned.

Source code in AoE2ScenarioParser/objects/support/area.py
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def invert(self) -> Area:
    """
    Inverts the inverted boolean. Causes the `to_coords` to return the inverted selection. This function is
    especially useful for the grid state. It's not as useful for the edge which would be the same as shrinking the
    selection. When used with the fill state an empty set is returned.

    **Please note:** This inverts the INTERNAL selection. Tiles OUTSIDE the selection will NOT be returned.
    """
    self.inverted = not self.inverted
    return self

def is_within_bounds(...)

Check if the current selection is within the map

Source code in AoE2ScenarioParser/objects/support/area.py
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def is_within_bounds(self) -> bool:
    """Check if the current selection is within the map"""
    self._force_map_size()

    return 0 <= self._x1 < self.map_size \
        and 0 <= self._y1 < self.map_size \
        and 0 <= self._x2 < self.map_size \
        and 0 <= self._y2 < self.map_size

def is_within_selection(...)

If a given (x,y) location is within the selection.

Parameters:

Name Type Description Default
x int

The X coordinate

-1
y int

The Y coordinate

-1
tile Tile

A Tile object, replacing the x & y coordinates

None

Returns:

Type Description
bool

True if (x,y) is within the selection, False otherwise

Source code in AoE2ScenarioParser/objects/support/area.py
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def is_within_selection(self, x: int = -1, y: int = -1, tile: Tile = None) -> bool:
    """
    If a given (x,y) location is within the selection.

    Args:
        x: The X coordinate
        y: The Y coordinate
        tile: A Tile object, replacing the x & y coordinates

    Returns:
        `True` if (x,y) is within the selection, `False` otherwise
    """
    if tile is not None:
        x, y = tile

    if not (self._x1 <= x <= self._x2 and self._y1 <= y <= self._y2):
        return False

    is_within: bool
    if self.state == AreaState.EDGE:
        is_within = self._is_edge_tile(x, y)
    elif self.state == AreaState.GRID:
        is_within = self._is_a_grid_tile(x, y)
    elif self.state == AreaState.LINES:
        is_within = self._is_a_line_tile(x, y)
    elif self.state == AreaState.CORNERS:
        is_within = self._is_a_corner_tile(x, y)
    else:
        is_within = True
    return self._invert_if_inverted(is_within)

def move(...)

Moves the selection area in a given direction relative to its current position

Parameters:

Name Type Description Default
offset_x int - 0
offset_y int - 0
Source code in AoE2ScenarioParser/objects/support/area.py
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def move(self, offset_x: int = 0, offset_y: int = 0):
    """Moves the selection area in a given direction relative to its current position"""
    self.x1 += offset_x
    self.y1 += offset_y
    self.x2 += offset_x
    self.y2 += offset_y
    return self

def move_to(...)

Moves the selection area to the given coordinate by placing the given corner of this area on the coordinate.

For center placement, use .center(...)

Parameters:

Name Type Description Default
corner Literal['west', 'north', 'east', 'south'] - required
x int - required
y int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def move_to(self, corner: Literal['west', 'north', 'east', 'south'], x: int, y: int):
    """
    Moves the selection area to the given coordinate by placing the given corner of this area on the coordinate.

    For center placement, use ``.center(...)``
    """
    width = self.get_width() - 1
    height = self.get_height() - 1

    if corner == 'west':
        self.x1, self.y1, self.x2, self.y2 = x, y, x + width, y + height
    elif corner == 'north':
        self.x1, self.y1, self.x2, self.y2 = x - width, y, x, y + height
    elif corner == 'east':
        self.x1, self.y1, self.x2, self.y2 = x - width, y - height, x, y
    elif corner == 'south':
        self.x1, self.y1, self.x2, self.y2 = x, y - height, x + width, y

    return self

def select(...)

Sets the selection to the given coordinates

Parameters:

Name Type Description Default
x1 int - required
y1 int - required
x2 int - None
y2 int - None
Source code in AoE2ScenarioParser/objects/support/area.py
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def select(self, x1: int, y1: int, x2: int = None, y2: int = None) -> Area:
    """Sets the selection to the given coordinates"""
    x2, y2 = self._negative_coord(x2, y2)

    self.x1, self.y1, self.x2, self.y2 = validate_coords(x1, y1, x2, y2)

    return self

def select_centered(...)

Sets the selection to the given coordinates

Parameters:

Name Type Description Default
x int - required
y int - required
dx int - 1
dy int - 1
Source code in AoE2ScenarioParser/objects/support/area.py
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def select_centered(self, x: int, y: int, dx: int = 1, dy: int = 1) -> Area:
    """Sets the selection to the given coordinates"""
    half_x, half_y = (dx - 1) / 2, (dy - 1) / 2
    self.select(
        x1=x - math.ceil(half_x),
        y1=y - math.ceil(half_y),
        x2=x + math.floor(half_x),
        y2=y + math.floor(half_y),
    )
    return self

def select_entire_map(...)

Sets the selection to the entire map

Source code in AoE2ScenarioParser/objects/support/area.py
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def select_entire_map(self) -> Area:
    """Sets the selection to the entire map"""
    self.x1, self.y1, self.x2, self.y2 = 0, 0, self._map_size, self._map_size
    return self

def shrink(...)

Shrinks the selection from all sides

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink(self, n: int) -> Area:
    """Shrinks the selection from all sides"""
    self.shrink_x1(n)
    self.shrink_y1(n)
    self.shrink_x2(n)
    self.shrink_y2(n)
    return self

def shrink_x1(...)

Shrinks the selection from the first corner on the X axis by n

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink_x1(self, n: int) -> Area:
    """Shrinks the selection from the first corner on the X axis by n"""
    self.x1 = min(self._x1 + n, self._x2)
    return self

def shrink_x2(...)

Shrinks the selection from the second corner on the X axis by n

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink_x2(self, n: int) -> Area:
    """Shrinks the selection from the second corner on the X axis by n"""
    self.x2 = max(self._x1, self._x2 - n)
    return self

def shrink_y1(...)

Shrinks the selection from the first corner on the Y axis by n

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink_y1(self, n: int) -> Area:
    """Shrinks the selection from the first corner on the Y axis by n"""
    self.y1 = min(self._y1 + n, self._y2)
    return self

def shrink_y2(...)

Shrinks the selection from the second corner on the Y axis by n

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def shrink_y2(self, n: int) -> Area:
    """Shrinks the selection from the second corner on the Y axis by n"""
    self.y2 = max(self._y1, self._y2 - n)
    return self

def size(...)

Sets the selection to a size around the center. If center is (4,4) with a size of 3 the selection will become ((3,3), (5,5))

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def size(self, n: int) -> Area:
    """
    Sets the selection to a size around the center. If center is (4,4) with a size of 3 the selection will become
    ``((3,3), (5,5))``
    """
    center_x, center_y = self.get_center_int()
    n -= 1  # Ignore center tile
    self.x1 = center_x - math.ceil(n / 2)
    self.y1 = center_y - math.ceil(n / 2)
    self.x2 = center_x + math.floor(n / 2)
    self.y2 = center_y + math.floor(n / 2)
    return self

def to_chunks(...)

Converts the selection to a list of OrderedSets with Tile NamedTuples with (x, y) coordinates. The separation between chunks is based on if they're connected to each other. So the tiles must share an edge (i.e. they should be non-diagonal).

Parameters:

Name Type Description Default
as_terrain bool

If the returning coordinates should be Tile objects or Terrain Tiles. If True the coordinates are returned as TerrainTiles.

False

Returns:

Type Description
List[OrderedSet[Tile | 'TerrainTile']]

A list of OrderedSets of Tiles ((x, y) named tuple) of the selection.

Source code in AoE2ScenarioParser/objects/support/area.py
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def to_chunks(
        self,
        as_terrain: bool = False
) -> List[OrderedSet[Tile | 'TerrainTile']]:
    """
    Converts the selection to a list of OrderedSets with Tile NamedTuples with (x, y) coordinates.
    The separation between chunks is based on if they're connected to each other.
    So the tiles must share an edge (i.e. they should be non-diagonal).

    Args:
        as_terrain: If the returning coordinates should be Tile objects or Terrain Tiles. If `True` the coordinates
            are returned as TerrainTiles.

    Returns:
        A list of OrderedSets of Tiles ((x, y) named tuple) of the selection.
    """
    tiles = self.to_coords()

    # Shortcut for states that CANNOT be more than one chunk
    if self.state in AreaState.unchunkables():
        return [tiles]

    chunks: Dict[int, List[Tile]] = {}
    for tile in tiles:
        chunk_id = self._get_chunk_id(tile)
        chunks.setdefault(chunk_id, []).append(tile)

    map_size = self._map_size
    chunks_ordered: List[OrderedSet[Tile | 'TerrainTile']] = []
    for chunk_id, chunk_tiles in chunks.items():
        tiles = self._tiles_to_terrain_tiles(chunk_tiles) if as_terrain else chunk_tiles
        chunks_ordered.append(
            OrderedSet(sorted(tiles, key=lambda t: t.y * map_size + t.x))
        )

    return chunks_ordered

def to_coords(...)

Converts the selection to an OrderedSet of (x, y) coordinates

Parameters:

Name Type Description Default
as_terrain bool

If the returning coordinates should be Tile objects or Terrain Tiles. If True the coordinates are returned as TerrainTiles.

False

Returns:

Type Description
OrderedSet[Tile | 'TerrainTile']

An OrderedSet of Tiles ((x, y) named tuple) of the selection.

Examples:

The selection: ((3,3), (5,5)) would result in an OrderedSet with a length of 9::

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[
    (3,3), (4,3)  ...,
    ...,   ...,   ...,
    ...,   (4,5), (5,5)
]
Source code in AoE2ScenarioParser/objects/support/area.py
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def to_coords(self, as_terrain: bool = False) -> OrderedSet[Tile | 'TerrainTile']:
    """
    Converts the selection to an OrderedSet of (x, y) coordinates

    Args:
        as_terrain: If the returning coordinates should be Tile objects or Terrain Tiles. If `True` the coordinates
            are returned as TerrainTiles.

    Returns:
        An OrderedSet of Tiles ((x, y) named tuple) of the selection.

    Examples:
        The selection: ``((3,3), (5,5))`` would result in an OrderedSet with a length of 9::

            [
                (3,3), (4,3)  ...,
                ...,   ...,   ...,
                ...,   (4,5), (5,5)
            ]
    """
    tiles = OrderedSet(
        Tile(x, y) for y in self.get_range_y() for x in self.get_range_x() if self.is_within_selection(x, y)
    )
    return self._tiles_to_terrain_tiles(tiles) if as_terrain else tiles

def to_dict(...)

Converts the 2 corners of the selection to area keys for use in effects etc. This can be used by adding double stars (**) before this function.

Usage

The selection: ((3,3), (5,5)) would result in a dict that looks like: {'area_x1': 3, 'area_y1': 3, 'area_x2': 5, 'area_y2': 5} Then do: **area.to_dict() in a function that accepts area tiles

Parameters:

Name Type Description Default
prefix str

The prefix of the string before 'x1' (e.g. prefix="coord_" will result in: "coord_x1" as key)

'area_'

Returns:

Type Description
Dict[str, int]

A dict with area_x1, area_y1, area_x2, area_y2 as keys and their respective values (if prefix is unchanged).

Source code in AoE2ScenarioParser/objects/support/area.py
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def to_dict(self, prefix: str = "area_") -> Dict[str, int]:
    """
    Converts the 2 corners of the selection to area keys for use in effects etc.
    This can be used by adding double stars (**) before this function.

    Usage:
        The selection: ``((3,3), (5,5))`` would result in a dict that looks like:
            ``{'area_x1': 3, 'area_y1': 3, 'area_x2': 5, 'area_y2': 5}``
        Then do: ``**area.to_dict()`` in a function that accepts area tiles

    Args:
        prefix: The prefix of the string before 'x1' (e.g. prefix="coord_" will result in: "coord_x1" as key)

    Returns:
        A dict with area_x1, area_y1, area_x2, area_y2 as keys and their respective values (if prefix is unchanged).
    """
    return {f"{prefix}{key}": getattr(self, key) for key in ['x1', 'y1', 'x2', 'y2']}

def use_full(...)

Sets the area object to use the entire selection

Source code in AoE2ScenarioParser/objects/support/area.py
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def use_full(self) -> Area:
    """Sets the area object to use the entire selection"""
    self.state = AreaState.FULL
    return self

def use_only_corners(...)

Sets the area object to only use the corners pattern within the selection.

Parameters:

Name Type Description Default
corner_size int

The size along both the x and y-axis of the corner areas

None
corner_size_x int

The size along the x-axis of the corner areas

None
corner_size_y int

The size along the y-axis of the corner areas

None

Returns:

Type Description
Area

This area object

Source code in AoE2ScenarioParser/objects/support/area.py
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def use_only_corners(self, corner_size: int = None, corner_size_x: int = None, corner_size_y: int = None) -> Area:
    """
    Sets the area object to only use the corners pattern within the selection.

    Args:
        corner_size: The size along both the x and y-axis of the corner areas
        corner_size_x: The size along the x-axis of the corner areas
        corner_size_y: The size along the y-axis of the corner areas

    Returns:
        This area object
    """
    self.attrs(corner_size=corner_size, corner_size_x=corner_size_x, corner_size_y=corner_size_y)
    self.state = AreaState.CORNERS
    return self

def use_only_edge(...)

Sets the area object to only use the edge of the selection

Parameters:

Name Type Description Default
line_width int

The width of the x & y edge line

None
line_width_x int

The width of the x edge line

None
line_width_y int

The width of the y edge line

None

Returns:

Type Description
Area

This area object

Source code in AoE2ScenarioParser/objects/support/area.py
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def use_only_edge(self, line_width: int = None, line_width_x: int = None, line_width_y: int = None) -> Area:
    """
    Sets the area object to only use the edge of the selection

    Args:
        line_width: The width of the x & y edge line
        line_width_x: The width of the x edge line
        line_width_y: The width of the y edge line

    Returns:
        This area object
    """
    self.attrs(line_width=line_width, line_width_x=line_width_x, line_width_y=line_width_y)
    self.state = AreaState.EDGE
    return self

def use_pattern_grid(...)

Sets the area object to use a grid pattern within the selection.

Parameters:

Name Type Description Default
block_size int

The size of the gaps between lines

None
gap_size int

The width of the grid lines

None
block_size_x int

The size of the x gaps between lines

None
block_size_y int

The size of the y gaps between lines

None
gap_size_x int

The width of the x grid lines

None
gap_size_y int

The width of the y grid lines

None

Returns:

Type Description
Area

This area object

Source code in AoE2ScenarioParser/objects/support/area.py
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def use_pattern_grid(
        self,
        block_size: int = None,
        gap_size: int = None,
        block_size_x: int = None,
        block_size_y: int = None,
        gap_size_x: int = None,
        gap_size_y: int = None
) -> Area:
    """
    Sets the area object to use a grid pattern within the selection.

    Args:
        block_size: The size of the gaps between lines
        gap_size: The width of the grid lines
        block_size_x: The size of the x gaps between lines
        block_size_y: The size of the y gaps between lines
        gap_size_x: The width of the x grid lines
        gap_size_y: The width of the y grid lines

    Returns:
        This area object
    """
    self.attrs(block_size=block_size, gap_size=gap_size,
               block_size_x=block_size_x, gap_size_x=gap_size_x,
               block_size_y=block_size_y, gap_size_y=gap_size_y)
    self.state = AreaState.GRID
    return self

def use_pattern_lines(...)

Sets the area object to use a lines pattern within the selection.

Parameters:

Name Type Description Default
axis str

The axis the lines should follow. Can either be "x" or "y"

None
gap_size int

The size of the gaps between lines

None
line_width int

The width of the x & y lines

None

Returns:

Type Description
Area

This area object

Source code in AoE2ScenarioParser/objects/support/area.py
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def use_pattern_lines(self, axis: str = None, gap_size: int = None, line_width: int = None) -> Area:
    """
    Sets the area object to use a lines pattern within the selection.

    Args:
        axis: The axis the lines should follow. Can either be "x" or "y"
        gap_size: The size of the gaps between lines
        line_width: The width of the x & y lines

    Returns:
        This area object
    """
    if axis is not None:
        axis = axis.lower()
    self.attrs(axis=axis, gap_size=gap_size, line_width=line_width)
    self.state = AreaState.LINES
    return self

def width(...)

Sets the width (x-axis) of the selection. Shrinks/Expands both sides equally. If the expansion hits the edge of the map, it'll expand on the other side.

Parameters:

Name Type Description Default
n int - required
Source code in AoE2ScenarioParser/objects/support/area.py
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def width(self, n: int) -> Area:
    """
    Sets the width (x-axis) of the selection. Shrinks/Expands both sides equally.
    If the expansion hits the edge of the map, it'll expand on the other side.
    """
    c1, c2 = self._get_length_change(n, self.get_width(), self.x1, self.x2)

    self.x1 = self._x1 + c1
    self.x2 = self._x2 + c2
    return self