Attribute
Bases: _DataSetIntEnums
This enum class provides the integer values used to reference all the player resources in the game. Used in effects and conditions like 'Accumulate Attribute' and 'Modify Resource'
Examples
You can also request the editor names of these player attributes (resources) to be used in <...> notation in trigger displays using:
'!Food Storage'
Source code in AoE2ScenarioParser/datasets/trigger_lists/attribute.py
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Attributes¶
editor_name
property
¶
The exact name of this resource in the editor. To be used in <...> notation in trigger displays
POPULATION_HEADROOM = 4
class-attribute
instance-attribute
¶
4
- Purpose: Amount of free population space. Note that this is NOT the population cap
CONVERSION_RANGE = 5
class-attribute
instance-attribute
¶
5
- Purpose: Unknown... What does this resource do?
CURRENT_AGE = 6
class-attribute
instance-attribute
¶
6
-
Purpose: Controls the age name and icon at the top of the screen
-
Default Values:
- 0: Dark Age
- 1: Feudal Age
- 2: Castle Age
- 3: Imperial Age
-
Note: Setting this to an amount higher than 3 cycles the icon but keeps the age at imperial
CURRENT_POPULATION = 11
class-attribute
instance-attribute
¶
11
- Purpose: The current population
CORPSE_DECAY_TIME = 12
class-attribute
instance-attribute
¶
12
- Purpose: Unknown... What does this resource do?
REMARKABLE_DISCOVERY = 13
class-attribute
instance-attribute
¶
13
- Purpose: Unknown... What does this resource do?
MONUMENTS_CAPTURED = 14
class-attribute
instance-attribute
¶
14
- Purpose: Number of monuments owned
MEAT_STORAGE = 15
class-attribute
instance-attribute
¶
15
- Purpose: Unknown... What does this resource do?
BERRY_STORAGE = 16
class-attribute
instance-attribute
¶
16
- Purpose: Unknown... What does this resource do?
FISH_STORAGE = 17
class-attribute
instance-attribute
¶
17
- Purpose: Unknown... What does this resource do?
TOTAL_UNITS_OWNED = 19
class-attribute
instance-attribute
¶
19
- Purpose: Total units owned, excluding buildings
UNITS_KILLED = 20
class-attribute
instance-attribute
¶
20
- Purpose: Total units killed, excluding buildings
TECHNOLOGY_COUNT = 21
class-attribute
instance-attribute
¶
21
- Purpose: Number of technologies researched till now
PERCENT_MAP_EXPLORED = 22
class-attribute
instance-attribute
¶
22
- Purpose: Percentage of the map explored
CASTLE_AGE_TECH_ID = 23
class-attribute
instance-attribute
¶
23
-
Purpose: Always 102
-
Note: Nothing happens when you change this, probably for mods only
IMPERIAL_AGE_TECH_ID = 24
class-attribute
instance-attribute
¶
24
-
Purpose: Always 103
-
Note: Nothing happens when you change this, probably for mods only
FEUDAL_AGE_TECH_ID = 25
class-attribute
instance-attribute
¶
25
-
Purpose: Always 101
-
Note: Nothing happens when you change this, probably for mods only
ATTACK_WARNING_SOUND_ID = 26
class-attribute
instance-attribute
¶
26
-
Purpose: Always 0
-
Note: Nothing happens when you change this, probably for mods only
ENABLE_MONK_CONVERSION = 27
class-attribute
instance-attribute
¶
27
-
Purpose: Boolean: allow enemy monk conversions
-
Default Values:
- 0: No (default)
- ≥1: Yes, after Atonement
ENABLE_BUILDING_CONVERSION = 28
class-attribute
instance-attribute
¶
28
-
Purpose: Boolean: allow enemy building conversions
-
Default Values:
- 0: No (default)
- 1: Yes, after Redemption
- ≥2: Monks can convert buildings from range
BONUS_POPULATION_CAP = 32
class-attribute
instance-attribute
¶
32
-
Purpose: Additional pop space to grant on top of maximum pop cap
-
Note: 10 for goths
FOOD_MAINTENANCE = 33
class-attribute
instance-attribute
¶
33
- Purpose: Unknown... What does this resource do?
FAITH = 34
class-attribute
instance-attribute
¶
34
- Purpose: Unknown... What does this resource do?
FAITH_RECHARGING_RATE = 35
class-attribute
instance-attribute
¶
35
-
Purpose: Monk faith recovery rate
-
Default Values:
- 1: The unit of measurement for this rate is unknown
FARM_FOOD_AMOUNT = 36
class-attribute
instance-attribute
¶
36
-
Purpose: Maximum farm food amount
-
Default Values:
- 175: Default
- 220: Chinese
-
Note: This is what horse collar etc. technologies modify
CIVILIAN_POPULATION = 37
class-attribute
instance-attribute
¶
37
- Purpose: Current civilian population
ALL_TECHS_ACHIEVED = 39
class-attribute
instance-attribute
¶
39
-
Purpose: Boolean: If all available technologies have been researched
-
Default Values:
- 0: No
- 1: Yes
MILITARY_POPULATION = 40
class-attribute
instance-attribute
¶
40
- Purpose: Current military popupation
STANDING_WONDERS = 42
class-attribute
instance-attribute
¶
42
- Purpose: Number of standing wonders
KILL_RATIO = 44
class-attribute
instance-attribute
¶
44
- Purpose: This is the number of units lost subtracted from the number of units killed in total
SURVIVAL_TO_FINISH = 45
class-attribute
instance-attribute
¶
45
-
Purpose: Boolean: This is set to
0
under the same conditions which are required to defeat a player -
Default Values:
- 0: No
- 1: Yes
TRIBUTE_INEFFICIENCY = 46
class-attribute
instance-attribute
¶
46
-
Purpose: This is the fraction of tributes sent that are collected as tax
-
Default Values:
- 0.3: Default
- 0.2: After Coinage
- 0: After Banking
GOLD_MINING_PRODUCTIVITY = 47
class-attribute
instance-attribute
¶
47
-
Purpose: Multiplier for gold mined by gold miners
-
Default Values:
- 1: Default
- 1.15: Mayans
-
Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%
TOWN_CENTER_UNAVAILABLE = 48
class-attribute
instance-attribute
¶
48
-
Purpose: Boolean: allow building extra tcs
-
Default Values:
- 0: No (Sudden Death)
- 1: Yes (Normal)
REVEAL_ALLY = 50
class-attribute
instance-attribute
¶
50
-
Purpose: Boolean: show ally los for the source player
-
Default Values:
- 0: No (default)
- 1: Yes, after Cartography or with a Portuguese ally
-
Note: Once set to
1
, setting it back to0
won't take away the LoS of allies
TRIBUTE_SENT = 53
class-attribute
instance-attribute
¶
53
- Purpose: Total of all resources tributed to others. This does not count taxes paid on tributing
ALL_MONUMENTS_CAPTURED = 54
class-attribute
instance-attribute
¶
54
-
Purpose: Boolean: all monuments on the map captured
-
Default Values:
- 0: No
- 1: Yes
ALL_RELICS_CAPTURED = 55
class-attribute
instance-attribute
¶
55
-
Purpose: Boolean: all relics on the map captured
-
Default Values:
- 0: No
- 1: Yes
KIDNAP_STORAGE = 57
class-attribute
instance-attribute
¶
57
-
Purpose: Number of units kidnapped
-
Note: This is probably only used by mods, this usage may be incorrect
DARK_AGE_TECH_ID = 58
class-attribute
instance-attribute
¶
58
-
Purpose: Always 104
-
Note: Nothing happens when you change this
BUILDING_HOUSING_RATE = 62
class-attribute
instance-attribute
¶
62
- Purpose: Unknown... What does this resource do?
TAX_GATHER_RATE = 63
class-attribute
instance-attribute
¶
63
- Purpose: Unknown... What does this resource do?
GATHER_ACCUMULATOR = 64
class-attribute
instance-attribute
¶
64
- Purpose: Unknown... What does this resource do?
SALVAGE_DECAY_RATE = 65
class-attribute
instance-attribute
¶
65
- Purpose: Unknown... What does this resource do?
CAN_CONVERT = 67
class-attribute
instance-attribute
¶
67
-
Purpose: Boolean: monks can convert enemy units
-
Default Values:
- 0: No
- 1: Yes (default)
HIT_POINTS_KILLED = 68
class-attribute
instance-attribute
¶
68
- Purpose: Cumulative hp of all units killed
CONVERSION_RESISTANCE = 77
class-attribute
instance-attribute
¶
77
-
Purpose: Coefficient of conversion resistance
-
Default Values:
- 0: Default
-
Note: Probability of conversion every monk second is divided by this value for ALL source player units.
TRADE_VIG_RATE = 78
class-attribute
instance-attribute
¶
78
-
Purpose: Market exchange rate fraction for the source player
-
Default Values:
- 0.3: Default
- 0.15: after Guilds
- 0.05: Saracens
STONE_MINING_PRODUCTIVITY = 79
class-attribute
instance-attribute
¶
79
-
Purpose: Multiplier for stone mined by stone miners
-
Default Values:
- 1: Default
- 1.15: Mayans
-
Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%
QUEUED_UNITS = 80
class-attribute
instance-attribute
¶
80
-
Purpose: Amount of units in queue
-
Note: Note that only the units waiting to be trained are considered in the queue so if an archery range has 3 archers being made, there is 1 archer that is being trained and 2 archers that are in queue
TRAINING_COUNT = 81
class-attribute
instance-attribute
¶
81
-
Purpose: Amount of units being trained
-
Note: Note that only the FIRST unit in each building is considered as being trained so if a town centre has 4 villagers being made, there is 1 archer that is being trained and 3 villagers that are in queue
START_WITH_UNIT_444_PTWC = 82
class-attribute
instance-attribute
¶
82
-
Purpose: Boolean: started with PTWC
-
Note: Setting this to 1 in an RMS allows for starting with PTWC. Manually changing this in the editor does nothing
BOARDING_RECHARGE_RATE = 83
class-attribute
instance-attribute
¶
83
-
Purpose: ABGAL faith recharge rate amount
-
Note: This is similar to monk's faith except for a special ship unit 536 called the ABGAL in the editor that can convert ships form 1 range away
STARTING_VILLAGERS = 84
class-attribute
instance-attribute
¶
84
-
Purpose: Number of starting villagers
-
Default Values:
- 3: Default
- 4: Mayans
- 6: Chinese
-
Note: Only works for RMS, changing this manually in the editor does nothing
RESEARCH_COST_MODIFIER = 85
class-attribute
instance-attribute
¶
85
-
Purpose: Multiply technology costs by this value
-
Default Values:
- 1: Default
- 0.9: Chinese in feudal age
- 0.85: Chinese in castle age
- 0.80: Chinese in imperial age
RESEARCH_TIME_MODIFIER = 86
class-attribute
instance-attribute
¶
86
- Purpose: Multiply technology research times by this value
CONVERT_BOATS = 87
class-attribute
instance-attribute
¶
87
-
Purpose: Boolean: allow monks to convert boats
-
Default Values:
- 0: No
- 1: Yes (default)
FISH_TRAP_FOOD_AMOUNT = 88
class-attribute
instance-attribute
¶
88
-
Purpose: Maximum fishtrap food amount
-
Default Values:
- 710: Default
- 2130: Malay
HEAL_RATE_MODIFIER = 89
class-attribute
instance-attribute
¶
89
-
Purpose: Monk healing rate modifier
-
Default Values:
- 0: The unit of measuremeant for this is unknown
HEALING_RANGE = 90
class-attribute
instance-attribute
¶
90
-
Purpose: Monk heal range
-
Default Values:
- 4: Tiles
STARTING_FOOD = 91
class-attribute
instance-attribute
¶
91
-
Purpose: Starting food amount
-
Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting food amount
STARTING_WOOD = 92
class-attribute
instance-attribute
¶
92
-
Purpose: Starting wood amount
-
Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting wood amount
STARTING_STONE = 93
class-attribute
instance-attribute
¶
93
-
Purpose: Starting stone amount
-
Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting stone amount
STARTING_GOLD = 94
class-attribute
instance-attribute
¶
94
-
Purpose: Starting gold amount
-
Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting gold amount
ENABLE_PTWC_KIDNAP_LOOT = 95
class-attribute
instance-attribute
¶
95
-
Purpose: Enable town centre packing for the source player
-
Default Values:
- 0: Default
- 1: Allows the TC to be packed and moved
- ≥2: No noticeable effect
-
Note: Enabling kidnap/loot requires modding the units to have the kidnap/pillage action
NO_DROPSITE_FARMERS = 96
class-attribute
instance-attribute
¶
96
-
Purpose: Enable Khmer farmer bonus
-
Default Values:
- 0: Default
- 1: Khmer. Farmers no longer need dropoff and steadily gain resources while farming
DOMINANT_SHEEP_CONTROL = 97
class-attribute
instance-attribute
¶
97
-
Purpose: Boolean: force sheep conversion
-
Default Values:
- 0: Default
- ≥1: Celts
-
Note: If this is set to a non zero value, other players' sheep convert to you even if they have a unit in their LOS, unless this is also a non zero value for them. Celt sheep bonus
BUILDING_COST_SUM = 98
class-attribute
instance-attribute
¶
98
- Purpose: Total cost of all units and buildings owned
TECH_COST_SUM = 99
class-attribute
instance-attribute
¶
99
- Purpose: Total cost of all researches researched
RELIC_INCOME_SUM = 100
class-attribute
instance-attribute
¶
100
- Purpose: Total relic gold generated
TRADE_INCOME_SUM = 101
class-attribute
instance-attribute
¶
101
- Purpose: Total trade gold generated
STANDING_CASTLES = 134
class-attribute
instance-attribute
¶
134
- Purpose: Number of standing castles
HIT_POINTS_RAZED = 135
class-attribute
instance-attribute
¶
135
- Purpose: Total HP of all buildings destroyed
VALUE_KILLED_BY_OTHERS = 152
class-attribute
instance-attribute
¶
152
- Purpose: Total cost of all own units lost
VALUE_RAZED_BY_OTHERS = 153
class-attribute
instance-attribute
¶
153
- Purpose: Total cost of all own buildings lost
KILLED_BY_OTHERS = 154
class-attribute
instance-attribute
¶
154
- Purpose: Number of own units killed by other players
RAZED_BY_OTHERS = 155
class-attribute
instance-attribute
¶
155
- Purpose: Number of own buildings destroyed by other players
VALUE_CURRENT_UNITS = 164
class-attribute
instance-attribute
¶
164
- Purpose: Total cost of all own alive units
VALUE_CURRENT_BUILDINGS = 165
class-attribute
instance-attribute
¶
165
- Purpose: Total cost of all own standing buildings
TOTAL_VALUE_OF_KILLS = 170
class-attribute
instance-attribute
¶
170
- Purpose: Total cost of all units killed
TOTAL_TRIBUTE_RECEIVED = 171
class-attribute
instance-attribute
¶
171
- Purpose: Total of all resources received in tribute
TOTAL_VALUE_OF_RAZINGS = 172
class-attribute
instance-attribute
¶
172
- Purpose: Total cost of all buildings destroyed
TOTAL_CASTLES_BUILT = 173
class-attribute
instance-attribute
¶
173
- Purpose: Number of total castles built
TOTAL_WONDERS_BUILT = 174
class-attribute
instance-attribute
¶
174
- Purpose: Number of total wonders built
TRIBUTE_SCORE = 175
class-attribute
instance-attribute
¶
175
- Purpose: Total amount of resources sent in tribute including taxes. 10% of this is counted towards the economy score
CONVERT_MIN_ADJUSTMENT = 176
class-attribute
instance-attribute
¶
176
-
Purpose: Additional monk seconds needed before a conversion is even possible
-
Note: A great explanation of how this works here by T-West
CONVERT_MAX_ADJUSTMENT = 177
class-attribute
instance-attribute
¶
177
-
Purpose: Additional monk seconds needed before a conversion is forced
-
Note: A great explanation of how this works here by T-West
CONVERT_RESIST_MIN_ADJUSTMENT = 178
class-attribute
instance-attribute
¶
178
-
Purpose: Additional monk seconds needed before conversion by enemy monks is even possible
-
Note: A great explanation of how this works here by T-West
CONVERT_RESIST_MAX_ADJUSTMENT = 179
class-attribute
instance-attribute
¶
179
-
Purpose: Additional monk seconds needed before conversion by enemy monks is forced
-
Note: A great explanation of how this works here by T-West.
CONVERT_BUILDING_MIN = 180
class-attribute
instance-attribute
¶
180
-
Purpose: Minimum time required to convert a building
-
Note: A great explanation of how this works here by T-West
CONVERT_BUILDING_MAX = 181
class-attribute
instance-attribute
¶
181
-
Purpose: Maximum time required to convert a building
-
Note: A great explanation for how this works here by T-West
CONVERT_BUILDING_CHANCE = 182
class-attribute
instance-attribute
¶
182
-
Purpose: Percent chance for monks to convert buildings
-
Note: A great explanation for how this works here by T-West
REVEAL_ENEMY = 183
class-attribute
instance-attribute
¶
183
-
Purpose: Boolean: show enemy los for the source player
-
Default Values:
- 0: No (default)
- 1: Yes, after Spies
-
Note: Once set to
1
, setting it back to0
won't take away LoS of enemies!
VALUE_WONDERS_CASTLES = 184
class-attribute
instance-attribute
¶
184
- Purpose: Total cost of all wonders and castles constructed
FOOD_SCORE = 185
class-attribute
instance-attribute
¶
185
- Purpose: Unknown... what does this resource do?
WOOD_SCORE = 186
class-attribute
instance-attribute
¶
186
- Purpose: Unknown... what does this resource do?
STONE_SCORE = 187
class-attribute
instance-attribute
¶
187
- Purpose: Unknown... what does this resource do?
GOLD_SCORE = 188
class-attribute
instance-attribute
¶
188
- Purpose: Unknown... what does this resource do?
CHOPPING_PRODUCTIVITY = 189
class-attribute
instance-attribute
¶
189
-
Purpose: Multiplier for wood chopped by lumberjacks
-
Default Values:
- 1: Default
- 1.15: Mayans
-
Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%
FOOD_GATHERING_PRODUCTIVITY = 190
class-attribute
instance-attribute
¶
190
-
Purpose: Multiplier for food gathered from all sources
-
Default Values:
- 1: Default
- 1.15: Mayans
-
Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%. The work rate for farmers is reduced by about 23.4%
RELIC_GOLD_PRODUCTION_RATE = 191
class-attribute
instance-attribute
¶
191
-
Purpose: Relic gold generation rate in gold per minute
-
Default Values:
- 30: Default. 30 gold per minute (0.5 gold per second)
- 15: After getting hit with Atheism
CONVERTED_UNITS_DIE = 192
class-attribute
instance-attribute
¶
192
-
Purpose: Boolean: converted units die instead of switching over to the enemy
-
Default Values:
- 0: No (default)
- 1: Yes, after Heresey
THEOCRACY = 193
class-attribute
instance-attribute
¶
193
-
Purpose: Boolean: only one monk needs to regen faith after group conversion for the source player
-
Default Values:
- 0: No (default)
- 1: Yes, after researching Theocracy
CRENELLATIONS = 194
class-attribute
instance-attribute
¶
194
-
Purpose: Boolean: Garrisoned infantry fire arrows
-
Default Values:
- 0: No (default)
- 1: Yes, after crenellations
CONSTRUCTION_RATE_MODIFIER = 195
class-attribute
instance-attribute
¶
195
-
Purpose: Builder work rate multiplier
-
Default Values:
- 0: Default
- 1.3: Spanish
-
Note: The actual work rate for builders is given by
construction_rate_mod * builder.default_work_rate
HUN_WONDER_DISCOUNT = 196
class-attribute
instance-attribute
¶
196
-
Purpose: Additional time required for relic/wonder victories in one tenth of a year
-
Default Values:
- 0: default
- 1000: (100 years) for the Hun player, after researching atheism. The value of this resource of each player is added to determine the total extra time for relic/wonder victories, i.e. it adds up if multiple hun players get the tech
-
Note: Internally, relic and wonder victory countdowns are measured in one tenths of an year, the fractional part is just not shown ingame
SPIES_DISCOUNT = 197
class-attribute
instance-attribute
¶
197
-
Purpose: Boolean: Halves the cost of spies per villager, and caps it at 15k gold max instead of the usual 30k
-
Default Values:
- 0: Default
FEITORIA_FOOD_PRODUCTIVITY = 205
class-attribute
instance-attribute
¶
205
-
Purpose: Feitoria food production rate multiplier
-
Default Values:
- 1: Default
-
Note: The amount of food obtained from owning
n
number of Feitorias is given byn * feitoria_food_productivity * 1.6
FEITORIA_WOOD_PRODUCTIVITY = 206
class-attribute
instance-attribute
¶
206
-
Purpose: Feitoria wood production rate multiplier
-
Default Values:
- 1: Default
-
Note: The amount of wood obtained from owning
n
number of Feitorias is given byn * feitoria_wood_productivity * 0.7
FEITORIA_STONE_PRODUCTIVITY = 207
class-attribute
instance-attribute
¶
207
-
Purpose: Feitoria stone production rate multiplier
-
Default Values:
- 1: Default
-
Note: The amount of stone obtained from owning
n
number of Feitorias is given byn * feitoria_stone_productivity * 0.3
FEITORIA_GOLD_PRODUCTIVITY = 208
class-attribute
instance-attribute
¶
208
-
Purpose: Feitoria gold production rate multiplier
-
Default Values:
- 1: Default
-
Note: The amount of gold obtained from owning
n
number of Feitorias is given byn * feitoria_gold_productivity * 1
REVEAL_ENEMY_TOWN_CENTERS = 209
class-attribute
instance-attribute
¶
209
-
Purpose: Boolean: reveal enemy town centre location for the source player
-
Default Values:
- 0: Default
- 5: Vietnamese
-
Note: The bonus works for all values ≥1, the choice of setting it to 5 for vietnamese seems arbitrary
RELICS_VISIBLE_ON_MAP = 210
class-attribute
instance-attribute
¶
210
-
Purpose: Boolean: reveal relics on map amount
-
Default Values:
- -1: Default
- 42: Burmese
-
Note: Burmese reveal relics on map bonus. Only works in RMS, manually changing this in the editor does not seem to have any effects
ELEVATION_HIGHER_BONUS = 211
class-attribute
instance-attribute
¶
211
-
Purpose: The fraction for additional bonus damage dealt from higher elevation
-
Default Values:
- 0: Default
- 0.25: Tatars
-
Note: Damage that units on higher elevation deal to units on lower elevation is multiplied by
1.25 + elevation_bonus_higher
ELEVATION_LOWER_BONUS = 212
class-attribute
instance-attribute
¶
212
-
Purpose: The fraction for additional bonus damage dealt from lower elevation
-
Default Values:
- 0: Default
-
Note: Damage that units on lower elevation deal to units on higher elevation is multiplied by
0.75 + elevation_bonus_lower
RAIDING_PRODUCTIVITY = 213
class-attribute
instance-attribute
¶
213
-
Purpose: Keshik gold generation rate per 100 seconds
-
Default Values:
- 0: Default
- 50: (0.5 g/s) Tatars
-
Note: Note that in practice, due to attack reload time and frame delay, Keshiks don't actually produce 0.5 g/s, but a slightly lower value
MERCENARY_KIPCHAK_COUNT = 214
class-attribute
instance-attribute
¶
214
-
Purpose: Total number of mercenary kipchak creatable
-
Default Values:
- 0: Default
- 10: after a Cuman ally researches Cuman Mercenaries
-
Note: Researching Cuman Mercenaries sets this to 10. Making mercenary Kipchaks costs one unit of this resource
MERCENARY_KIPCHAK_LIMIT = 215
class-attribute
instance-attribute
¶
215
-
Purpose: Number of mercenary kipchaks created/queued
-
Note: Making mercenary Kipchaks gives one unit of this resource
SHEPHERD_PRODUCTIVITY = 216
class-attribute
instance-attribute
¶
216
-
Purpose: Amount of food collected from sheep multiplier
-
Default Values:
- 1: Default
- 1.57: Tatars
-
Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Tatars, This is compensated for by reducing villager work rate by 57%
SHARED_LINE_OF_SIGHT = 217
class-attribute
instance-attribute
¶
217
- Purpose: Unknown... what does this resource do?
EARLY_TOWN_CENTER_LIMIT = 218
class-attribute
instance-attribute
¶
218
-
Purpose: This is the number of extra TCs a player is allowed to build IF TCs are enabled in feudal age
-
Default Values:
- 1: Default
- 2: Cumans
-
Note: Since generic civs don't get access to TCs in feudal, the 10k amount doesn't matter, but if you're trying to make a map where you want people to be able to make TCs in feudal, make sure to set this value to 10k for cumans!
FISHING_PRODUCTIVITY = 219
class-attribute
instance-attribute
¶
219
-
Purpose: Multiplier for food gathered by fishing ships
-
Default Values:
- 1: Default
-
Note: Since this works by multiplying the amount of resources gathered by a fishing ship, it has a side effect of increasing the gather rate
MONUMENT_FOOD_PRODUCTIVITY = 221
class-attribute
instance-attribute
¶
221
-
Purpose: Monument food trickle rate multiplier
-
Default Values:
- 1: In KoTH games
-
Note: The amount of resources obtained by owning a monument is
0.7925 * food_trickle_from_monument
MONUMENT_WOOD_PRODUCTIVITY = 222
class-attribute
instance-attribute
¶
222
-
Purpose: Monument wood trickle rate multiplier
-
Default Values:
- 1: In KoTH games
-
Note: The amount of resources obtained by owning a monument is
0.7925 * wood_trickle_from_monument
MONUMENT_STONE_PRODUCTIVITY = 223
class-attribute
instance-attribute
¶
223
-
Purpose: Monument stone trickle rate multiplier
-
Default Values:
- 1: In KoTH games
-
Note: The amount of resources obtained by owning a monument is
0.7925 * stone_trickle_from_monument
MONUMENT_GOLD_PRODUCTIVITY = 224
class-attribute
instance-attribute
¶
224
-
Purpose: Monument gold trickle rate multiplier
-
Default Values:
- 1: In KoTH games
-
Note: The amount of resources obtained by owning a monument is
0.7925 * gold_trickle_from_monument
RELIC_FOOD_PRODUCTION_RATE = 225
class-attribute
instance-attribute
¶
225
-
Purpose: Relic food production per minute
-
Default Values:
- 0: Default
- 30: Burgundians
- 15: Burgundians after getting hit with Atheism
VILLAGERS_KILLED_BY_GAIA = 226
class-attribute
instance-attribute
¶
226
- Purpose: Total number of villagers lost to gaia
VILLAGERS_KILLED_BY_ANIMALS = 227
class-attribute
instance-attribute
¶
227
- Purpose: Total number of villagers lost to wild animals
VILLAGERS_KILLED_BY_AI_PLAYER = 228
class-attribute
instance-attribute
¶
228
- Purpose: Total number of villagers lost to AIs
VILLAGERS_KILLED_BY_HUMAN_PLAYER = 229
class-attribute
instance-attribute
¶
229
- Purpose: Total number of villagers lost to human players
FOOD_GENERATION_RATE = 230
class-attribute
instance-attribute
¶
230
- Purpose: Free food trickle rate (per minute)
WOOD_GENERATION_RATE = 231
class-attribute
instance-attribute
¶
231
- Purpose: Free wood trickle rate (per minute)
STONE_GENERATION_RATE = 232
class-attribute
instance-attribute
¶
232
- Purpose: Free stone trickle rate (per minute)
GOLD_GENERATION_RATE = 233
class-attribute
instance-attribute
¶
233
- Purpose: Free gold trickle rate (per minute)
SPAWN_LIMIT = 234
class-attribute
instance-attribute
¶
234
-
Purpose: The limit to the number of spawning buildings that can spawn units from spawn command in a technology
-
Note: This is usually overridden by techs
FLEMISH_MILITIA_POPULATION = 235
class-attribute
instance-attribute
¶
235
- Purpose: Number of alive flemish militia
FARMING_GOLD_PRODUCTIVITY = 236
class-attribute
instance-attribute
¶
236
-
Purpose: Farming gold generation rate per 100 seconds
-
Default Values:
- 0: Default
- 2: (0.02 g/s per farmer) after Burgundian Vineyards
-
Note: Only generates gold while collecting food from farms, and not when walking on them down
FOLWARK_COLLECTION_AMOUNT = 237
class-attribute
instance-attribute
¶
237
-
Purpose: This is the amount of food collected from farms built around a folwark
-
Default Values:
- 0: Default
- 17.5: Poles
- 19.25: Poles with Chinese Ally
- 25: Poles with Horse Collar
- 27.5: Poles with Horse Collar & Chinese Ally
- 37.5: Poles with Heavy Plow
- 41.25: Poles with Heavy Plow & Chinese Ally
- 55: Poles with Crop Rotation
- 60.5: Poles with Crop Rotation & Chinese Ally
FOLWARK_ATTRIBUTE_TYPE = 238
class-attribute
instance-attribute
¶
238
-
Purpose: This is the ID of the resource that is given when a farm is constructed around a folwark
-
Default Values:
- 0: Poles
- -1: Default
FOLWARK_BUILDING_TYPE = 239
class-attribute
instance-attribute
¶
239
-
Purpose: This is the ID of the building that the Folwark needs to upgrade from for the farm collection ability to work
-
Default Values:
- 68: (Mill) Poles
- -1: Default
UNITS_CONVERTED = 240
class-attribute
instance-attribute
¶
240
- Purpose: The amount of units lost to enemy conversions
STONE_MINING_GOLD_PRODUCTIVITY = 241
class-attribute
instance-attribute
¶
241
-
Purpose: Stone mining gold generation rate per 100 seconds
-
Default Values:
- 0: Default
- 18: Poles
- 20.7: Poles with Stone Mining
- 23.805: Poles with Stone Shaft Mining
TRADE_WORKSHOP_FOOD_PRODUCTIVITY = 242
class-attribute
instance-attribute
¶
242
-
Purpose: Trade Workshop food production rate multiplier
-
Default Values:
- 1: Default
-
Note: The amount of food obtained from owning
n
number of TWS (Unit 1647) is given byn * tws_food_productivity * 2.25
TRADE_WORKSHOP_WOOD_PRODUCTIVITY = 243
class-attribute
instance-attribute
¶
243
-
Purpose: Trade Workshop wood production rate multiplier
-
Default Values:
- 1: Default
-
Note: The amount of wood obtained from owning
n
number of TWS (Unit 1647) is given byn * tws_wood_productivity * 2.25
TRADE_WORKSHOP_STONE_PRODUCTIVITY = 244
class-attribute
instance-attribute
¶
244
-
Purpose: Trade Workshop stone production rate multiplier
-
Default Values:
- 0: Default
-
Note: The amount of stone obtained from owning
n
number of TWS (Unit 1647) is given byn * tws_stone_productivity * 2.25
TRADE_WORKSHOP_GOLD_PRODUCTIVITY = 245
class-attribute
instance-attribute
¶
245
-
Purpose: Trade Workshop gold production rate multiplier
-
Default Values:
- 1: Default
-
Note: The amount of gold obtained from owning
n
number of TWS (Unit 1647) is given byn * tws_gold_productivity * 2.25
UNITS_VALUE_TOTAL = 246
class-attribute
instance-attribute
¶
246
-
Purpose: Total cost of all units created so far
-
Note: This does not decrease when the units die
BUILDINGS_VALUE_TOTAL = 247
class-attribute
instance-attribute
¶
247
-
Purpose: Total cost of all buildings created so far
-
Note: Increases when foundations are placed. This does not decrease if the foundation is deleted
VILLAGERS_CREATED_TOTAL = 248
class-attribute
instance-attribute
¶
248
- Purpose: Total number of villagers created so far
VILLAGERS_IDLE_PERIODS_TOTAL = 249
class-attribute
instance-attribute
¶
249
-
Purpose: Amount of villagers that entered an idle state since game start
-
Note:
- This only updates every 5 physical minutes.
- The number of villagers that entered an idle state since the last updated is added to this resource.
- Starting villager count is the initial value
VILLAGERS_IDLE_SECONDS_TOTAL = 250
class-attribute
instance-attribute
¶
250
-
Purpose: Amount of total seconds all villagers have been idle since game start
-
Note:
- This only updates every 5 physical minutes.
- The idle time in seconds for all villagers since the last time this resource was updated is added to this resource.
- A villager immediately adds its own idle time to this resource if it dies
TRADE_FOOD_PERCENT = 251
class-attribute
instance-attribute
¶
251
-
Purpose: Percentage of gold generated from trade that is also given as food
-
Default Values:
- 0: Default
- 10: Bengalis
TRADE_WOOD_PERCENT = 252
class-attribute
instance-attribute
¶
252
-
Purpose: Percentage of gold generated from trade that is also given as wood
-
Default Values:
- 0: Default
TRADE_STONE_PERCENT = 253
class-attribute
instance-attribute
¶
253
-
Purpose: Percentage of gold generated from trade that is also given as stone
-
Default Values:
- 0: Default
LIVESTOCK_FOOD_PRODUCTIVITY = 254
class-attribute
instance-attribute
¶
254
-
Purpose: Garrisoned herdable food generation rate per 60 seconds
-
Default Values:
- 0: Default
- 3.5: (0.0583 f/s per herdable) Gurjaras
SPEED_UP_BUILDING_TYPE = 255
class-attribute
instance-attribute
¶
255
-
Purpose: This is the ID of the building to use for the speed up effect.
-
Default Values:
- 1754: (Caravanserai) Default
-
Note: See also:
Speed Up Building Type
Speed Up Building Range
Speed Up Percentage
Speed Up Object Type
Speed Up Effect Type
Speed Up Secondary Effect Type
Speed Up Secondary Percentage
SPEED_UP_BUILDING_RANGE = 256
class-attribute
instance-attribute
¶
256
-
Purpose: This specifies the range (in tiles) of the area created around the building (Speed Up Building Type (square, from the edges of the building) for the speed up effect
-
Default Values:
- 8: Default
-
Note: See also:
Speed Up Building Type
Speed Up Building Range
Speed Up Percentage
Speed Up Object Type
Speed Up Effect Type
Speed Up Secondary Effect Type
Speed Up Secondary Percentage
SPEED_UP_PERCENTAGE = 257
class-attribute
instance-attribute
¶
257
-
Purpose: The formulae given below are used with this resource as the
value
to adjust the attribute (Speed Up Effect Type of all units of class (Speed Up Object Type when they are in the range of the speed up effect -
Default Values:
- 0.2: Default
-
Note: For each of the attributes that work with this resource, the new value to set is determined using the following formulae:
(013)
new_workrate = original + value
(005)
new_movement_speed = original * (1 + value)
(109)
new_regeneration_rate = original + (3600/value)
See also:
Speed Up Building Type
Speed Up Building Range
Speed Up Percentage
Speed Up Object Type
Speed Up Effect Type
Speed Up Secondary Effect Type
Speed Up Secondary Percentage
SPEED_UP_OBJECT_TYPE = 258
class-attribute
instance-attribute
¶
258
-
Purpose: This is
900 + class_id
for the class of units that should be affected by the speed up effect -
Default Values:
- 919: (Trade Cart class) Default
-
Note: See also:
Speed Up Building Type
Speed Up Building Range
Speed Up Percentage
Speed Up Object Type
Speed Up Effect Type
Speed Up Secondary Effect Type
Speed Up Secondary Percentage
SPEED_UP_EFFECT_TYPE = 259
class-attribute
instance-attribute
¶
259
-
Purpose: The ID of the attribute that is modified by the speed up effect. Only 5 (Movement Speed), 13 (Work Rate) and 109 (Regeneration) have been found to work so far
-
Default Values:
- 5: (Movement Speed) Default
-
Note: See also:
Speed Up Building Type
Speed Up Building Range
Speed Up Percentage
Speed Up Object Type
Speed Up Effect Type
Speed Up Secondary Effect Type
Speed Up Secondary Percentage
SPEED_UP_SECONDARY_EFFECT_TYPE = 260
class-attribute
instance-attribute
¶
260
-
Purpose: This is the ID of the secondary attribute that is modified by the speed up effect. Only 5 (Movement Speed), 13 (Work Rate) and 109 (Regeneration) have been found to work so far
-
Default Values:
- 109: (Regeneration Rate) Default
-
Note: See also:
Speed Up Building Type
Speed Up Building Range
Speed Up Percentage
Speed Up Object Type
Speed Up Effect Type
Speed Up Secondary Effect Type
Speed Up Secondary Percentage
SPEED_UP_SECONDARY_PERCENTAGE = 261
class-attribute
instance-attribute
¶
261
-
Purpose: This amount is added to the secondary attribute (Speed Up Secondary Effect Type of all units of class (Speed Up Object Type when they are in the range of the speed up effect
-
Default Values:
- 60: Default
-
Note: See also:
Speed Up Building Type
Speed Up Building Range
Speed Up Percentage
Speed Up Object Type
Speed Up Effect Type
Speed Up Secondary Effect Type
Speed Up Secondary Percentage
STARTING_SCOUT_ID = 263
class-attribute
instance-attribute
¶
263
-
Purpose: Unit ID for the starting scout. Can be set to any unit (even buildings)
-
Default Values:
- 448: (Scout Cavalry) Default
- 751: (Eagle Scout) Aztecs, Incas and Mayans
- 1755: (Camel Scout) Gurjaras
RELIC_WOOD_PRODUCTION_RATE = 264
class-attribute
instance-attribute
¶
264
-
Purpose: Relic wood production per minute
-
Default Values:
- 0: Default
-
Note: This is not affected by Atheism
RELIC_STONE_PRODUCTION_RATE = 265
class-attribute
instance-attribute
¶
265
-
Purpose: Relic stone production per minute
-
Note: This is not affected by Atheism
CHOPPING_GOLD_PRODUCTIVITY = 266
class-attribute
instance-attribute
¶
266
-
Purpose: Lumberjack chopping gold generation rate per 100 seconds
-
Default Values:
- 0: Default
- 1.5: (0.015 g/s per lumberjack) Vietnamese with paper money
- 1.8: (0.018 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe
- 2.16: (0.0216 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe & Bow Saw
- 2.376: (0.02376 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe & Bow Saw & Two-Man Saw
-
Note: Only generates gold while collecting wood from trees, and not when cutting them down
FORAGING_WOOD_PRODUCTIVITY = 267
class-attribute
instance-attribute
¶
267
-
Purpose: Forager foraging wood generation rate per 100 seconds
-
Default Values:
- 0: Default
- 10.4753: (0.104753 w/s per forager) Portuguese
HUNTER_PRODUCTIVITY = 268
class-attribute
instance-attribute
¶
268
- Purpose: Hunter hunting gold production rate per 100 seconds
TECHNOLOGY_REWARD_EFFECT = 269
class-attribute
instance-attribute
¶
269
- Purpose: This is the ID of an additional effect which will fire when any technology is researched
UNIT_REPAIR_COST = 270
class-attribute
instance-attribute
¶
270
- Purpose: Percentage of cost required to repair siege units and ships
BUILDING_REPAIR_COST = 271
class-attribute
instance-attribute
¶
271
- Purpose: Percentage of cost required to repair buildings
ELEVATION_HIGHER_DAMAGE = 272
class-attribute
instance-attribute
¶
272
-
Purpose: Damage modifier for own units when attacked from higher elevation
-
Note: This is applied after the calculations from Elevation Higher Bonus and Elevation Lower Bonus
ELEVATION_LOWER_DAMAGE = 273
class-attribute
instance-attribute
¶
273
-
Purpose: Damage modifier for own units when attacked from lower elevation
-
Note: This is applied after the calculations from Elevation Higher Bonus and Elevation Lower Bonus
INFANTRY_KILL_REWARD = 274
class-attribute
instance-attribute
¶
274
-
Purpose: This resource currently effectively enables/disables gold generation per second by infantry killing villagers, trade units and monks
-
Default Values:
- 0: All Civs
- 1: Vikings after Chieftains
-
Note: Technically, this resource is used as a multiplier for the resource generated by task 154 currently on infantry units. Task 154 can change which resource does this, and it is what really controls which resource is generated (Resource Out) and the rate of generation (Work Value 1) which is set to the different rates for different types of targets for infantry
MILITARY_CAN_CONVERT = 279
class-attribute
instance-attribute
¶
279
- Purpose: Military units with the conversion task can convert units if this is set to \(>\) 0 for a player
MILITARY_CONVERT_RANGE = 280
class-attribute
instance-attribute
¶
280
- Purpose: Adds to the conversion range of military units
MILITARY_CONVERT_CHANCE = 281
class-attribute
instance-attribute
¶
281
- Purpose: Determines the conversion probability per monk second
MILITARY_CONVERT_RECHARGE = 282
class-attribute
instance-attribute
¶
282
- Purpose: Determines the faith recharge rate after successful conversions
CAVALRY_KILL_REWARD = 284
class-attribute
instance-attribute
¶
284
-
Purpose: This resource effectively sets the gold generation rate per second by cavalry fighting other military units
-
Default Values:
- 0: All Civs
-
Note: Technically, this resource is used as a multiplier for the resource generated by task 154 currently on cavalry units. Task 154 can change which resource does this, and it is also what really controls which resource is generated (Resource Out) and the rate of generation (Work Value 1) which is just set to 1 for cavalry.
KILLED_GAIA = 300
class-attribute
instance-attribute
¶
300
- Purpose: Number of gaia units killed
KILLED_P1 = 301
class-attribute
instance-attribute
¶
301
-
Purpose: Number of player 1 units killed
-
Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
KILLED_P2 = 302
class-attribute
instance-attribute
¶
302
-
Purpose: Number of player 2 units killed
-
Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
KILLED_P3 = 303
class-attribute
instance-attribute
¶
303
-
Purpose: Number of player 3 units killed
-
Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
KILLED_P4 = 304
class-attribute
instance-attribute
¶
304
-
Purpose: Number of player 4 units killed
-
Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
KILLED_P5 = 305
class-attribute
instance-attribute
¶
305
-
Purpose: Number of player 5 units killed
-
Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
KILLED_P6 = 306
class-attribute
instance-attribute
¶
306
-
Purpose: Number of player 6 units killed
-
Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
KILLED_P7 = 307
class-attribute
instance-attribute
¶
307
-
Purpose: Number of player 7 units killed
-
Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
KILLED_P8 = 308
class-attribute
instance-attribute
¶
308
-
Purpose: Number of player 8 units killed
-
Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
KILLS_BY_GAIA = 325
class-attribute
instance-attribute
¶
325
- Purpose: Number of own units killed by Gaia
KILLS_BY_P1 = 326
class-attribute
instance-attribute
¶
326
-
Purpose: Number of own units killed by player 1
-
Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
KILLS_BY_P2 = 327
class-attribute
instance-attribute
¶
327
-
Purpose: Number of own units killed by player 2
-
Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
KILLS_BY_P3 = 328
class-attribute
instance-attribute
¶
328
-
Purpose: Number of own units killed by player 3
-
Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
KILLS_BY_P4 = 329
class-attribute
instance-attribute
¶
329
-
Purpose: Number of own units killed by player 4
-
Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
KILLS_BY_P5 = 330
class-attribute
instance-attribute
¶
330
-
Purpose: Number of own units killed by player 5
-
Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
KILLS_BY_P6 = 331
class-attribute
instance-attribute
¶
331
-
Purpose: Number of own units killed by player 6
-
Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
KILLS_BY_P7 = 332
class-attribute
instance-attribute
¶
332
-
Purpose: Number of own units killed by player 7
-
Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
KILLS_BY_P8 = 333
class-attribute
instance-attribute
¶
333
-
Purpose: Number of own units killed by player 8
-
Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
GAIA_RAZINGS = 350
class-attribute
instance-attribute
¶
350
- Purpose: Number of buildings destroyed of Gaia
P1_RAZINGS = 351
class-attribute
instance-attribute
¶
351
-
Purpose: Number of buildings destroyed of player 1
-
Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
P2_RAZINGS = 352
class-attribute
instance-attribute
¶
352
-
Purpose: Number of buildings destroyed of player 2
-
Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
P3_RAZINGS = 353
class-attribute
instance-attribute
¶
353
-
Purpose: Number of buildings destroyed of player 3
-
Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
P4_RAZINGS = 354
class-attribute
instance-attribute
¶
354
-
Purpose: Number of buildings destroyed of player 4
-
Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
P5_RAZINGS = 355
class-attribute
instance-attribute
¶
355
-
Purpose: Number of buildings destroyed of player 5
-
Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
P6_RAZINGS = 356
class-attribute
instance-attribute
¶
356
-
Purpose: Number of buildings destroyed of player 6
-
Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
P7_RAZINGS = 357
class-attribute
instance-attribute
¶
357
-
Purpose: Number of buildings destroyed of player 7
-
Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
P8_RAZINGS = 358
class-attribute
instance-attribute
¶
358
-
Purpose: Number of buildings destroyed of player 8
-
Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
RAZINGS_BY_GAIA = 375
class-attribute
instance-attribute
¶
375
- Purpose: Number of own buildings destroyed by Gaia
RAZINGS_BY_P1 = 376
class-attribute
instance-attribute
¶
376
-
Purpose: Number of own buildings destroyed by player 1
-
Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
RAZINGS_BY_P2 = 377
class-attribute
instance-attribute
¶
377
-
Purpose: Number of own buildings destroyed by player 2
-
Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
RAZINGS_BY_P3 = 378
class-attribute
instance-attribute
¶
378
-
Purpose: Number of own buildings destroyed by player 3
-
Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
RAZINGS_BY_P4 = 379
class-attribute
instance-attribute
¶
379
-
Purpose: Number of own buildings destroyed by player 4
-
Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
RAZINGS_BY_P5 = 380
class-attribute
instance-attribute
¶
380
-
Purpose: Number of own buildings destroyed by player 5
-
Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
RAZINGS_BY_P6 = 381
class-attribute
instance-attribute
¶
381
-
Purpose: Number of own buildings destroyed by player 6
-
Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
RAZINGS_BY_P7 = 382
class-attribute
instance-attribute
¶
382
-
Purpose: Number of own buildings destroyed by player 7
-
Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
RAZINGS_BY_P8 = 383
class-attribute
instance-attribute
¶
383
-
Purpose: Number of own buildings destroyed by player 8
-
Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
GAIA_KILL_VALUE = 400
class-attribute
instance-attribute
¶
400
- Purpose: Total cost of all units killed of Gaia
P1_KILL_VALUE = 401
class-attribute
instance-attribute
¶
401
-
Purpose: Total cost of all units killed of player 1
-
Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
P2_KILL_VALUE = 402
class-attribute
instance-attribute
¶
402
-
Purpose: Total cost of all units killed of player 2
-
Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
P3_KILL_VALUE = 403
class-attribute
instance-attribute
¶
403
-
Purpose: Total cost of all units killed of player 3
-
Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
P4_KILL_VALUE = 404
class-attribute
instance-attribute
¶
404
-
Purpose: Total cost of all units killed of player 4
-
Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
P5_KILL_VALUE = 405
class-attribute
instance-attribute
¶
405
-
Purpose: Total cost of all units killed of player 5
-
Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
P6_KILL_VALUE = 406
class-attribute
instance-attribute
¶
406
-
Purpose: Total cost of all units killed of player 6
-
Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
P7_KILL_VALUE = 407
class-attribute
instance-attribute
¶
407
-
Purpose: Total cost of all units killed of player 7
-
Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
P8_KILL_VALUE = 408
class-attribute
instance-attribute
¶
408
-
Purpose: Total cost of all units killed of player 8
-
Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
GAIA_RAZING_VALUE = 425
class-attribute
instance-attribute
¶
425
- Purpose: Total cost of all buildings destroyed of Gaia
P1_RAZING_VALUE = 426
class-attribute
instance-attribute
¶
426
-
Purpose: Total cost of all buildings destroyed of player 1
-
Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
P2_RAZING_VALUE = 427
class-attribute
instance-attribute
¶
427
-
Purpose: Total cost of all buildings destroyed of player 2
-
Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
P3_RAZING_VALUE = 428
class-attribute
instance-attribute
¶
428
-
Purpose: Total cost of all buildings destroyed of player 3
-
Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
P4_RAZING_VALUE = 429
class-attribute
instance-attribute
¶
429
-
Purpose: Total cost of all buildings destroyed of player 4
-
Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
P5_RAZING_VALUE = 430
class-attribute
instance-attribute
¶
430
-
Purpose: Total cost of all buildings destroyed of player 5
-
Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
P6_RAZING_VALUE = 431
class-attribute
instance-attribute
¶
431
-
Purpose: Total cost of all buildings destroyed of player 6
-
Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
P7_RAZING_VALUE = 432
class-attribute
instance-attribute
¶
432
-
Purpose: Total cost of all buildings destroyed of player 7
-
Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
P8_RAZING_VALUE = 433
class-attribute
instance-attribute
¶
433
-
Purpose: Total cost of all buildings destroyed of player 8
-
Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
GAIA_TRIBUTE = 450
class-attribute
instance-attribute
¶
450
- Purpose: Amount of resources tributed to Gaia
P1_TRIBUTE = 451
class-attribute
instance-attribute
¶
451
-
Purpose: Amount of resources tributed to player 1
-
Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
P2_TRIBUTE = 452
class-attribute
instance-attribute
¶
452
-
Purpose: Amount of resources tributed to player 2
-
Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
P3_TRIBUTE = 453
class-attribute
instance-attribute
¶
453
-
Purpose: Amount of resources tributed to player 3
-
Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
P4_TRIBUTE = 454
class-attribute
instance-attribute
¶
454
-
Purpose: Amount of resources tributed to player 4
-
Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
P5_TRIBUTE = 455
class-attribute
instance-attribute
¶
455
-
Purpose: Amount of resources tributed to player 5
-
Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
P6_TRIBUTE = 456
class-attribute
instance-attribute
¶
456
-
Purpose: Amount of resources tributed to player 6
-
Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
P7_TRIBUTE = 457
class-attribute
instance-attribute
¶
457
-
Purpose: Amount of resources tributed to player 7
-
Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
P8_TRIBUTE = 458
class-attribute
instance-attribute
¶
458
-
Purpose: Amount of resources tributed to player 8
-
Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
TRIBUTE_FROM_GAIA = 475
class-attribute
instance-attribute
¶
475
- Purpose: Tribute received from Gaia
TRIBUTE_FROM_P1 = 476
class-attribute
instance-attribute
¶
476
-
Purpose: Tribute received from player 1
-
Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
TRIBUTE_FROM_P2 = 477
class-attribute
instance-attribute
¶
477
-
Purpose: Tribute received from player 2
-
Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
TRIBUTE_FROM_P3 = 478
class-attribute
instance-attribute
¶
478
-
Purpose: Tribute received from player 3
-
Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
TRIBUTE_FROM_P4 = 479
class-attribute
instance-attribute
¶
479
-
Purpose: Tribute received from player 4
-
Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
TRIBUTE_FROM_P5 = 480
class-attribute
instance-attribute
¶
480
-
Purpose: Tribute received from player 5
-
Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
TRIBUTE_FROM_P6 = 481
class-attribute
instance-attribute
¶
481
-
Purpose: Tribute received from player 6
-
Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
TRIBUTE_FROM_P7 = 482
class-attribute
instance-attribute
¶
482
-
Purpose: Tribute received from player 7
-
Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
TRIBUTE_FROM_P8 = 483
class-attribute
instance-attribute
¶
483
-
Purpose: Tribute received from player 8
-
Note: This refers to lobby/slot/world player 8, not editor/scenario player 8