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Attribute

Bases: _DataSetIntEnums

This enum class provides the integer values used to reference all the player resources in the game. Used in effects and conditions like 'Accumulate Attribute' and 'Modify Resource'

Examples

You can also request the editor names of these player attributes (resources) to be used in <...> notation in trigger displays using:

'!Food Storage'

Source code in AoE2ScenarioParser/datasets/trigger_lists/attribute.py
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class Attribute(_DataSetIntEnums):
    """
    This enum class provides the integer values used to reference all the player resources in the game. Used in effects
    and conditions like 'Accumulate Attribute' and 'Modify Resource'

    **Examples**




    You can also request the editor names of these player attributes (resources) to be used in <...> notation in
    trigger displays using:


    '!Food Storage'
    """

    @property
    def editor_name(self):
        """
        The exact name of this resource in the editor. To be used in <...> notation in trigger displays
        """
        global _attribute_dataset_editor_names

        if _attribute_dataset_editor_names is None:
            with (Path(__file__).parent.parent / 'sources' / 'resource_editor_names.json').open() as file:
                _attribute_dataset_editor_names = json.load(file)

        return _attribute_dataset_editor_names[self]

    FOOD_STORAGE = 0
    """
    - Purpose: Current food amount
    """
    WOOD_STORAGE = 1
    """
    - Purpose: Current wood amount
    """
    STONE_STORAGE = 2
    """
    - Purpose: Current stone amount
    """
    GOLD_STORAGE = 3
    """
    - Purpose: Current gold amount
    """
    POPULATION_HEADROOM = 4
    """
    - Purpose: Amount of free population space. Note that this is NOT the population cap
    """
    CONVERSION_RANGE = 5
    """
    - Purpose: Unknown... What does this resource do?
    """
    CURRENT_AGE = 6
    """
    - Purpose: Controls the age name and icon at the top of the screen

    - Default Values:

        - 0:  Dark Age
        - 1:  Feudal Age
        - 2:  Castle Age
        - 3:  Imperial Age

    - Note: Setting this to an amount higher than 3 cycles the icon but keeps the age at imperial
    """
    RELICS_CAPTURED = 7
    """
    - Purpose: Number of relics held
    """
    UNUSED_RESOURCE_008 = 8
    """
    - Purpose: Unused
    """
    TRADE_GOODS = 9
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_010 = 10
    """
    - Purpose: Unused
    """
    CURRENT_POPULATION = 11
    """
    - Purpose: The current population
    """
    CORPSE_DECAY_TIME = 12
    """
    - Purpose: Unknown... What does this resource do?
    """
    REMARKABLE_DISCOVERY = 13
    """
    - Purpose: Unknown... What does this resource do?
    """
    MONUMENTS_CAPTURED = 14
    """
    - Purpose: Number of monuments owned
    """
    MEAT_STORAGE = 15
    """
    - Purpose: Unknown... What does this resource do?
    """
    BERRY_STORAGE = 16
    """
    - Purpose: Unknown... What does this resource do?
    """
    FISH_STORAGE = 17
    """
    - Purpose: Unknown... What does this resource do?
    """
    UNUSED_RESOURCE_018 = 18
    """
    - Purpose: Unused
    """
    TOTAL_UNITS_OWNED = 19
    """
    - Purpose: Total units owned, excluding buildings
    """
    UNITS_KILLED = 20
    """
    - Purpose: Total units killed, excluding buildings
    """
    TECHNOLOGY_COUNT = 21
    """
    - Purpose: Number of technologies researched till now
    """
    PERCENT_MAP_EXPLORED = 22
    """
    - Purpose: Percentage of the map explored
    """
    CASTLE_AGE_TECH_ID = 23
    """
    - Purpose: Always 102

    - Note: Nothing happens when you change this, probably for mods only
    """
    IMPERIAL_AGE_TECH_ID = 24
    """
    - Purpose: Always 103

    - Note: Nothing happens when you change this, probably for mods only
    """
    FEUDAL_AGE_TECH_ID = 25
    """
    - Purpose: Always 101

    - Note: Nothing happens when you change this, probably for mods only
    """
    ATTACK_WARNING_SOUND_ID = 26
    """
    - Purpose: Always 0

    - Note: Nothing happens when you change this, probably for mods only
    """
    ENABLE_MONK_CONVERSION = 27
    r"""
    - Purpose: Boolean: allow enemy monk conversions

    - Default Values:

        - 0:  No (default)
        - ≥1:  Yes, after Atonement
    """
    ENABLE_BUILDING_CONVERSION = 28
    """
    - Purpose: Boolean: allow enemy building conversions

    - Default Values:

        - 0:  No (default)
        - 1:  Yes, after Redemption
        - ≥2:  Monks can convert buildings from range
    """
    UNUSED_RESOURCE_029 = 29
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_030 = 30
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_031 = 31
    """
    - Purpose: Unused
    """
    BONUS_POPULATION_CAP = 32
    """
    - Purpose: Additional pop space to grant on top of maximum pop cap

    - Note: 10 for goths
    """
    FOOD_MAINTENANCE = 33
    """
    - Purpose: Unknown... What does this resource do?
    """
    FAITH = 34
    """
    - Purpose: Unknown... What does this resource do?
    """
    FAITH_RECHARGING_RATE = 35
    """
    - Purpose: Monk faith recovery rate

    - Default Values:

        - 1:  The unit of measurement for this rate is unknown
    """
    FARM_FOOD_AMOUNT = 36
    """
    - Purpose: Maximum farm food amount

    - Default Values:

        - 175:  Default
        - 220:  Chinese

    - Note: This is what horse collar etc. technologies modify
    """
    CIVILIAN_POPULATION = 37
    """
    - Purpose: Current civilian population
    """
    UNUSED_RESOURCE_038 = 38
    """
    - Purpose: Unused
    """
    ALL_TECHS_ACHIEVED = 39
    """
    - Purpose: Boolean: If all available technologies have been researched

    - Default Values:

        - 0:  No
        - 1:  Yes
    """
    MILITARY_POPULATION = 40
    """
    - Purpose: Current military popupation
    """
    CONVERSIONS = 41
    """
    - Purpose: Number of units converted
    """
    STANDING_WONDERS = 42
    """
    - Purpose: Number of standing wonders
    """
    RAZINGS = 43
    """
    - Purpose: Number of buildings razed
    """
    KILL_RATIO = 44
    """
    - Purpose: This is the number of units lost subtracted from the number of units killed in total
    """
    SURVIVAL_TO_FINISH = 45
    """
    - Purpose: Boolean: This is set to `0` under the same conditions which are required to defeat a player

    - Default Values:

        - 0:  No
        - 1:  Yes
    """
    TRIBUTE_INEFFICIENCY = 46
    """
    - Purpose: This is the fraction of tributes sent that are collected as tax

    - Default Values:

        - 0.3:  Default
        - 0.2:  After Coinage
        - 0:  After Banking
    """
    GOLD_MINING_PRODUCTIVITY = 47
    """
    - Purpose: Multiplier for gold mined by gold miners

    - Default Values:

        - 1:  Default
        - 1.15:  Mayans

    - Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%
    """
    TOWN_CENTER_UNAVAILABLE = 48
    """
    - Purpose: Boolean: allow building extra tcs

    - Default Values:

        - 0:  No (Sudden Death)
        - 1:  Yes (Normal)
    """
    GOLD_COUNTER = 49
    """
    - Purpose: Total gold collected
    """
    REVEAL_ALLY = 50
    """
    - Purpose: Boolean: show ally los for the source player

    - Default Values:

        - 0:  No (default)
        - 1:  Yes, after Cartography or with a Portuguese ally

    - Note: Once set to `1`, setting it back to `0` won't take away the LoS of allies
    """
    UNUSED_RESOURCE_051 = 51
    """
    - Purpose: Unused
    """
    MONASTERIES = 52
    """
    - Purpose: Number of monasteries
    """
    TRIBUTE_SENT = 53
    """
    - Purpose: Total of all resources tributed to others. This does not count taxes paid on tributing
    """
    ALL_MONUMENTS_CAPTURED = 54
    """
    - Purpose: Boolean: all monuments on the map captured

    - Default Values:

        - 0:  No
        - 1:  Yes
    """
    ALL_RELICS_CAPTURED = 55
    """
    - Purpose: Boolean: all relics on the map captured

    - Default Values:

        - 0:  No
        - 1:  Yes
    """
    ORE_STORAGE = 56
    """
    - Purpose: Unused
    """
    KIDNAP_STORAGE = 57
    """
    - Purpose: Number of units kidnapped

    - Note: This is probably only used by mods, this usage may be incorrect
    """
    DARK_AGE_TECH_ID = 58
    """
    - Purpose: Always 104 

    - Note: Nothing happens when you change this
    """
    UNUSED_RESOURCE_059 = 59
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_060 = 60
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_061 = 61
    """
    - Purpose: Unused
    """
    BUILDING_HOUSING_RATE = 62
    """
    - Purpose: Unknown... What does this resource do?
    """
    TAX_GATHER_RATE = 63
    """
    - Purpose: Unknown... What does this resource do?
    """
    GATHER_ACCUMULATOR = 64
    """
    - Purpose: Unknown... What does this resource do?
    """
    SALVAGE_DECAY_RATE = 65
    """
    - Purpose: Unknown... What does this resource do?
    """
    UNUSED_RESOURCE_066 = 66
    """
    - Purpose: Unused
    """
    CAN_CONVERT = 67
    """
    - Purpose: Boolean: monks can convert enemy units

    - Default Values:

        - 0:  No
        - 1:  Yes (default)
    """
    HIT_POINTS_KILLED = 68
    """
    - Purpose: Cumulative hp of all units killed
    """
    UNUSED_RESOURCE_69 = 69
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_70 = 70
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_71 = 71
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_72 = 72
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_73 = 73
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_74 = 74
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_75 = 75
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_76 = 76
    """
    - Purpose: Unused
    """
    CONVERSION_RESISTANCE = 77
    """
    - Purpose: Coefficient of conversion resistance

    - Default Values:

        - 0:  Default

    - Note: Probability of conversion every monk second is divided by this value for ALL source player units.
    """
    TRADE_VIG_RATE = 78
    """
    - Purpose: Market exchange rate fraction for the source player

    - Default Values:

        - 0.3:  Default
        - 0.15:  after Guilds
        - 0.05:  Saracens
    """
    STONE_MINING_PRODUCTIVITY = 79
    """
    - Purpose: Multiplier for stone mined by stone miners

    - Default Values:

        - 1:  Default
        - 1.15:  Mayans

    - Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%
    """
    QUEUED_UNITS = 80
    """
    - Purpose: Amount of units in queue

    - Note: Note that only the units waiting to be trained are considered in the queue so if an archery range has 3 archers being made, there is 1 archer that is being trained and 2 archers that are in queue
    """
    TRAINING_COUNT = 81
    """
    - Purpose: Amount of units being trained

    - Note: Note that only the FIRST unit in each building is considered as being trained so if a town centre has 4 villagers being made, there is 1 archer that is being trained and 3 villagers that are in queue
    """
    START_WITH_UNIT_444_PTWC = 82
    """
    - Purpose: Boolean: started with PTWC

    - Note: Setting this to 1 in an RMS allows for starting with PTWC. Manually changing this in the editor does nothing
    """
    BOARDING_RECHARGE_RATE = 83
    """
    - Purpose: ABGAL faith recharge rate amount

    - Note: This is similar to monk's faith except for a special ship unit 536 called the ABGAL in the editor that can convert ships form 1 range away
    """
    STARTING_VILLAGERS = 84
    """
    - Purpose: Number of starting villagers

    - Default Values:

        - 3:  Default
        - 4:  Mayans
        - 6:  Chinese

    - Note: Only works for RMS, changing this manually in the editor does nothing
    """
    RESEARCH_COST_MODIFIER = 85
    """
    - Purpose: Multiply technology costs by this value

    - Default Values:

        - 1:  Default
        - 0.9:  Chinese in feudal age
        - 0.85:  Chinese in castle age
        - 0.80:  Chinese in imperial age
    """
    RESEARCH_TIME_MODIFIER = 86
    """
    - Purpose: Multiply technology research times by this value
    """
    CONVERT_BOATS = 87
    """
    - Purpose: Boolean: allow monks to convert boats

    - Default Values:

        - 0:  No
        - 1:  Yes (default)
    """
    FISH_TRAP_FOOD_AMOUNT = 88
    """
    - Purpose: Maximum fishtrap food amount

    - Default Values:

        - 710:  Default
        - 2130:  Malay
    """
    HEAL_RATE_MODIFIER = 89
    """
    - Purpose: Monk healing rate modifier

    - Default Values:

        - 0:  The unit of measuremeant for this is unknown
    """
    HEALING_RANGE = 90
    """
    - Purpose: Monk heal range

    - Default Values:

        - 4:  Tiles
    """
    STARTING_FOOD = 91
    """
    - Purpose: Starting food amount

    - Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting food amount
    """
    STARTING_WOOD = 92
    """
    - Purpose: Starting wood amount

    - Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting wood amount
    """
    STARTING_STONE = 93
    """
    - Purpose: Starting stone amount

    - Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting stone amount
    """
    STARTING_GOLD = 94
    """
    - Purpose: Starting gold amount

    - Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting gold amount
    """
    ENABLE_PTWC_KIDNAP_LOOT = 95
    """
    - Purpose: Enable town centre packing for the source player

    - Default Values:

        - 0:  Default
        - 1:  Allows the TC to be packed and moved
        - ≥2:  No noticeable effect

    - Note: Enabling kidnap/loot requires modding the units to have the kidnap/pillage action
    """
    NO_DROPSITE_FARMERS = 96
    """
    - Purpose: Enable Khmer farmer bonus

    - Default Values:

        - 0:  Default
        - 1:  Khmer. Farmers no longer need dropoff and steadily gain resources while farming
    """
    DOMINANT_SHEEP_CONTROL = 97
    """
    - Purpose: Boolean: force sheep conversion

    - Default Values:

        - 0:  Default
        - ≥1:  Celts

    - Note: If this is set to a non zero value, other players' sheep convert to you even if they have a unit in their LOS, unless this is also a non zero value for them. Celt sheep bonus
    """
    BUILDING_COST_SUM = 98
    """
    - Purpose: Total cost of all units and buildings owned
    """
    TECH_COST_SUM = 99
    """
    - Purpose: Total cost of all researches researched
    """
    RELIC_INCOME_SUM = 100
    """
    - Purpose: Total relic gold generated
    """
    TRADE_INCOME_SUM = 101
    """
    - Purpose: Total trade gold generated
    """
    UNUSED_RESOURCE_102 = 102
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_103 = 103
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_104 = 104
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_105 = 105
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_106 = 106
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_107 = 107
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_108 = 108
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_109 = 109
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_110 = 110
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_111 = 111
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_112 = 112
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_113 = 113
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_114 = 114
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_115 = 115
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_116 = 116
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_117 = 117
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_118 = 118
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_119 = 119
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_120 = 120
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_121 = 121
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_122 = 122
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_123 = 123
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_124 = 124
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_125 = 125
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_126 = 126
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_127 = 127
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_128 = 128
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_129 = 129
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_130 = 130
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_131 = 131
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_132 = 132
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_133 = 133
    """
    - Purpose: Unused
    """
    STANDING_CASTLES = 134
    """
    - Purpose: Number of standing castles
    """
    HIT_POINTS_RAZED = 135
    """
    - Purpose: Total HP of all buildings destroyed
    """
    UNUSED_RESOURCE_136 = 136
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_137 = 137
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_138 = 138
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_139 = 139
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_140 = 140
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_141 = 141
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_142 = 142
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_143 = 143
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_144 = 144
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_145 = 145
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_146 = 146
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_147 = 147
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_148 = 148
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_149 = 149
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_150 = 150
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_151 = 151
    """
    - Purpose: Unused
    """
    VALUE_KILLED_BY_OTHERS = 152
    """
    - Purpose: Total cost of all own units lost
    """
    VALUE_RAZED_BY_OTHERS = 153
    """
    - Purpose: Total cost of all own buildings lost
    """
    KILLED_BY_OTHERS = 154
    """
    - Purpose: Number of own units killed by other players
    """
    RAZED_BY_OTHERS = 155
    """
    - Purpose: Number of own buildings destroyed by other players
    """
    UNUSED_RESOURCE_156 = 156
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_157 = 157
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_158 = 158
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_159 = 159
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_160 = 160
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_161 = 161
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_162 = 162
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_163 = 163
    """
    - Purpose: Unused
    """
    VALUE_CURRENT_UNITS = 164
    """
    - Purpose: Total cost of all own alive units
    """
    VALUE_CURRENT_BUILDINGS = 165
    """
    - Purpose: Total cost of all own standing buildings
    """
    FOOD_TOTAL = 166
    """
    - Purpose: Total food collected
    """
    WOOD_TOTAL = 167
    """
    - Purpose: Total wood collected
    """
    STONE_TOTAL = 168
    """
    - Purpose: Total stone collected
    """
    GOLD_TOTAL = 169
    """
    - Purpose: Total gold collected
    """
    TOTAL_VALUE_OF_KILLS = 170
    """
    - Purpose: Total cost of all units killed
    """
    TOTAL_TRIBUTE_RECEIVED = 171
    """
    - Purpose: Total of all resources received in tribute
    """
    TOTAL_VALUE_OF_RAZINGS = 172
    """
    - Purpose: Total cost of all buildings destroyed
    """
    TOTAL_CASTLES_BUILT = 173
    """
    - Purpose: Number of total castles built
    """
    TOTAL_WONDERS_BUILT = 174
    """
    - Purpose: Number of total wonders built
    """
    TRIBUTE_SCORE = 175
    """
    - Purpose: Total amount of resources sent in tribute including taxes. 10% of this is counted towards the economy score
    """
    CONVERT_MIN_ADJUSTMENT = 176
    """
    - Purpose: Additional monk seconds needed before a conversion is even possible

    - Note: A great explanation of how this works [here](https://youtu.be/-qRUaOHpbwI?t=870 "Explanatory video by T-West") by T-West
    """
    CONVERT_MAX_ADJUSTMENT = 177
    """
    - Purpose: Additional monk seconds needed before a conversion is forced

    - Note: A great explanation of how this works [here](https://youtu.be/-qRUaOHpbwI?t=870 "Explanatory video by T-West") by T-West
    """
    CONVERT_RESIST_MIN_ADJUSTMENT = 178
    """
    - Purpose: Additional monk seconds needed before conversion by enemy monks is even possible

    - Note: A great explanation of how this works [here](https://youtu.be/-qRUaOHpbwI?t=830 "Explanatory video by T-West") by T-West
    """
    CONVERT_RESIST_MAX_ADJUSTMENT = 179
    """
    - Purpose: Additional monk seconds needed before conversion by enemy monks is forced

    - Note: A great explanation of how this works [here](https://youtu.be/-qRUaOHpbwI?t=830 "Explanatory video by T-West") by T-West.
    """
    CONVERT_BUILDING_MIN = 180
    """
    - Purpose: Minimum time required to convert a building

    - Note: A great explanation of how this works [here](https://youtu.be/-qRUaOHpbwI?t=902 "Explanatory video by T-West") by T-West
    """
    CONVERT_BUILDING_MAX = 181
    """
    - Purpose: Maximum time required to convert a building

    - Note: A great explanation for how this works [here](https://youtu.be/-qRUaOHpbwI?t=902 "Explanatory video by T-West") by T-West
    """
    CONVERT_BUILDING_CHANCE = 182
    """
    - Purpose: Percent chance for monks to convert buildings

    - Note: A great explanation for how this works [here](https://youtu.be/-qRUaOHpbwI?t=902 "Explanatory video by T-West") by T-West
    """
    REVEAL_ENEMY = 183
    """
    - Purpose: Boolean: show enemy los for the source player

    - Default Values:

        - 0:  No (default)
        - 1:  Yes, after Spies

    - Note: Once set to `1`, setting it back to `0` won't take away LoS of enemies!
    """
    VALUE_WONDERS_CASTLES = 184
    """
    - Purpose: Total cost of all wonders and castles constructed
    """
    FOOD_SCORE = 185
    """
    - Purpose: Unknown... what does this resource do?
    """
    WOOD_SCORE = 186
    """
    - Purpose: Unknown... what does this resource do?
    """
    STONE_SCORE = 187
    """
    - Purpose: Unknown... what does this resource do?
    """
    GOLD_SCORE = 188
    """
    - Purpose: Unknown... what does this resource do?
    """
    CHOPPING_PRODUCTIVITY = 189
    """
    - Purpose: Multiplier for wood chopped by lumberjacks

    - Default Values:

        - 1:  Default
        - 1.15:  Mayans

    - Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%
    """
    FOOD_GATHERING_PRODUCTIVITY = 190
    """
    - Purpose: Multiplier for food gathered from all sources

    - Default Values:

        - 1:  Default
        - 1.15:  Mayans

    - Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%. The work rate for farmers is reduced by about 23.4%
    """
    RELIC_GOLD_PRODUCTION_RATE = 191
    """
    - Purpose: Relic gold generation rate in gold per minute

    - Default Values:

        - 30:  Default. 30 gold per minute (0.5 gold per second)
        - 15:  After getting hit with Atheism 
    """
    CONVERTED_UNITS_DIE = 192
    """
    - Purpose: Boolean: converted units die instead of switching over to the enemy

    - Default Values:

        - 0:  No (default)
        - 1:  Yes, after Heresey
    """
    THEOCRACY = 193
    """
    - Purpose: Boolean: only one monk needs to regen faith after group conversion for the source player

    - Default Values:

        - 0:  No (default)
        - 1:  Yes, after researching Theocracy
    """
    CRENELLATIONS = 194
    """
    - Purpose: Boolean: Garrisoned infantry fire arrows

    - Default Values:

        - 0:  No (default)
        - 1:  Yes, after crenellations
    """
    CONSTRUCTION_RATE_MODIFIER = 195
    """
    - Purpose: Builder work rate multiplier

    - Default Values:

        - 0:  Default
        - 1.3:  Spanish

    - Note: The actual work rate for builders is given by `construction_rate_mod * builder.default_work_rate`
    """
    HUN_WONDER_DISCOUNT = 196
    """
    - Purpose: Additional time required for relic/wonder victories in one tenth of a year

    - Default Values:

        - 0:  default
        - 1000:  (100 years) for the Hun player, after researching atheism. The value of this resource of each player is added to determine the total extra time for relic/wonder victories, i.e. it adds up if multiple hun players get the tech

    - Note: Internally, relic and wonder victory countdowns are measured in one tenths of an year, the fractional part is just not shown ingame
    """
    SPIES_DISCOUNT = 197
    """
    - Purpose: Boolean: Halves the cost of spies per villager, and caps it at 15k gold max instead of the usual 30k

    - Default Values:

        - 0:  Default
    """
    UNUSED_RESOURCE_198 = 198
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_199 = 199
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_200 = 200
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_201 = 201
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_202 = 202
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_203 = 203
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_204 = 204
    """
    - Purpose: Unused
    """
    FEITORIA_FOOD_PRODUCTIVITY = 205
    """
    - Purpose: Feitoria food production rate multiplier

    - Default Values:

        - 1:  Default

    - Note: The amount of food obtained from owning `n` number of Feitorias is given by `n * feitoria_food_productivity * 1.6`
    """
    FEITORIA_WOOD_PRODUCTIVITY = 206
    """
    - Purpose: Feitoria wood production rate multiplier

    - Default Values:

        - 1:  Default

    - Note: The amount of wood obtained from owning `n` number of Feitorias is given by `n * feitoria_wood_productivity * 0.7`
    """
    FEITORIA_STONE_PRODUCTIVITY = 207
    """
    - Purpose: Feitoria stone production rate multiplier

    - Default Values:

        - 1:  Default

    - Note: The amount of stone obtained from owning `n` number of Feitorias is given by `n * feitoria_stone_productivity * 0.3`
    """
    FEITORIA_GOLD_PRODUCTIVITY = 208
    """
    - Purpose: Feitoria gold production rate multiplier

    - Default Values:

        - 1:  Default

    - Note: The amount of gold obtained from owning `n` number of Feitorias is given by `n * feitoria_gold_productivity * 1`
    """
    REVEAL_ENEMY_TOWN_CENTERS = 209
    """
    - Purpose: Boolean: reveal enemy town centre location for the source player

    - Default Values:

        - 0:  Default
        - 5:  Vietnamese

    - Note: The bonus works for all values ≥1, the choice of setting it to 5 for vietnamese seems arbitrary
    """
    RELICS_VISIBLE_ON_MAP = 210
    """
    - Purpose: Boolean: reveal relics on map amount

    - Default Values:

        - -1:  Default
        - 42:  Burmese

    - Note: Burmese reveal relics on map bonus. Only works in RMS, manually changing this in the editor does not seem to have any effects
    """
    ELEVATION_HIGHER_BONUS = 211
    """
    - Purpose: The fraction for additional bonus damage dealt from higher elevation

    - Default Values:

        - 0:  Default
        - 0.25:  Tatars

    - Note: Damage that units on higher elevation deal to units on lower elevation is multiplied by `1.25 + elevation_bonus_higher`
    """
    ELEVATION_LOWER_BONUS = 212
    """
    - Purpose: The fraction for additional bonus damage dealt from lower elevation

    - Default Values:

        - 0:  Default

    - Note: Damage that units on lower elevation deal to units on higher elevation is multiplied by `0.75 + elevation_bonus_lower`
    """
    RAIDING_PRODUCTIVITY = 213
    """
    - Purpose: Keshik gold generation rate per 100 seconds

    - Default Values:

        - 0:  Default
        - 50:  (0.5 g/s) Tatars

    - Note: Note that in practice, due to attack reload time and frame delay, Keshiks don't actually produce 0.5 g/s, but a slightly lower value
    """
    MERCENARY_KIPCHAK_COUNT = 214
    """
    - Purpose: Total number of mercenary kipchak creatable

    - Default Values:

        - 0:  Default
        - 10:  after a Cuman ally researches Cuman Mercenaries

    - Note: Researching Cuman Mercenaries sets this to 10. Making mercenary Kipchaks costs one unit of this resource
    """
    MERCENARY_KIPCHAK_LIMIT = 215
    """
    - Purpose: Number of mercenary kipchaks created/queued

    - Note: Making mercenary Kipchaks gives one unit of this resource
    """
    SHEPHERD_PRODUCTIVITY = 216
    """
    - Purpose: Amount of food collected from sheep multiplier

    - Default Values:

        - 1:  Default
        - 1.57:  Tatars

    - Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Tatars, This is compensated for by reducing villager work rate by 57%
    """
    SHARED_LINE_OF_SIGHT = 217
    """
    - Purpose: Unknown... what does this resource do?
    """
    EARLY_TOWN_CENTER_LIMIT = 218
    """
    - Purpose: This is the number of extra TCs a player is allowed to build IF TCs are enabled in feudal age

    - Default Values:

        - 1:  Default
        - 2:  Cumans

    - Note: Since generic civs don't get access to TCs in feudal, the 10k amount doesn't matter, but if you're trying to make a map where you want people to be able to make TCs in feudal, make sure to set this value to 10k for cumans!
    """
    FISHING_PRODUCTIVITY = 219
    """
    - Purpose: Multiplier for food gathered by fishing ships

    - Default Values:

        - 1:  Default

    - Note: Since this works by multiplying the amount of resources gathered by a fishing ship, it has a side effect of increasing the gather rate
    """
    UNUSED_RESOURCE_220 = 220
    """
    - Purpose: Unused
    """
    MONUMENT_FOOD_PRODUCTIVITY = 221
    """
    - Purpose: Monument food trickle rate multiplier

    - Default Values:

        - 1:  In KoTH games

    - Note: The amount of resources obtained by owning a monument is `0.7925 * food_trickle_from_monument`
    """
    MONUMENT_WOOD_PRODUCTIVITY = 222
    """
    - Purpose: Monument wood trickle rate multiplier

    - Default Values:

        - 1:  In KoTH games

    - Note: The amount of resources obtained by owning a monument is `0.7925 * wood_trickle_from_monument`
    """
    MONUMENT_STONE_PRODUCTIVITY = 223
    """
    - Purpose: Monument stone trickle rate multiplier

    - Default Values:

        - 1:  In KoTH games

    - Note: The amount of resources obtained by owning a monument is `0.7925 * stone_trickle_from_monument`
    """
    MONUMENT_GOLD_PRODUCTIVITY = 224
    """
    - Purpose: Monument gold trickle rate multiplier

    - Default Values:

        - 1:  In KoTH games

    - Note: The amount of resources obtained by owning a monument is `0.7925 * gold_trickle_from_monument`
    """
    RELIC_FOOD_PRODUCTION_RATE = 225
    """
    - Purpose: Relic food production per minute

    - Default Values:

        - 0:  Default
        - 30:  Burgundians
        - 15:  Burgundians after getting hit with Atheism
    """
    VILLAGERS_KILLED_BY_GAIA = 226
    """
    - Purpose: Total number of villagers lost to gaia
    """
    VILLAGERS_KILLED_BY_ANIMALS = 227
    """
    - Purpose: Total number of villagers lost to wild animals
    """
    VILLAGERS_KILLED_BY_AI_PLAYER = 228
    """
    - Purpose: Total number of villagers lost to AIs
    """
    VILLAGERS_KILLED_BY_HUMAN_PLAYER = 229
    """
    - Purpose: Total number of villagers lost to human players
    """
    FOOD_GENERATION_RATE = 230
    """
    - Purpose: Free food trickle rate (per minute)
    """
    WOOD_GENERATION_RATE = 231
    """
    - Purpose: Free wood trickle rate (per minute)
    """
    STONE_GENERATION_RATE = 232
    """
    - Purpose: Free stone trickle rate (per minute)
    """
    GOLD_GENERATION_RATE = 233
    """
    - Purpose: Free gold trickle rate (per minute)
    """
    SPAWN_LIMIT = 234
    """
    - Purpose: The limit to the number of spawning buildings that can spawn units from spawn command in a technology

    - Note: This is usually overridden by techs
    """
    FLEMISH_MILITIA_POPULATION = 235
    """
    - Purpose: Number of alive flemish militia
    """
    FARMING_GOLD_PRODUCTIVITY = 236
    """
    - Purpose: Farming gold generation rate per 100 seconds

    - Default Values:

        - 0:  Default
        - 2:  (0.02 g/s per farmer) after Burgundian Vineyards

    - Note: Only generates gold while collecting food from farms, and not when walking on them down
    """
    FOLWARK_COLLECTION_AMOUNT = 237
    """
    - Purpose: This is the amount of food collected from farms built around a folwark

    - Default Values:

        - 0:  Default
        - 17.5:  Poles
        - 19.25:  Poles with Chinese Ally
        - 25:  Poles with Horse Collar
        - 27.5:  Poles with Horse Collar & Chinese Ally
        - 37.5:  Poles with Heavy Plow
        - 41.25:  Poles with Heavy Plow & Chinese Ally
        - 55:  Poles with Crop Rotation
        - 60.5:  Poles with Crop Rotation & Chinese Ally
    """
    FOLWARK_ATTRIBUTE_TYPE = 238
    """
    - Purpose: This is the ID of the resource that is given when a farm is constructed around a folwark

    - Default Values:

        - 0:  Poles
        - -1:  Default
    """
    FOLWARK_BUILDING_TYPE = 239
    """
    - Purpose: This is the ID of the building that the Folwark needs to upgrade from for the farm collection ability to work

    - Default Values:

        - 68:  (Mill) Poles
        - -1:  Default
    """
    UNITS_CONVERTED = 240
    """
    - Purpose: The amount of units lost to enemy conversions
    """
    STONE_MINING_GOLD_PRODUCTIVITY = 241
    """
    - Purpose: Stone mining gold generation rate per 100 seconds

    - Default Values:

        - 0:  Default
        - 18:  Poles
        - 20.7:  Poles with Stone Mining
        - 23.805:  Poles with Stone Shaft Mining
    """
    TRADE_WORKSHOP_FOOD_PRODUCTIVITY = 242
    """
    - Purpose: Trade Workshop food production rate multiplier

    - Default Values:

        - 1:  Default

    - Note: The amount of food obtained from owning `n` number of TWS (Unit 1647) is given by `n * tws_food_productivity * 2.25`
    """
    TRADE_WORKSHOP_WOOD_PRODUCTIVITY = 243
    """
    - Purpose: Trade Workshop wood production rate multiplier

    - Default Values:

        - 1:  Default

    - Note: The amount of wood obtained from owning `n` number of TWS (Unit 1647) is given by `n * tws_wood_productivity * 2.25`
    """
    TRADE_WORKSHOP_STONE_PRODUCTIVITY = 244
    """
    - Purpose: Trade Workshop stone production rate multiplier

    - Default Values:

        - 0:  Default

    - Note: The amount of stone obtained from owning `n` number of TWS (Unit 1647) is given by `n * tws_stone_productivity * 2.25`
    """
    TRADE_WORKSHOP_GOLD_PRODUCTIVITY = 245
    """
    - Purpose: Trade Workshop gold production rate multiplier

    - Default Values:

        - 1:  Default

    - Note: The amount of gold obtained from owning `n` number of TWS (Unit 1647) is given by `n * tws_gold_productivity * 2.25`
    """
    UNITS_VALUE_TOTAL = 246
    """
    - Purpose: Total cost of all units created so far

    - Note: This does **not** decrease when the units die
    """
    BUILDINGS_VALUE_TOTAL = 247
    """
    - Purpose: Total cost of all buildings created so far

    - Note: Increases when foundations are placed. This does **not** decrease if the foundation is deleted
    """
    VILLAGERS_CREATED_TOTAL = 248
    """
    - Purpose: Total number of villagers created so far
    """
    VILLAGERS_IDLE_PERIODS_TOTAL = 249
    """
    - Purpose: Amount of villagers that *entered* an idle state since game start

    - Note: 
        1. This only updates every 5 physical minutes.
        2. The number of villagers that *entered* an idle state since the last updated is added to this resource.
        3. Starting villager count is the initial value
    """
    VILLAGERS_IDLE_SECONDS_TOTAL = 250
    """
    - Purpose: Amount of total seconds all villagers have been idle since game start

    - Note: 
        1. This only updates every 5 physical minutes.
        2. The idle time in seconds for all villagers since the last time this resource was updated is added  to this resource.
        3. A villager immediately adds its own idle time to this resource if it dies
    """
    TRADE_FOOD_PERCENT = 251
    """
    - Purpose: Percentage of gold generated from trade that is also given as food

    - Default Values:

        - 0:  Default
        - 10:  Bengalis
    """
    TRADE_WOOD_PERCENT = 252
    """
    - Purpose: Percentage of gold generated from trade that is also given as wood

    - Default Values:

        - 0:  Default
    """
    TRADE_STONE_PERCENT = 253
    """
    - Purpose: Percentage of gold generated from trade that is also given as stone

    - Default Values:

        - 0:  Default
    """
    LIVESTOCK_FOOD_PRODUCTIVITY = 254
    """
    - Purpose: Garrisoned herdable food generation rate per 60 seconds

    - Default Values:

        - 0:  Default
        - 3.5:  (0.0583 f/s per herdable) Gurjaras
    """
    SPEED_UP_BUILDING_TYPE = 255
    """
    - Purpose: This is the ID of the building to use for the speed up effect.

    - Default Values:

        - 1754:  (Caravanserai) Default

    - Note: See also:

        Speed Up Building Type

        Speed Up Building Range

        Speed Up Percentage

        Speed Up Object Type

        Speed Up Effect Type

        Speed Up Secondary Effect Type

        Speed Up Secondary Percentage
    """
    SPEED_UP_BUILDING_RANGE = 256
    """
    - Purpose: This specifies the range (in tiles) of the area created around the building (Speed Up Building Type (square, from the edges of the building) for the speed up effect

    - Default Values:

        - 8:  Default

    - Note: See also:

        Speed Up Building Type

        Speed Up Building Range

        Speed Up Percentage

        Speed Up Object Type

        Speed Up Effect Type

        Speed Up Secondary Effect Type

        Speed Up Secondary Percentage
    """
    SPEED_UP_PERCENTAGE = 257
    """
    - Purpose: The formulae given below are used with this resource as the `value` to adjust the attribute (Speed Up Effect Type of all units of class (Speed Up Object Type when they are in the range of the speed up effect

    - Default Values:

        - 0.2:  Default

    - Note: For each of the attributes that work with this resource, the new value to set is determined using the following formulae:

        (013) `new_workrate = original + value`

        (005) `new_movement_speed = original * (1 + value)`

        (109) `new_regeneration_rate = original + (3600/value)`

        See also:

        Speed Up Building Type

        Speed Up Building Range

        Speed Up Percentage

        Speed Up Object Type

        Speed Up Effect Type

        Speed Up Secondary Effect Type

        Speed Up Secondary Percentage
    """
    SPEED_UP_OBJECT_TYPE = 258
    """
    - Purpose: This is `900 + class_id` for the class of units that should be affected by the speed up effect

    - Default Values:

        - 919:  (Trade Cart class) Default

    - Note: See also:

        Speed Up Building Type

        Speed Up Building Range

        Speed Up Percentage

        Speed Up Object Type

        Speed Up Effect Type

        Speed Up Secondary Effect Type

        Speed Up Secondary Percentage
    """
    SPEED_UP_EFFECT_TYPE = 259
    """
    - Purpose: The ID of the attribute that is modified by the speed up effect. Only 5 (Movement Speed), 13 (Work Rate) and 109 (Regeneration) have been found to work so far

    - Default Values:

        - 5:  (Movement Speed) Default

    - Note: See also:

        Speed Up Building Type

        Speed Up Building Range

        Speed Up Percentage

        Speed Up Object Type

        Speed Up Effect Type

        Speed Up Secondary Effect Type

        Speed Up Secondary Percentage
    """
    SPEED_UP_SECONDARY_EFFECT_TYPE = 260
    """
    - Purpose: This is the ID of the secondary attribute that is modified by the speed up effect. Only 5 (Movement Speed), 13 (Work Rate) and 109 (Regeneration) have been found to work so far

    - Default Values:

        - 109:  (Regeneration Rate) Default

    - Note: See also:

        Speed Up Building Type

        Speed Up Building Range

        Speed Up Percentage

        Speed Up Object Type

        Speed Up Effect Type

        Speed Up Secondary Effect Type

        Speed Up Secondary Percentage
    """
    SPEED_UP_SECONDARY_PERCENTAGE = 261
    """
    - Purpose: This amount is added to the secondary attribute (Speed Up Secondary Effect Type of all units of class (Speed Up Object Type when they are in the range of the speed up effect

    - Default Values:

        - 60:  Default

    - Note: See also:

        Speed Up Building Type

        Speed Up Building Range

        Speed Up Percentage

        Speed Up Object Type

        Speed Up Effect Type

        Speed Up Secondary Effect Type

        Speed Up Secondary Percentage
    """
    CIVILIZATION_NAME_OVERRIDE = 262
    """
    - Purpose: 
    """
    STARTING_SCOUT_ID = 263
    """
    - Purpose: Unit ID for the starting scout. Can be set to any unit (even buildings)

    - Default Values:

        - 448:  (Scout Cavalry) Default
        - 751:  (Eagle Scout) Aztecs, Incas and Mayans
        - 1755:  (Camel Scout) Gurjaras
    """
    RELIC_WOOD_PRODUCTION_RATE = 264
    """
    - Purpose: Relic wood production per minute

    - Default Values:

        - 0:  Default

    - Note: This is not affected by Atheism
    """
    RELIC_STONE_PRODUCTION_RATE = 265
    """
    - Purpose: Relic stone production per minute

    - Note: This is not affected by Atheism
    """
    CHOPPING_GOLD_PRODUCTIVITY = 266
    """
    - Purpose: Lumberjack chopping gold generation rate per 100 seconds

    - Default Values:

        - 0:  Default
        - 1.5:  (0.015 g/s per lumberjack) Vietnamese with paper money
        - 1.8:  (0.018 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe
        - 2.16:  (0.0216 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe & Bow Saw
        - 2.376:  (0.02376 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe & Bow Saw & Two-Man Saw

    - Note: Only generates gold while collecting wood from trees, and not when cutting them down
    """
    FORAGING_WOOD_PRODUCTIVITY = 267
    """
    - Purpose: Forager foraging wood generation rate per 100 seconds

    - Default Values:

        - 0:  Default
        - 10.4753:  (0.104753 w/s per forager) Portuguese
    """
    HUNTER_PRODUCTIVITY = 268
    """
    - Purpose: Hunter hunting gold production rate per 100 seconds
    """
    TECHNOLOGY_REWARD_EFFECT = 269
    """
    - Purpose: This is the ID of an additional effect which will fire when any technology is researched
    """
    UNIT_REPAIR_COST = 270
    """
    - Purpose: Percentage of cost required to repair siege units and ships
    """
    BUILDING_REPAIR_COST = 271
    """
    - Purpose: Percentage of cost required to repair buildings
    """
    ELEVATION_HIGHER_DAMAGE = 272
    """
    - Purpose: Damage modifier for own units when attacked from higher elevation

    - Note: This is applied after the calculations from Elevation Higher Bonus and Elevation Lower Bonus
    """
    ELEVATION_LOWER_DAMAGE = 273
    """
    - Purpose: Damage modifier for own units when attacked from lower elevation

    - Note: This is applied after the calculations from Elevation Higher Bonus and Elevation Lower Bonus
    """
    INFANTRY_KILL_REWARD = 274
    """
    - Purpose: This resource currently effectively enables/disables gold generation per second by infantry killing villagers, trade units and monks

    - Default Values:

        - 0: All Civs
        - 1: Vikings after Chieftains

    - Note: Technically, this resource is used as a multiplier for the resource generated by task 154 currently on infantry units. Task 154 can change which resource does this, and it is what really controls which resource is generated (Resource Out) and the rate of generation (Work Value 1) which is set to the different rates for different types of targets for infantry
    """
    UNUSED_RESOURCE_275 = 275
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_276 = 276
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_277 = 277
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_278 = 278
    """
    - Purpose: Unused
    """
    MILITARY_CAN_CONVERT = 279
    """
    - Purpose: Military units with the conversion task can convert units if this is set to $>$ 0 for a player
    """
    MILITARY_CONVERT_RANGE = 280
    """
    - Purpose: Adds to the conversion range of military units
    """
    MILITARY_CONVERT_CHANCE = 281
    """
    - Purpose: Determines the conversion probability per monk second
    """
    MILITARY_CONVERT_RECHARGE = 282
    """
    - Purpose: Determines the faith recharge rate after successful conversions
    """
    SPAWN_INSIDE = 283
    """
    - Purpose: Unknown
    """
    CAVALRY_KILL_REWARD = 284
    """
    - Purpose: This resource effectively sets the gold generation rate per second by cavalry fighting other military units

    - Default Values:

        - 0: All Civs

    - Note: Technically, this resource is used as a multiplier for the resource generated by task 154 currently on cavalry units. Task 154 can change which resource does this, and it is also what really controls which resource is generated (Resource Out) and the rate of generation (Work Value 1) which is just set to 1 for cavalry.
    """
    TRIGGER_SHARED_VISIBILITY = 285
    """
    - Purpose: Unknown
    """
    TRIGGER_SHARED_EXPLORATION = 286
    """
    - Purpose: Unknown
    """
    UNUSED_RESOURCE_287 = 287
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_288 = 288
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_289 = 289
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_290 = 290
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_291 = 291
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_292 = 292
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_293 = 293
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_294 = 294
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_295 = 295
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_296 = 296
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_297 = 297
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_298 = 298
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_299 = 299
    """
    - Purpose: Unused
    """
    KILLED_GAIA = 300
    """
    - Purpose: Number of gaia units killed
    """
    KILLED_P1 = 301
    """
    - Purpose: Number of player 1 units killed

    - Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
    """
    KILLED_P2 = 302
    """
    - Purpose: Number of player 2 units killed

    - Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
    """
    KILLED_P3 = 303
    """
    - Purpose: Number of player 3 units killed

    - Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
    """
    KILLED_P4 = 304
    """
    - Purpose: Number of player 4 units killed

    - Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
    """
    KILLED_P5 = 305
    """
    - Purpose: Number of player 5 units killed

    - Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
    """
    KILLED_P6 = 306
    """
    - Purpose: Number of player 6 units killed

    - Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
    """
    KILLED_P7 = 307
    """
    - Purpose: Number of player 7 units killed

    - Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
    """
    KILLED_P8 = 308
    """
    - Purpose: Number of player 8 units killed

    - Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
    """
    UNUSED_RESOURCE_309 = 309
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_310 = 310
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_311 = 311
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_312 = 312
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_313 = 313
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_314 = 314
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_315 = 315
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_316 = 316
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_317 = 317
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_318 = 318
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_319 = 319
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_320 = 320
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_321 = 321
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_322 = 322
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_323 = 323
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_324 = 324
    """
    - Purpose: Unused
    """
    KILLS_BY_GAIA = 325
    """
    - Purpose: Number of own units killed by Gaia
    """
    KILLS_BY_P1 = 326
    """
    - Purpose: Number of own units killed by player 1

    - Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
    """
    KILLS_BY_P2 = 327
    """
    - Purpose: Number of own units killed by player 2

    - Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
    """
    KILLS_BY_P3 = 328
    """
    - Purpose: Number of own units killed by player 3

    - Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
    """
    KILLS_BY_P4 = 329
    """
    - Purpose: Number of own units killed by player 4

    - Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
    """
    KILLS_BY_P5 = 330
    """
    - Purpose: Number of own units killed by player 5

    - Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
    """
    KILLS_BY_P6 = 331
    """
    - Purpose: Number of own units killed by player 6

    - Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
    """
    KILLS_BY_P7 = 332
    """
    - Purpose: Number of own units killed by player 7

    - Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
    """
    KILLS_BY_P8 = 333
    """
    - Purpose: Number of own units killed by player 8

    - Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
    """
    UNUSED_RESOURCE_334 = 334
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_335 = 335
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_336 = 336
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_337 = 337
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_338 = 338
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_339 = 339
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_340 = 340
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_341 = 341
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_342 = 342
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_343 = 343
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_344 = 344
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_345 = 345
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_346 = 346
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_347 = 347
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_348 = 348
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_349 = 349
    """
    - Purpose: Unused
    """
    GAIA_RAZINGS = 350
    """
    - Purpose: Number of buildings destroyed of Gaia
    """
    P1_RAZINGS = 351
    """
    - Purpose: Number of buildings destroyed of player 1

    - Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
    """
    P2_RAZINGS = 352
    """
    - Purpose: Number of buildings destroyed of player 2

    - Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
    """
    P3_RAZINGS = 353
    """
    - Purpose: Number of buildings destroyed of player 3

    - Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
    """
    P4_RAZINGS = 354
    """
    - Purpose: Number of buildings destroyed of player 4

    - Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
    """
    P5_RAZINGS = 355
    """
    - Purpose: Number of buildings destroyed of player 5

    - Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
    """
    P6_RAZINGS = 356
    """
    - Purpose: Number of buildings destroyed of player 6

    - Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
    """
    P7_RAZINGS = 357
    """
    - Purpose: Number of buildings destroyed of player 7

    - Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
    """
    P8_RAZINGS = 358
    """
    - Purpose: Number of buildings destroyed of player 8

    - Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
    """
    UNUSED_RESOURCE_359 = 359
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_360 = 360
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_361 = 361
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_362 = 362
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_363 = 363
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_364 = 364
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_365 = 365
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_366 = 366
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_367 = 367
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_368 = 368
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_369 = 369
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_370 = 370
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_371 = 371
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_372 = 372
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_373 = 373
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_374 = 374
    """
    - Purpose: Unused
    """
    RAZINGS_BY_GAIA = 375
    """
    - Purpose: Number of own buildings destroyed by Gaia
    """
    RAZINGS_BY_P1 = 376
    """
    - Purpose: Number of own buildings destroyed by player 1

    - Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
    """
    RAZINGS_BY_P2 = 377
    """
    - Purpose: Number of own buildings destroyed by player 2

    - Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
    """
    RAZINGS_BY_P3 = 378
    """
    - Purpose: Number of own buildings destroyed by player 3

    - Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
    """
    RAZINGS_BY_P4 = 379
    """
    - Purpose: Number of own buildings destroyed by player 4

    - Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
    """
    RAZINGS_BY_P5 = 380
    """
    - Purpose: Number of own buildings destroyed by player 5

    - Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
    """
    RAZINGS_BY_P6 = 381
    """
    - Purpose: Number of own buildings destroyed by player 6

    - Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
    """
    RAZINGS_BY_P7 = 382
    """
    - Purpose: Number of own buildings destroyed by player 7

    - Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
    """
    RAZINGS_BY_P8 = 383
    """
    - Purpose: Number of own buildings destroyed by player 8

    - Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
    """
    UNUSED_RESOURCE_384 = 384
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_385 = 385
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_386 = 386
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_387 = 387
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_388 = 388
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_389 = 389
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_390 = 390
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_391 = 391
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_392 = 392
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_393 = 393
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_394 = 394
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_395 = 395
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_396 = 396
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_397 = 397
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_398 = 398
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_399 = 399
    """
    - Purpose: Unused
    """
    GAIA_KILL_VALUE = 400
    """
    - Purpose: Total cost of all units killed of Gaia
    """
    P1_KILL_VALUE = 401
    """
    - Purpose: Total cost of all units killed of player 1

    - Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
    """
    P2_KILL_VALUE = 402
    """
    - Purpose: Total cost of all units killed of player 2

    - Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
    """
    P3_KILL_VALUE = 403
    """
    - Purpose: Total cost of all units killed of player 3

    - Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
    """
    P4_KILL_VALUE = 404
    """
    - Purpose: Total cost of all units killed of player 4

    - Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
    """
    P5_KILL_VALUE = 405
    """
    - Purpose: Total cost of all units killed of player 5

    - Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
    """
    P6_KILL_VALUE = 406
    """
    - Purpose: Total cost of all units killed of player 6

    - Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
    """
    P7_KILL_VALUE = 407
    """
    - Purpose: Total cost of all units killed of player 7

    - Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
    """
    P8_KILL_VALUE = 408
    """
    - Purpose: Total cost of all units killed of player 8

    - Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
    """
    UNUSED_RESOURCE_409 = 409
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_410 = 410
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_411 = 411
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_412 = 412
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_413 = 413
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_414 = 414
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_415 = 415
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_416 = 416
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_417 = 417
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_418 = 418
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_419 = 419
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_420 = 420
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_421 = 421
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_422 = 422
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_423 = 423
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_424 = 424
    """
    - Purpose: Unused
    """
    GAIA_RAZING_VALUE = 425
    """
    - Purpose: Total cost of all buildings destroyed of Gaia
    """
    P1_RAZING_VALUE = 426
    """
    - Purpose: Total cost of all buildings destroyed of player 1

    - Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
    """
    P2_RAZING_VALUE = 427
    """
    - Purpose: Total cost of all buildings destroyed of player 2

    - Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
    """
    P3_RAZING_VALUE = 428
    """
    - Purpose: Total cost of all buildings destroyed of player 3

    - Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
    """
    P4_RAZING_VALUE = 429
    """
    - Purpose: Total cost of all buildings destroyed of player 4

    - Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
    """
    P5_RAZING_VALUE = 430
    """
    - Purpose: Total cost of all buildings destroyed of player 5

    - Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
    """
    P6_RAZING_VALUE = 431
    """
    - Purpose: Total cost of all buildings destroyed of player 6

    - Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
    """
    P7_RAZING_VALUE = 432
    """
    - Purpose: Total cost of all buildings destroyed of player 7

    - Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
    """
    P8_RAZING_VALUE = 433
    """
    - Purpose: Total cost of all buildings destroyed of player 8

    - Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
    """
    UNUSED_RESOURCE_434 = 434
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_435 = 435
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_436 = 436
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_437 = 437
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_438 = 438
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_439 = 439
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_440 = 440
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_441 = 441
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_442 = 442
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_443 = 443
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_444 = 444
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_445 = 445
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_446 = 446
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_447 = 447
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_448 = 448
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_449 = 449
    """
    - Purpose: Unused
    """
    GAIA_TRIBUTE = 450
    """
    - Purpose: Amount of resources tributed to Gaia
    """
    P1_TRIBUTE = 451
    """
    - Purpose: Amount of resources tributed to player 1

    - Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
    """
    P2_TRIBUTE = 452
    """
    - Purpose: Amount of resources tributed to player 2

    - Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
    """
    P3_TRIBUTE = 453
    """
    - Purpose: Amount of resources tributed to player 3

    - Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
    """
    P4_TRIBUTE = 454
    """
    - Purpose: Amount of resources tributed to player 4

    - Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
    """
    P5_TRIBUTE = 455
    """
    - Purpose: Amount of resources tributed to player 5

    - Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
    """
    P6_TRIBUTE = 456
    """
    - Purpose: Amount of resources tributed to player 6

    - Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
    """
    P7_TRIBUTE = 457
    """
    - Purpose: Amount of resources tributed to player 7

    - Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
    """
    P8_TRIBUTE = 458
    """
    - Purpose: Amount of resources tributed to player 8

    - Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
    """
    UNUSED_RESOURCE_459 = 459
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_460 = 460
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_461 = 461
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_462 = 462
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_463 = 463
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_464 = 464
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_465 = 465
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_466 = 466
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_467 = 467
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_468 = 468
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_469 = 469
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_470 = 470
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_471 = 471
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_472 = 472
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_473 = 473
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_474 = 474
    """
    - Purpose: Unused
    """
    TRIBUTE_FROM_GAIA = 475
    """
    - Purpose: Tribute received from Gaia
    """
    TRIBUTE_FROM_P1 = 476
    """
    - Purpose: Tribute received from player 1

    - Note: This refers to lobby/slot/world player 1, not editor/scenario player 1
    """
    TRIBUTE_FROM_P2 = 477
    """
    - Purpose: Tribute received from player 2

    - Note: This refers to lobby/slot/world player 2, not editor/scenario player 2
    """
    TRIBUTE_FROM_P3 = 478
    """
    - Purpose: Tribute received from player 3

    - Note: This refers to lobby/slot/world player 3, not editor/scenario player 3
    """
    TRIBUTE_FROM_P4 = 479
    """
    - Purpose: Tribute received from player 4

    - Note: This refers to lobby/slot/world player 4, not editor/scenario player 4
    """
    TRIBUTE_FROM_P5 = 480
    """
    - Purpose: Tribute received from player 5

    - Note: This refers to lobby/slot/world player 5, not editor/scenario player 5
    """
    TRIBUTE_FROM_P6 = 481
    """
    - Purpose: Tribute received from player 6

    - Note: This refers to lobby/slot/world player 6, not editor/scenario player 6
    """
    TRIBUTE_FROM_P7 = 482
    """
    - Purpose: Tribute received from player 7

    - Note: This refers to lobby/slot/world player 7, not editor/scenario player 7
    """
    TRIBUTE_FROM_P8 = 483
    """
    - Purpose: Tribute received from player 8

    - Note: This refers to lobby/slot/world player 8, not editor/scenario player 8
    """
    UNUSED_RESOURCE_484 = 484
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_485 = 485
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_486 = 486
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_487 = 487
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_488 = 488
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_489 = 489
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_490 = 490
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_491 = 491
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_492 = 492
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_493 = 493
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_494 = 494
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_495 = 495
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_496 = 496
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_497 = 497
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_498 = 498
    """
    - Purpose: Unused
    """
    UNUSED_RESOURCE_499 = 499
    """
    - Purpose: Unused
    """

Attributes

editor_name property

The exact name of this resource in the editor. To be used in <...> notation in trigger displays

FOOD_STORAGE = 0 class-attribute instance-attribute

Value: 0
  • Purpose: Current food amount

WOOD_STORAGE = 1 class-attribute instance-attribute

Value: 1
  • Purpose: Current wood amount

STONE_STORAGE = 2 class-attribute instance-attribute

Value: 2
  • Purpose: Current stone amount

GOLD_STORAGE = 3 class-attribute instance-attribute

Value: 3
  • Purpose: Current gold amount

POPULATION_HEADROOM = 4 class-attribute instance-attribute

Value: 4
  • Purpose: Amount of free population space. Note that this is NOT the population cap

CONVERSION_RANGE = 5 class-attribute instance-attribute

Value: 5
  • Purpose: Unknown... What does this resource do?

CURRENT_AGE = 6 class-attribute instance-attribute

Value: 6
  • Purpose: Controls the age name and icon at the top of the screen

  • Default Values:

    • 0: Dark Age
    • 1: Feudal Age
    • 2: Castle Age
    • 3: Imperial Age
  • Note: Setting this to an amount higher than 3 cycles the icon but keeps the age at imperial

RELICS_CAPTURED = 7 class-attribute instance-attribute

Value: 7
  • Purpose: Number of relics held

UNUSED_RESOURCE_008 = 8 class-attribute instance-attribute

Value: 8
  • Purpose: Unused

TRADE_GOODS = 9 class-attribute instance-attribute

Value: 9
  • Purpose: Unused

UNUSED_RESOURCE_010 = 10 class-attribute instance-attribute

Value: 10
  • Purpose: Unused

CURRENT_POPULATION = 11 class-attribute instance-attribute

Value: 11
  • Purpose: The current population

CORPSE_DECAY_TIME = 12 class-attribute instance-attribute

Value: 12
  • Purpose: Unknown... What does this resource do?

REMARKABLE_DISCOVERY = 13 class-attribute instance-attribute

Value: 13
  • Purpose: Unknown... What does this resource do?

MONUMENTS_CAPTURED = 14 class-attribute instance-attribute

Value: 14
  • Purpose: Number of monuments owned

MEAT_STORAGE = 15 class-attribute instance-attribute

Value: 15
  • Purpose: Unknown... What does this resource do?

BERRY_STORAGE = 16 class-attribute instance-attribute

Value: 16
  • Purpose: Unknown... What does this resource do?

FISH_STORAGE = 17 class-attribute instance-attribute

Value: 17
  • Purpose: Unknown... What does this resource do?

UNUSED_RESOURCE_018 = 18 class-attribute instance-attribute

Value: 18
  • Purpose: Unused

TOTAL_UNITS_OWNED = 19 class-attribute instance-attribute

Value: 19
  • Purpose: Total units owned, excluding buildings

UNITS_KILLED = 20 class-attribute instance-attribute

Value: 20
  • Purpose: Total units killed, excluding buildings

TECHNOLOGY_COUNT = 21 class-attribute instance-attribute

Value: 21
  • Purpose: Number of technologies researched till now

PERCENT_MAP_EXPLORED = 22 class-attribute instance-attribute

Value: 22
  • Purpose: Percentage of the map explored

CASTLE_AGE_TECH_ID = 23 class-attribute instance-attribute

Value: 23
  • Purpose: Always 102

  • Note: Nothing happens when you change this, probably for mods only

IMPERIAL_AGE_TECH_ID = 24 class-attribute instance-attribute

Value: 24
  • Purpose: Always 103

  • Note: Nothing happens when you change this, probably for mods only

FEUDAL_AGE_TECH_ID = 25 class-attribute instance-attribute

Value: 25
  • Purpose: Always 101

  • Note: Nothing happens when you change this, probably for mods only

ATTACK_WARNING_SOUND_ID = 26 class-attribute instance-attribute

Value: 26
  • Purpose: Always 0

  • Note: Nothing happens when you change this, probably for mods only

ENABLE_MONK_CONVERSION = 27 class-attribute instance-attribute

Value: 27
  • Purpose: Boolean: allow enemy monk conversions

  • Default Values:

    • 0: No (default)
    • ≥1: Yes, after Atonement

ENABLE_BUILDING_CONVERSION = 28 class-attribute instance-attribute

Value: 28
  • Purpose: Boolean: allow enemy building conversions

  • Default Values:

    • 0: No (default)
    • 1: Yes, after Redemption
    • ≥2: Monks can convert buildings from range

UNUSED_RESOURCE_029 = 29 class-attribute instance-attribute

Value: 29
  • Purpose: Unused

UNUSED_RESOURCE_030 = 30 class-attribute instance-attribute

Value: 30
  • Purpose: Unused

UNUSED_RESOURCE_031 = 31 class-attribute instance-attribute

Value: 31
  • Purpose: Unused

BONUS_POPULATION_CAP = 32 class-attribute instance-attribute

Value: 32
  • Purpose: Additional pop space to grant on top of maximum pop cap

  • Note: 10 for goths

FOOD_MAINTENANCE = 33 class-attribute instance-attribute

Value: 33
  • Purpose: Unknown... What does this resource do?

FAITH = 34 class-attribute instance-attribute

Value: 34
  • Purpose: Unknown... What does this resource do?

FAITH_RECHARGING_RATE = 35 class-attribute instance-attribute

Value: 35
  • Purpose: Monk faith recovery rate

  • Default Values:

    • 1: The unit of measurement for this rate is unknown

FARM_FOOD_AMOUNT = 36 class-attribute instance-attribute

Value: 36
  • Purpose: Maximum farm food amount

  • Default Values:

    • 175: Default
    • 220: Chinese
  • Note: This is what horse collar etc. technologies modify

CIVILIAN_POPULATION = 37 class-attribute instance-attribute

Value: 37
  • Purpose: Current civilian population

UNUSED_RESOURCE_038 = 38 class-attribute instance-attribute

Value: 38
  • Purpose: Unused

ALL_TECHS_ACHIEVED = 39 class-attribute instance-attribute

Value: 39
  • Purpose: Boolean: If all available technologies have been researched

  • Default Values:

    • 0: No
    • 1: Yes

MILITARY_POPULATION = 40 class-attribute instance-attribute

Value: 40
  • Purpose: Current military popupation

CONVERSIONS = 41 class-attribute instance-attribute

Value: 41
  • Purpose: Number of units converted

STANDING_WONDERS = 42 class-attribute instance-attribute

Value: 42
  • Purpose: Number of standing wonders

RAZINGS = 43 class-attribute instance-attribute

Value: 43
  • Purpose: Number of buildings razed

KILL_RATIO = 44 class-attribute instance-attribute

Value: 44
  • Purpose: This is the number of units lost subtracted from the number of units killed in total

SURVIVAL_TO_FINISH = 45 class-attribute instance-attribute

Value: 45
  • Purpose: Boolean: This is set to 0 under the same conditions which are required to defeat a player

  • Default Values:

    • 0: No
    • 1: Yes

TRIBUTE_INEFFICIENCY = 46 class-attribute instance-attribute

Value: 46
  • Purpose: This is the fraction of tributes sent that are collected as tax

  • Default Values:

    • 0.3: Default
    • 0.2: After Coinage
    • 0: After Banking

GOLD_MINING_PRODUCTIVITY = 47 class-attribute instance-attribute

Value: 47
  • Purpose: Multiplier for gold mined by gold miners

  • Default Values:

    • 1: Default
    • 1.15: Mayans
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%

TOWN_CENTER_UNAVAILABLE = 48 class-attribute instance-attribute

Value: 48
  • Purpose: Boolean: allow building extra tcs

  • Default Values:

    • 0: No (Sudden Death)
    • 1: Yes (Normal)

GOLD_COUNTER = 49 class-attribute instance-attribute

Value: 49
  • Purpose: Total gold collected

REVEAL_ALLY = 50 class-attribute instance-attribute

Value: 50
  • Purpose: Boolean: show ally los for the source player

  • Default Values:

    • 0: No (default)
    • 1: Yes, after Cartography or with a Portuguese ally
  • Note: Once set to 1, setting it back to 0 won't take away the LoS of allies

UNUSED_RESOURCE_051 = 51 class-attribute instance-attribute

Value: 51
  • Purpose: Unused

MONASTERIES = 52 class-attribute instance-attribute

Value: 52
  • Purpose: Number of monasteries

TRIBUTE_SENT = 53 class-attribute instance-attribute

Value: 53
  • Purpose: Total of all resources tributed to others. This does not count taxes paid on tributing

ALL_MONUMENTS_CAPTURED = 54 class-attribute instance-attribute

Value: 54
  • Purpose: Boolean: all monuments on the map captured

  • Default Values:

    • 0: No
    • 1: Yes

ALL_RELICS_CAPTURED = 55 class-attribute instance-attribute

Value: 55
  • Purpose: Boolean: all relics on the map captured

  • Default Values:

    • 0: No
    • 1: Yes

ORE_STORAGE = 56 class-attribute instance-attribute

Value: 56
  • Purpose: Unused

KIDNAP_STORAGE = 57 class-attribute instance-attribute

Value: 57
  • Purpose: Number of units kidnapped

  • Note: This is probably only used by mods, this usage may be incorrect

DARK_AGE_TECH_ID = 58 class-attribute instance-attribute

Value: 58
  • Purpose: Always 104

  • Note: Nothing happens when you change this

UNUSED_RESOURCE_059 = 59 class-attribute instance-attribute

Value: 59
  • Purpose: Unused

UNUSED_RESOURCE_060 = 60 class-attribute instance-attribute

Value: 60
  • Purpose: Unused

UNUSED_RESOURCE_061 = 61 class-attribute instance-attribute

Value: 61
  • Purpose: Unused

BUILDING_HOUSING_RATE = 62 class-attribute instance-attribute

Value: 62
  • Purpose: Unknown... What does this resource do?

TAX_GATHER_RATE = 63 class-attribute instance-attribute

Value: 63
  • Purpose: Unknown... What does this resource do?

GATHER_ACCUMULATOR = 64 class-attribute instance-attribute

Value: 64
  • Purpose: Unknown... What does this resource do?

SALVAGE_DECAY_RATE = 65 class-attribute instance-attribute

Value: 65
  • Purpose: Unknown... What does this resource do?

UNUSED_RESOURCE_066 = 66 class-attribute instance-attribute

Value: 66
  • Purpose: Unused

CAN_CONVERT = 67 class-attribute instance-attribute

Value: 67
  • Purpose: Boolean: monks can convert enemy units

  • Default Values:

    • 0: No
    • 1: Yes (default)

HIT_POINTS_KILLED = 68 class-attribute instance-attribute

Value: 68
  • Purpose: Cumulative hp of all units killed

UNUSED_RESOURCE_69 = 69 class-attribute instance-attribute

Value: 69
  • Purpose: Unused

UNUSED_RESOURCE_70 = 70 class-attribute instance-attribute

Value: 70
  • Purpose: Unused

UNUSED_RESOURCE_71 = 71 class-attribute instance-attribute

Value: 71
  • Purpose: Unused

UNUSED_RESOURCE_72 = 72 class-attribute instance-attribute

Value: 72
  • Purpose: Unused

UNUSED_RESOURCE_73 = 73 class-attribute instance-attribute

Value: 73
  • Purpose: Unused

UNUSED_RESOURCE_74 = 74 class-attribute instance-attribute

Value: 74
  • Purpose: Unused

UNUSED_RESOURCE_75 = 75 class-attribute instance-attribute

Value: 75
  • Purpose: Unused

UNUSED_RESOURCE_76 = 76 class-attribute instance-attribute

Value: 76
  • Purpose: Unused

CONVERSION_RESISTANCE = 77 class-attribute instance-attribute

Value: 77
  • Purpose: Coefficient of conversion resistance

  • Default Values:

    • 0: Default
  • Note: Probability of conversion every monk second is divided by this value for ALL source player units.

TRADE_VIG_RATE = 78 class-attribute instance-attribute

Value: 78
  • Purpose: Market exchange rate fraction for the source player

  • Default Values:

    • 0.3: Default
    • 0.15: after Guilds
    • 0.05: Saracens

STONE_MINING_PRODUCTIVITY = 79 class-attribute instance-attribute

Value: 79
  • Purpose: Multiplier for stone mined by stone miners

  • Default Values:

    • 1: Default
    • 1.15: Mayans
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%

QUEUED_UNITS = 80 class-attribute instance-attribute

Value: 80
  • Purpose: Amount of units in queue

  • Note: Note that only the units waiting to be trained are considered in the queue so if an archery range has 3 archers being made, there is 1 archer that is being trained and 2 archers that are in queue

TRAINING_COUNT = 81 class-attribute instance-attribute

Value: 81
  • Purpose: Amount of units being trained

  • Note: Note that only the FIRST unit in each building is considered as being trained so if a town centre has 4 villagers being made, there is 1 archer that is being trained and 3 villagers that are in queue

START_WITH_UNIT_444_PTWC = 82 class-attribute instance-attribute

Value: 82
  • Purpose: Boolean: started with PTWC

  • Note: Setting this to 1 in an RMS allows for starting with PTWC. Manually changing this in the editor does nothing

BOARDING_RECHARGE_RATE = 83 class-attribute instance-attribute

Value: 83
  • Purpose: ABGAL faith recharge rate amount

  • Note: This is similar to monk's faith except for a special ship unit 536 called the ABGAL in the editor that can convert ships form 1 range away

STARTING_VILLAGERS = 84 class-attribute instance-attribute

Value: 84
  • Purpose: Number of starting villagers

  • Default Values:

    • 3: Default
    • 4: Mayans
    • 6: Chinese
  • Note: Only works for RMS, changing this manually in the editor does nothing

RESEARCH_COST_MODIFIER = 85 class-attribute instance-attribute

Value: 85
  • Purpose: Multiply technology costs by this value

  • Default Values:

    • 1: Default
    • 0.9: Chinese in feudal age
    • 0.85: Chinese in castle age
    • 0.80: Chinese in imperial age

RESEARCH_TIME_MODIFIER = 86 class-attribute instance-attribute

Value: 86
  • Purpose: Multiply technology research times by this value

CONVERT_BOATS = 87 class-attribute instance-attribute

Value: 87
  • Purpose: Boolean: allow monks to convert boats

  • Default Values:

    • 0: No
    • 1: Yes (default)

FISH_TRAP_FOOD_AMOUNT = 88 class-attribute instance-attribute

Value: 88
  • Purpose: Maximum fishtrap food amount

  • Default Values:

    • 710: Default
    • 2130: Malay

HEAL_RATE_MODIFIER = 89 class-attribute instance-attribute

Value: 89
  • Purpose: Monk healing rate modifier

  • Default Values:

    • 0: The unit of measuremeant for this is unknown

HEALING_RANGE = 90 class-attribute instance-attribute

Value: 90
  • Purpose: Monk heal range

  • Default Values:

    • 4: Tiles

STARTING_FOOD = 91 class-attribute instance-attribute

Value: 91
  • Purpose: Starting food amount

  • Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting food amount

STARTING_WOOD = 92 class-attribute instance-attribute

Value: 92
  • Purpose: Starting wood amount

  • Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting wood amount

STARTING_STONE = 93 class-attribute instance-attribute

Value: 93
  • Purpose: Starting stone amount

  • Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting stone amount

STARTING_GOLD = 94 class-attribute instance-attribute

Value: 94
  • Purpose: Starting gold amount

  • Note: Only works for RMS, changing this manually in the editor does nothing but its a way to check starting gold amount

ENABLE_PTWC_KIDNAP_LOOT = 95 class-attribute instance-attribute

Value: 95
  • Purpose: Enable town centre packing for the source player

  • Default Values:

    • 0: Default
    • 1: Allows the TC to be packed and moved
    • ≥2: No noticeable effect
  • Note: Enabling kidnap/loot requires modding the units to have the kidnap/pillage action

NO_DROPSITE_FARMERS = 96 class-attribute instance-attribute

Value: 96
  • Purpose: Enable Khmer farmer bonus

  • Default Values:

    • 0: Default
    • 1: Khmer. Farmers no longer need dropoff and steadily gain resources while farming

DOMINANT_SHEEP_CONTROL = 97 class-attribute instance-attribute

Value: 97
  • Purpose: Boolean: force sheep conversion

  • Default Values:

    • 0: Default
    • ≥1: Celts
  • Note: If this is set to a non zero value, other players' sheep convert to you even if they have a unit in their LOS, unless this is also a non zero value for them. Celt sheep bonus

BUILDING_COST_SUM = 98 class-attribute instance-attribute

Value: 98
  • Purpose: Total cost of all units and buildings owned

TECH_COST_SUM = 99 class-attribute instance-attribute

Value: 99
  • Purpose: Total cost of all researches researched

RELIC_INCOME_SUM = 100 class-attribute instance-attribute

Value: 100
  • Purpose: Total relic gold generated

TRADE_INCOME_SUM = 101 class-attribute instance-attribute

Value: 101
  • Purpose: Total trade gold generated

UNUSED_RESOURCE_102 = 102 class-attribute instance-attribute

Value: 102
  • Purpose: Unused

UNUSED_RESOURCE_103 = 103 class-attribute instance-attribute

Value: 103
  • Purpose: Unused

UNUSED_RESOURCE_104 = 104 class-attribute instance-attribute

Value: 104
  • Purpose: Unused

UNUSED_RESOURCE_105 = 105 class-attribute instance-attribute

Value: 105
  • Purpose: Unused

UNUSED_RESOURCE_106 = 106 class-attribute instance-attribute

Value: 106
  • Purpose: Unused

UNUSED_RESOURCE_107 = 107 class-attribute instance-attribute

Value: 107
  • Purpose: Unused

UNUSED_RESOURCE_108 = 108 class-attribute instance-attribute

Value: 108
  • Purpose: Unused

UNUSED_RESOURCE_109 = 109 class-attribute instance-attribute

Value: 109
  • Purpose: Unused

UNUSED_RESOURCE_110 = 110 class-attribute instance-attribute

Value: 110
  • Purpose: Unused

UNUSED_RESOURCE_111 = 111 class-attribute instance-attribute

Value: 111
  • Purpose: Unused

UNUSED_RESOURCE_112 = 112 class-attribute instance-attribute

Value: 112
  • Purpose: Unused

UNUSED_RESOURCE_113 = 113 class-attribute instance-attribute

Value: 113
  • Purpose: Unused

UNUSED_RESOURCE_114 = 114 class-attribute instance-attribute

Value: 114
  • Purpose: Unused

UNUSED_RESOURCE_115 = 115 class-attribute instance-attribute

Value: 115
  • Purpose: Unused

UNUSED_RESOURCE_116 = 116 class-attribute instance-attribute

Value: 116
  • Purpose: Unused

UNUSED_RESOURCE_117 = 117 class-attribute instance-attribute

Value: 117
  • Purpose: Unused

UNUSED_RESOURCE_118 = 118 class-attribute instance-attribute

Value: 118
  • Purpose: Unused

UNUSED_RESOURCE_119 = 119 class-attribute instance-attribute

Value: 119
  • Purpose: Unused

UNUSED_RESOURCE_120 = 120 class-attribute instance-attribute

Value: 120
  • Purpose: Unused

UNUSED_RESOURCE_121 = 121 class-attribute instance-attribute

Value: 121
  • Purpose: Unused

UNUSED_RESOURCE_122 = 122 class-attribute instance-attribute

Value: 122
  • Purpose: Unused

UNUSED_RESOURCE_123 = 123 class-attribute instance-attribute

Value: 123
  • Purpose: Unused

UNUSED_RESOURCE_124 = 124 class-attribute instance-attribute

Value: 124
  • Purpose: Unused

UNUSED_RESOURCE_125 = 125 class-attribute instance-attribute

Value: 125
  • Purpose: Unused

UNUSED_RESOURCE_126 = 126 class-attribute instance-attribute

Value: 126
  • Purpose: Unused

UNUSED_RESOURCE_127 = 127 class-attribute instance-attribute

Value: 127
  • Purpose: Unused

UNUSED_RESOURCE_128 = 128 class-attribute instance-attribute

Value: 128
  • Purpose: Unused

UNUSED_RESOURCE_129 = 129 class-attribute instance-attribute

Value: 129
  • Purpose: Unused

UNUSED_RESOURCE_130 = 130 class-attribute instance-attribute

Value: 130
  • Purpose: Unused

UNUSED_RESOURCE_131 = 131 class-attribute instance-attribute

Value: 131
  • Purpose: Unused

UNUSED_RESOURCE_132 = 132 class-attribute instance-attribute

Value: 132
  • Purpose: Unused

UNUSED_RESOURCE_133 = 133 class-attribute instance-attribute

Value: 133
  • Purpose: Unused

STANDING_CASTLES = 134 class-attribute instance-attribute

Value: 134
  • Purpose: Number of standing castles

HIT_POINTS_RAZED = 135 class-attribute instance-attribute

Value: 135
  • Purpose: Total HP of all buildings destroyed

UNUSED_RESOURCE_136 = 136 class-attribute instance-attribute

Value: 136
  • Purpose: Unused

UNUSED_RESOURCE_137 = 137 class-attribute instance-attribute

Value: 137
  • Purpose: Unused

UNUSED_RESOURCE_138 = 138 class-attribute instance-attribute

Value: 138
  • Purpose: Unused

UNUSED_RESOURCE_139 = 139 class-attribute instance-attribute

Value: 139
  • Purpose: Unused

UNUSED_RESOURCE_140 = 140 class-attribute instance-attribute

Value: 140
  • Purpose: Unused

UNUSED_RESOURCE_141 = 141 class-attribute instance-attribute

Value: 141
  • Purpose: Unused

UNUSED_RESOURCE_142 = 142 class-attribute instance-attribute

Value: 142
  • Purpose: Unused

UNUSED_RESOURCE_143 = 143 class-attribute instance-attribute

Value: 143
  • Purpose: Unused

UNUSED_RESOURCE_144 = 144 class-attribute instance-attribute

Value: 144
  • Purpose: Unused

UNUSED_RESOURCE_145 = 145 class-attribute instance-attribute

Value: 145
  • Purpose: Unused

UNUSED_RESOURCE_146 = 146 class-attribute instance-attribute

Value: 146
  • Purpose: Unused

UNUSED_RESOURCE_147 = 147 class-attribute instance-attribute

Value: 147
  • Purpose: Unused

UNUSED_RESOURCE_148 = 148 class-attribute instance-attribute

Value: 148
  • Purpose: Unused

UNUSED_RESOURCE_149 = 149 class-attribute instance-attribute

Value: 149
  • Purpose: Unused

UNUSED_RESOURCE_150 = 150 class-attribute instance-attribute

Value: 150
  • Purpose: Unused

UNUSED_RESOURCE_151 = 151 class-attribute instance-attribute

Value: 151
  • Purpose: Unused

VALUE_KILLED_BY_OTHERS = 152 class-attribute instance-attribute

Value: 152
  • Purpose: Total cost of all own units lost

VALUE_RAZED_BY_OTHERS = 153 class-attribute instance-attribute

Value: 153
  • Purpose: Total cost of all own buildings lost

KILLED_BY_OTHERS = 154 class-attribute instance-attribute

Value: 154
  • Purpose: Number of own units killed by other players

RAZED_BY_OTHERS = 155 class-attribute instance-attribute

Value: 155
  • Purpose: Number of own buildings destroyed by other players

UNUSED_RESOURCE_156 = 156 class-attribute instance-attribute

Value: 156
  • Purpose: Unused

UNUSED_RESOURCE_157 = 157 class-attribute instance-attribute

Value: 157
  • Purpose: Unused

UNUSED_RESOURCE_158 = 158 class-attribute instance-attribute

Value: 158
  • Purpose: Unused

UNUSED_RESOURCE_159 = 159 class-attribute instance-attribute

Value: 159
  • Purpose: Unused

UNUSED_RESOURCE_160 = 160 class-attribute instance-attribute

Value: 160
  • Purpose: Unused

UNUSED_RESOURCE_161 = 161 class-attribute instance-attribute

Value: 161
  • Purpose: Unused

UNUSED_RESOURCE_162 = 162 class-attribute instance-attribute

Value: 162
  • Purpose: Unused

UNUSED_RESOURCE_163 = 163 class-attribute instance-attribute

Value: 163
  • Purpose: Unused

VALUE_CURRENT_UNITS = 164 class-attribute instance-attribute

Value: 164
  • Purpose: Total cost of all own alive units

VALUE_CURRENT_BUILDINGS = 165 class-attribute instance-attribute

Value: 165
  • Purpose: Total cost of all own standing buildings

FOOD_TOTAL = 166 class-attribute instance-attribute

Value: 166
  • Purpose: Total food collected

WOOD_TOTAL = 167 class-attribute instance-attribute

Value: 167
  • Purpose: Total wood collected

STONE_TOTAL = 168 class-attribute instance-attribute

Value: 168
  • Purpose: Total stone collected

GOLD_TOTAL = 169 class-attribute instance-attribute

Value: 169
  • Purpose: Total gold collected

TOTAL_VALUE_OF_KILLS = 170 class-attribute instance-attribute

Value: 170
  • Purpose: Total cost of all units killed

TOTAL_TRIBUTE_RECEIVED = 171 class-attribute instance-attribute

Value: 171
  • Purpose: Total of all resources received in tribute

TOTAL_VALUE_OF_RAZINGS = 172 class-attribute instance-attribute

Value: 172
  • Purpose: Total cost of all buildings destroyed

TOTAL_CASTLES_BUILT = 173 class-attribute instance-attribute

Value: 173
  • Purpose: Number of total castles built

TOTAL_WONDERS_BUILT = 174 class-attribute instance-attribute

Value: 174
  • Purpose: Number of total wonders built

TRIBUTE_SCORE = 175 class-attribute instance-attribute

Value: 175
  • Purpose: Total amount of resources sent in tribute including taxes. 10% of this is counted towards the economy score

CONVERT_MIN_ADJUSTMENT = 176 class-attribute instance-attribute

Value: 176
  • Purpose: Additional monk seconds needed before a conversion is even possible

  • Note: A great explanation of how this works here by T-West

CONVERT_MAX_ADJUSTMENT = 177 class-attribute instance-attribute

Value: 177
  • Purpose: Additional monk seconds needed before a conversion is forced

  • Note: A great explanation of how this works here by T-West

CONVERT_RESIST_MIN_ADJUSTMENT = 178 class-attribute instance-attribute

Value: 178
  • Purpose: Additional monk seconds needed before conversion by enemy monks is even possible

  • Note: A great explanation of how this works here by T-West

CONVERT_RESIST_MAX_ADJUSTMENT = 179 class-attribute instance-attribute

Value: 179
  • Purpose: Additional monk seconds needed before conversion by enemy monks is forced

  • Note: A great explanation of how this works here by T-West.

CONVERT_BUILDING_MIN = 180 class-attribute instance-attribute

Value: 180
  • Purpose: Minimum time required to convert a building

  • Note: A great explanation of how this works here by T-West

CONVERT_BUILDING_MAX = 181 class-attribute instance-attribute

Value: 181
  • Purpose: Maximum time required to convert a building

  • Note: A great explanation for how this works here by T-West

CONVERT_BUILDING_CHANCE = 182 class-attribute instance-attribute

Value: 182
  • Purpose: Percent chance for monks to convert buildings

  • Note: A great explanation for how this works here by T-West

REVEAL_ENEMY = 183 class-attribute instance-attribute

Value: 183
  • Purpose: Boolean: show enemy los for the source player

  • Default Values:

    • 0: No (default)
    • 1: Yes, after Spies
  • Note: Once set to 1, setting it back to 0 won't take away LoS of enemies!

VALUE_WONDERS_CASTLES = 184 class-attribute instance-attribute

Value: 184
  • Purpose: Total cost of all wonders and castles constructed

FOOD_SCORE = 185 class-attribute instance-attribute

Value: 185
  • Purpose: Unknown... what does this resource do?

WOOD_SCORE = 186 class-attribute instance-attribute

Value: 186
  • Purpose: Unknown... what does this resource do?

STONE_SCORE = 187 class-attribute instance-attribute

Value: 187
  • Purpose: Unknown... what does this resource do?

GOLD_SCORE = 188 class-attribute instance-attribute

Value: 188
  • Purpose: Unknown... what does this resource do?

CHOPPING_PRODUCTIVITY = 189 class-attribute instance-attribute

Value: 189
  • Purpose: Multiplier for wood chopped by lumberjacks

  • Default Values:

    • 1: Default
    • 1.15: Mayans
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%

FOOD_GATHERING_PRODUCTIVITY = 190 class-attribute instance-attribute

Value: 190
  • Purpose: Multiplier for food gathered from all sources

  • Default Values:

    • 1: Default
    • 1.15: Mayans
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Mayans, This is compensated for by reducing villager work rate by 15%. The work rate for farmers is reduced by about 23.4%

RELIC_GOLD_PRODUCTION_RATE = 191 class-attribute instance-attribute

Value: 191
  • Purpose: Relic gold generation rate in gold per minute

  • Default Values:

    • 30: Default. 30 gold per minute (0.5 gold per second)
    • 15: After getting hit with Atheism

CONVERTED_UNITS_DIE = 192 class-attribute instance-attribute

Value: 192
  • Purpose: Boolean: converted units die instead of switching over to the enemy

  • Default Values:

    • 0: No (default)
    • 1: Yes, after Heresey

THEOCRACY = 193 class-attribute instance-attribute

Value: 193
  • Purpose: Boolean: only one monk needs to regen faith after group conversion for the source player

  • Default Values:

    • 0: No (default)
    • 1: Yes, after researching Theocracy

CRENELLATIONS = 194 class-attribute instance-attribute

Value: 194
  • Purpose: Boolean: Garrisoned infantry fire arrows

  • Default Values:

    • 0: No (default)
    • 1: Yes, after crenellations

CONSTRUCTION_RATE_MODIFIER = 195 class-attribute instance-attribute

Value: 195
  • Purpose: Builder work rate multiplier

  • Default Values:

    • 0: Default
    • 1.3: Spanish
  • Note: The actual work rate for builders is given by construction_rate_mod * builder.default_work_rate

HUN_WONDER_DISCOUNT = 196 class-attribute instance-attribute

Value: 196
  • Purpose: Additional time required for relic/wonder victories in one tenth of a year

  • Default Values:

    • 0: default
    • 1000: (100 years) for the Hun player, after researching atheism. The value of this resource of each player is added to determine the total extra time for relic/wonder victories, i.e. it adds up if multiple hun players get the tech
  • Note: Internally, relic and wonder victory countdowns are measured in one tenths of an year, the fractional part is just not shown ingame

SPIES_DISCOUNT = 197 class-attribute instance-attribute

Value: 197
  • Purpose: Boolean: Halves the cost of spies per villager, and caps it at 15k gold max instead of the usual 30k

  • Default Values:

    • 0: Default

UNUSED_RESOURCE_198 = 198 class-attribute instance-attribute

Value: 198
  • Purpose: Unused

UNUSED_RESOURCE_199 = 199 class-attribute instance-attribute

Value: 199
  • Purpose: Unused

UNUSED_RESOURCE_200 = 200 class-attribute instance-attribute

Value: 200
  • Purpose: Unused

UNUSED_RESOURCE_201 = 201 class-attribute instance-attribute

Value: 201
  • Purpose: Unused

UNUSED_RESOURCE_202 = 202 class-attribute instance-attribute

Value: 202
  • Purpose: Unused

UNUSED_RESOURCE_203 = 203 class-attribute instance-attribute

Value: 203
  • Purpose: Unused

UNUSED_RESOURCE_204 = 204 class-attribute instance-attribute

Value: 204
  • Purpose: Unused

FEITORIA_FOOD_PRODUCTIVITY = 205 class-attribute instance-attribute

Value: 205
  • Purpose: Feitoria food production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of food obtained from owning n number of Feitorias is given by n * feitoria_food_productivity * 1.6

FEITORIA_WOOD_PRODUCTIVITY = 206 class-attribute instance-attribute

Value: 206
  • Purpose: Feitoria wood production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of wood obtained from owning n number of Feitorias is given by n * feitoria_wood_productivity * 0.7

FEITORIA_STONE_PRODUCTIVITY = 207 class-attribute instance-attribute

Value: 207
  • Purpose: Feitoria stone production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of stone obtained from owning n number of Feitorias is given by n * feitoria_stone_productivity * 0.3

FEITORIA_GOLD_PRODUCTIVITY = 208 class-attribute instance-attribute

Value: 208
  • Purpose: Feitoria gold production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of gold obtained from owning n number of Feitorias is given by n * feitoria_gold_productivity * 1

REVEAL_ENEMY_TOWN_CENTERS = 209 class-attribute instance-attribute

Value: 209
  • Purpose: Boolean: reveal enemy town centre location for the source player

  • Default Values:

    • 0: Default
    • 5: Vietnamese
  • Note: The bonus works for all values ≥1, the choice of setting it to 5 for vietnamese seems arbitrary

RELICS_VISIBLE_ON_MAP = 210 class-attribute instance-attribute

Value: 210
  • Purpose: Boolean: reveal relics on map amount

  • Default Values:

    • -1: Default
    • 42: Burmese
  • Note: Burmese reveal relics on map bonus. Only works in RMS, manually changing this in the editor does not seem to have any effects

ELEVATION_HIGHER_BONUS = 211 class-attribute instance-attribute

Value: 211
  • Purpose: The fraction for additional bonus damage dealt from higher elevation

  • Default Values:

    • 0: Default
    • 0.25: Tatars
  • Note: Damage that units on higher elevation deal to units on lower elevation is multiplied by 1.25 + elevation_bonus_higher

ELEVATION_LOWER_BONUS = 212 class-attribute instance-attribute

Value: 212
  • Purpose: The fraction for additional bonus damage dealt from lower elevation

  • Default Values:

    • 0: Default
  • Note: Damage that units on lower elevation deal to units on higher elevation is multiplied by 0.75 + elevation_bonus_lower

RAIDING_PRODUCTIVITY = 213 class-attribute instance-attribute

Value: 213
  • Purpose: Keshik gold generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 50: (0.5 g/s) Tatars
  • Note: Note that in practice, due to attack reload time and frame delay, Keshiks don't actually produce 0.5 g/s, but a slightly lower value

MERCENARY_KIPCHAK_COUNT = 214 class-attribute instance-attribute

Value: 214
  • Purpose: Total number of mercenary kipchak creatable

  • Default Values:

    • 0: Default
    • 10: after a Cuman ally researches Cuman Mercenaries
  • Note: Researching Cuman Mercenaries sets this to 10. Making mercenary Kipchaks costs one unit of this resource

MERCENARY_KIPCHAK_LIMIT = 215 class-attribute instance-attribute

Value: 215
  • Purpose: Number of mercenary kipchaks created/queued

  • Note: Making mercenary Kipchaks gives one unit of this resource

SHEPHERD_PRODUCTIVITY = 216 class-attribute instance-attribute

Value: 216
  • Purpose: Amount of food collected from sheep multiplier

  • Default Values:

    • 1: Default
    • 1.57: Tatars
  • Note: Since this works by multiplying the amount of resources gathered by a villager, it has a side effect of increasing the gather rate. In the case of Tatars, This is compensated for by reducing villager work rate by 57%

SHARED_LINE_OF_SIGHT = 217 class-attribute instance-attribute

Value: 217
  • Purpose: Unknown... what does this resource do?

EARLY_TOWN_CENTER_LIMIT = 218 class-attribute instance-attribute

Value: 218
  • Purpose: This is the number of extra TCs a player is allowed to build IF TCs are enabled in feudal age

  • Default Values:

    • 1: Default
    • 2: Cumans
  • Note: Since generic civs don't get access to TCs in feudal, the 10k amount doesn't matter, but if you're trying to make a map where you want people to be able to make TCs in feudal, make sure to set this value to 10k for cumans!

FISHING_PRODUCTIVITY = 219 class-attribute instance-attribute

Value: 219
  • Purpose: Multiplier for food gathered by fishing ships

  • Default Values:

    • 1: Default
  • Note: Since this works by multiplying the amount of resources gathered by a fishing ship, it has a side effect of increasing the gather rate

UNUSED_RESOURCE_220 = 220 class-attribute instance-attribute

Value: 220
  • Purpose: Unused

MONUMENT_FOOD_PRODUCTIVITY = 221 class-attribute instance-attribute

Value: 221
  • Purpose: Monument food trickle rate multiplier

  • Default Values:

    • 1: In KoTH games
  • Note: The amount of resources obtained by owning a monument is 0.7925 * food_trickle_from_monument

MONUMENT_WOOD_PRODUCTIVITY = 222 class-attribute instance-attribute

Value: 222
  • Purpose: Monument wood trickle rate multiplier

  • Default Values:

    • 1: In KoTH games
  • Note: The amount of resources obtained by owning a monument is 0.7925 * wood_trickle_from_monument

MONUMENT_STONE_PRODUCTIVITY = 223 class-attribute instance-attribute

Value: 223
  • Purpose: Monument stone trickle rate multiplier

  • Default Values:

    • 1: In KoTH games
  • Note: The amount of resources obtained by owning a monument is 0.7925 * stone_trickle_from_monument

MONUMENT_GOLD_PRODUCTIVITY = 224 class-attribute instance-attribute

Value: 224
  • Purpose: Monument gold trickle rate multiplier

  • Default Values:

    • 1: In KoTH games
  • Note: The amount of resources obtained by owning a monument is 0.7925 * gold_trickle_from_monument

RELIC_FOOD_PRODUCTION_RATE = 225 class-attribute instance-attribute

Value: 225
  • Purpose: Relic food production per minute

  • Default Values:

    • 0: Default
    • 30: Burgundians
    • 15: Burgundians after getting hit with Atheism

VILLAGERS_KILLED_BY_GAIA = 226 class-attribute instance-attribute

Value: 226
  • Purpose: Total number of villagers lost to gaia

VILLAGERS_KILLED_BY_ANIMALS = 227 class-attribute instance-attribute

Value: 227
  • Purpose: Total number of villagers lost to wild animals

VILLAGERS_KILLED_BY_AI_PLAYER = 228 class-attribute instance-attribute

Value: 228
  • Purpose: Total number of villagers lost to AIs

VILLAGERS_KILLED_BY_HUMAN_PLAYER = 229 class-attribute instance-attribute

Value: 229
  • Purpose: Total number of villagers lost to human players

FOOD_GENERATION_RATE = 230 class-attribute instance-attribute

Value: 230
  • Purpose: Free food trickle rate (per minute)

WOOD_GENERATION_RATE = 231 class-attribute instance-attribute

Value: 231
  • Purpose: Free wood trickle rate (per minute)

STONE_GENERATION_RATE = 232 class-attribute instance-attribute

Value: 232
  • Purpose: Free stone trickle rate (per minute)

GOLD_GENERATION_RATE = 233 class-attribute instance-attribute

Value: 233
  • Purpose: Free gold trickle rate (per minute)

SPAWN_LIMIT = 234 class-attribute instance-attribute

Value: 234
  • Purpose: The limit to the number of spawning buildings that can spawn units from spawn command in a technology

  • Note: This is usually overridden by techs

FLEMISH_MILITIA_POPULATION = 235 class-attribute instance-attribute

Value: 235
  • Purpose: Number of alive flemish militia

FARMING_GOLD_PRODUCTIVITY = 236 class-attribute instance-attribute

Value: 236
  • Purpose: Farming gold generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 2: (0.02 g/s per farmer) after Burgundian Vineyards
  • Note: Only generates gold while collecting food from farms, and not when walking on them down

FOLWARK_COLLECTION_AMOUNT = 237 class-attribute instance-attribute

Value: 237
  • Purpose: This is the amount of food collected from farms built around a folwark

  • Default Values:

    • 0: Default
    • 17.5: Poles
    • 19.25: Poles with Chinese Ally
    • 25: Poles with Horse Collar
    • 27.5: Poles with Horse Collar & Chinese Ally
    • 37.5: Poles with Heavy Plow
    • 41.25: Poles with Heavy Plow & Chinese Ally
    • 55: Poles with Crop Rotation
    • 60.5: Poles with Crop Rotation & Chinese Ally

FOLWARK_ATTRIBUTE_TYPE = 238 class-attribute instance-attribute

Value: 238
  • Purpose: This is the ID of the resource that is given when a farm is constructed around a folwark

  • Default Values:

    • 0: Poles
    • -1: Default

FOLWARK_BUILDING_TYPE = 239 class-attribute instance-attribute

Value: 239
  • Purpose: This is the ID of the building that the Folwark needs to upgrade from for the farm collection ability to work

  • Default Values:

    • 68: (Mill) Poles
    • -1: Default

UNITS_CONVERTED = 240 class-attribute instance-attribute

Value: 240
  • Purpose: The amount of units lost to enemy conversions

STONE_MINING_GOLD_PRODUCTIVITY = 241 class-attribute instance-attribute

Value: 241
  • Purpose: Stone mining gold generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 18: Poles
    • 20.7: Poles with Stone Mining
    • 23.805: Poles with Stone Shaft Mining

TRADE_WORKSHOP_FOOD_PRODUCTIVITY = 242 class-attribute instance-attribute

Value: 242
  • Purpose: Trade Workshop food production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of food obtained from owning n number of TWS (Unit 1647) is given by n * tws_food_productivity * 2.25

TRADE_WORKSHOP_WOOD_PRODUCTIVITY = 243 class-attribute instance-attribute

Value: 243
  • Purpose: Trade Workshop wood production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of wood obtained from owning n number of TWS (Unit 1647) is given by n * tws_wood_productivity * 2.25

TRADE_WORKSHOP_STONE_PRODUCTIVITY = 244 class-attribute instance-attribute

Value: 244
  • Purpose: Trade Workshop stone production rate multiplier

  • Default Values:

    • 0: Default
  • Note: The amount of stone obtained from owning n number of TWS (Unit 1647) is given by n * tws_stone_productivity * 2.25

TRADE_WORKSHOP_GOLD_PRODUCTIVITY = 245 class-attribute instance-attribute

Value: 245
  • Purpose: Trade Workshop gold production rate multiplier

  • Default Values:

    • 1: Default
  • Note: The amount of gold obtained from owning n number of TWS (Unit 1647) is given by n * tws_gold_productivity * 2.25

UNITS_VALUE_TOTAL = 246 class-attribute instance-attribute

Value: 246
  • Purpose: Total cost of all units created so far

  • Note: This does not decrease when the units die

BUILDINGS_VALUE_TOTAL = 247 class-attribute instance-attribute

Value: 247
  • Purpose: Total cost of all buildings created so far

  • Note: Increases when foundations are placed. This does not decrease if the foundation is deleted

VILLAGERS_CREATED_TOTAL = 248 class-attribute instance-attribute

Value: 248
  • Purpose: Total number of villagers created so far

VILLAGERS_IDLE_PERIODS_TOTAL = 249 class-attribute instance-attribute

Value: 249
  • Purpose: Amount of villagers that entered an idle state since game start

  • Note:

    1. This only updates every 5 physical minutes.
    2. The number of villagers that entered an idle state since the last updated is added to this resource.
    3. Starting villager count is the initial value

VILLAGERS_IDLE_SECONDS_TOTAL = 250 class-attribute instance-attribute

Value: 250
  • Purpose: Amount of total seconds all villagers have been idle since game start

  • Note:

    1. This only updates every 5 physical minutes.
    2. The idle time in seconds for all villagers since the last time this resource was updated is added to this resource.
    3. A villager immediately adds its own idle time to this resource if it dies

TRADE_FOOD_PERCENT = 251 class-attribute instance-attribute

Value: 251
  • Purpose: Percentage of gold generated from trade that is also given as food

  • Default Values:

    • 0: Default
    • 10: Bengalis

TRADE_WOOD_PERCENT = 252 class-attribute instance-attribute

Value: 252
  • Purpose: Percentage of gold generated from trade that is also given as wood

  • Default Values:

    • 0: Default

TRADE_STONE_PERCENT = 253 class-attribute instance-attribute

Value: 253
  • Purpose: Percentage of gold generated from trade that is also given as stone

  • Default Values:

    • 0: Default

LIVESTOCK_FOOD_PRODUCTIVITY = 254 class-attribute instance-attribute

Value: 254
  • Purpose: Garrisoned herdable food generation rate per 60 seconds

  • Default Values:

    • 0: Default
    • 3.5: (0.0583 f/s per herdable) Gurjaras

SPEED_UP_BUILDING_TYPE = 255 class-attribute instance-attribute

Value: 255
  • Purpose: This is the ID of the building to use for the speed up effect.

  • Default Values:

    • 1754: (Caravanserai) Default
  • Note: See also:

    Speed Up Building Type

    Speed Up Building Range

    Speed Up Percentage

    Speed Up Object Type

    Speed Up Effect Type

    Speed Up Secondary Effect Type

    Speed Up Secondary Percentage

SPEED_UP_BUILDING_RANGE = 256 class-attribute instance-attribute

Value: 256
  • Purpose: This specifies the range (in tiles) of the area created around the building (Speed Up Building Type (square, from the edges of the building) for the speed up effect

  • Default Values:

    • 8: Default
  • Note: See also:

    Speed Up Building Type

    Speed Up Building Range

    Speed Up Percentage

    Speed Up Object Type

    Speed Up Effect Type

    Speed Up Secondary Effect Type

    Speed Up Secondary Percentage

SPEED_UP_PERCENTAGE = 257 class-attribute instance-attribute

Value: 257
  • Purpose: The formulae given below are used with this resource as the value to adjust the attribute (Speed Up Effect Type of all units of class (Speed Up Object Type when they are in the range of the speed up effect

  • Default Values:

    • 0.2: Default
  • Note: For each of the attributes that work with this resource, the new value to set is determined using the following formulae:

    (013) new_workrate = original + value

    (005) new_movement_speed = original * (1 + value)

    (109) new_regeneration_rate = original + (3600/value)

    See also:

    Speed Up Building Type

    Speed Up Building Range

    Speed Up Percentage

    Speed Up Object Type

    Speed Up Effect Type

    Speed Up Secondary Effect Type

    Speed Up Secondary Percentage

SPEED_UP_OBJECT_TYPE = 258 class-attribute instance-attribute

Value: 258
  • Purpose: This is 900 + class_id for the class of units that should be affected by the speed up effect

  • Default Values:

    • 919: (Trade Cart class) Default
  • Note: See also:

    Speed Up Building Type

    Speed Up Building Range

    Speed Up Percentage

    Speed Up Object Type

    Speed Up Effect Type

    Speed Up Secondary Effect Type

    Speed Up Secondary Percentage

SPEED_UP_EFFECT_TYPE = 259 class-attribute instance-attribute

Value: 259
  • Purpose: The ID of the attribute that is modified by the speed up effect. Only 5 (Movement Speed), 13 (Work Rate) and 109 (Regeneration) have been found to work so far

  • Default Values:

    • 5: (Movement Speed) Default
  • Note: See also:

    Speed Up Building Type

    Speed Up Building Range

    Speed Up Percentage

    Speed Up Object Type

    Speed Up Effect Type

    Speed Up Secondary Effect Type

    Speed Up Secondary Percentage

SPEED_UP_SECONDARY_EFFECT_TYPE = 260 class-attribute instance-attribute

Value: 260
  • Purpose: This is the ID of the secondary attribute that is modified by the speed up effect. Only 5 (Movement Speed), 13 (Work Rate) and 109 (Regeneration) have been found to work so far

  • Default Values:

    • 109: (Regeneration Rate) Default
  • Note: See also:

    Speed Up Building Type

    Speed Up Building Range

    Speed Up Percentage

    Speed Up Object Type

    Speed Up Effect Type

    Speed Up Secondary Effect Type

    Speed Up Secondary Percentage

SPEED_UP_SECONDARY_PERCENTAGE = 261 class-attribute instance-attribute

Value: 261
  • Purpose: This amount is added to the secondary attribute (Speed Up Secondary Effect Type of all units of class (Speed Up Object Type when they are in the range of the speed up effect

  • Default Values:

    • 60: Default
  • Note: See also:

    Speed Up Building Type

    Speed Up Building Range

    Speed Up Percentage

    Speed Up Object Type

    Speed Up Effect Type

    Speed Up Secondary Effect Type

    Speed Up Secondary Percentage

CIVILIZATION_NAME_OVERRIDE = 262 class-attribute instance-attribute

Value: 262
  • Purpose:

STARTING_SCOUT_ID = 263 class-attribute instance-attribute

Value: 263
  • Purpose: Unit ID for the starting scout. Can be set to any unit (even buildings)

  • Default Values:

    • 448: (Scout Cavalry) Default
    • 751: (Eagle Scout) Aztecs, Incas and Mayans
    • 1755: (Camel Scout) Gurjaras

RELIC_WOOD_PRODUCTION_RATE = 264 class-attribute instance-attribute

Value: 264
  • Purpose: Relic wood production per minute

  • Default Values:

    • 0: Default
  • Note: This is not affected by Atheism

RELIC_STONE_PRODUCTION_RATE = 265 class-attribute instance-attribute

Value: 265
  • Purpose: Relic stone production per minute

  • Note: This is not affected by Atheism

CHOPPING_GOLD_PRODUCTIVITY = 266 class-attribute instance-attribute

Value: 266
  • Purpose: Lumberjack chopping gold generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 1.5: (0.015 g/s per lumberjack) Vietnamese with paper money
    • 1.8: (0.018 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe
    • 2.16: (0.0216 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe & Bow Saw
    • 2.376: (0.02376 g/s per lumberjack) Vietnamese with paper money & Double Bit Axe & Bow Saw & Two-Man Saw
  • Note: Only generates gold while collecting wood from trees, and not when cutting them down

FORAGING_WOOD_PRODUCTIVITY = 267 class-attribute instance-attribute

Value: 267
  • Purpose: Forager foraging wood generation rate per 100 seconds

  • Default Values:

    • 0: Default
    • 10.4753: (0.104753 w/s per forager) Portuguese

HUNTER_PRODUCTIVITY = 268 class-attribute instance-attribute

Value: 268
  • Purpose: Hunter hunting gold production rate per 100 seconds

TECHNOLOGY_REWARD_EFFECT = 269 class-attribute instance-attribute

Value: 269
  • Purpose: This is the ID of an additional effect which will fire when any technology is researched

UNIT_REPAIR_COST = 270 class-attribute instance-attribute

Value: 270
  • Purpose: Percentage of cost required to repair siege units and ships

BUILDING_REPAIR_COST = 271 class-attribute instance-attribute

Value: 271
  • Purpose: Percentage of cost required to repair buildings

ELEVATION_HIGHER_DAMAGE = 272 class-attribute instance-attribute

Value: 272
  • Purpose: Damage modifier for own units when attacked from higher elevation

  • Note: This is applied after the calculations from Elevation Higher Bonus and Elevation Lower Bonus

ELEVATION_LOWER_DAMAGE = 273 class-attribute instance-attribute

Value: 273
  • Purpose: Damage modifier for own units when attacked from lower elevation

  • Note: This is applied after the calculations from Elevation Higher Bonus and Elevation Lower Bonus

INFANTRY_KILL_REWARD = 274 class-attribute instance-attribute

Value: 274
  • Purpose: This resource currently effectively enables/disables gold generation per second by infantry killing villagers, trade units and monks

  • Default Values:

    • 0: All Civs
    • 1: Vikings after Chieftains
  • Note: Technically, this resource is used as a multiplier for the resource generated by task 154 currently on infantry units. Task 154 can change which resource does this, and it is what really controls which resource is generated (Resource Out) and the rate of generation (Work Value 1) which is set to the different rates for different types of targets for infantry

UNUSED_RESOURCE_275 = 275 class-attribute instance-attribute

Value: 275
  • Purpose: Unused

UNUSED_RESOURCE_276 = 276 class-attribute instance-attribute

Value: 276
  • Purpose: Unused

UNUSED_RESOURCE_277 = 277 class-attribute instance-attribute

Value: 277
  • Purpose: Unused

UNUSED_RESOURCE_278 = 278 class-attribute instance-attribute

Value: 278
  • Purpose: Unused

MILITARY_CAN_CONVERT = 279 class-attribute instance-attribute

Value: 279
  • Purpose: Military units with the conversion task can convert units if this is set to \(>\) 0 for a player

MILITARY_CONVERT_RANGE = 280 class-attribute instance-attribute

Value: 280
  • Purpose: Adds to the conversion range of military units

MILITARY_CONVERT_CHANCE = 281 class-attribute instance-attribute

Value: 281
  • Purpose: Determines the conversion probability per monk second

MILITARY_CONVERT_RECHARGE = 282 class-attribute instance-attribute

Value: 282
  • Purpose: Determines the faith recharge rate after successful conversions

SPAWN_INSIDE = 283 class-attribute instance-attribute

Value: 283
  • Purpose: Unknown

CAVALRY_KILL_REWARD = 284 class-attribute instance-attribute

Value: 284
  • Purpose: This resource effectively sets the gold generation rate per second by cavalry fighting other military units

  • Default Values:

    • 0: All Civs
  • Note: Technically, this resource is used as a multiplier for the resource generated by task 154 currently on cavalry units. Task 154 can change which resource does this, and it is also what really controls which resource is generated (Resource Out) and the rate of generation (Work Value 1) which is just set to 1 for cavalry.

TRIGGER_SHARED_VISIBILITY = 285 class-attribute instance-attribute

Value: 285
  • Purpose: Unknown

TRIGGER_SHARED_EXPLORATION = 286 class-attribute instance-attribute

Value: 286
  • Purpose: Unknown

UNUSED_RESOURCE_287 = 287 class-attribute instance-attribute

Value: 287
  • Purpose: Unused

UNUSED_RESOURCE_288 = 288 class-attribute instance-attribute

Value: 288
  • Purpose: Unused

UNUSED_RESOURCE_289 = 289 class-attribute instance-attribute

Value: 289
  • Purpose: Unused

UNUSED_RESOURCE_290 = 290 class-attribute instance-attribute

Value: 290
  • Purpose: Unused

UNUSED_RESOURCE_291 = 291 class-attribute instance-attribute

Value: 291
  • Purpose: Unused

UNUSED_RESOURCE_292 = 292 class-attribute instance-attribute

Value: 292
  • Purpose: Unused

UNUSED_RESOURCE_293 = 293 class-attribute instance-attribute

Value: 293
  • Purpose: Unused

UNUSED_RESOURCE_294 = 294 class-attribute instance-attribute

Value: 294
  • Purpose: Unused

UNUSED_RESOURCE_295 = 295 class-attribute instance-attribute

Value: 295
  • Purpose: Unused

UNUSED_RESOURCE_296 = 296 class-attribute instance-attribute

Value: 296
  • Purpose: Unused

UNUSED_RESOURCE_297 = 297 class-attribute instance-attribute

Value: 297
  • Purpose: Unused

UNUSED_RESOURCE_298 = 298 class-attribute instance-attribute

Value: 298
  • Purpose: Unused

UNUSED_RESOURCE_299 = 299 class-attribute instance-attribute

Value: 299
  • Purpose: Unused

KILLED_GAIA = 300 class-attribute instance-attribute

Value: 300
  • Purpose: Number of gaia units killed

KILLED_P1 = 301 class-attribute instance-attribute

Value: 301
  • Purpose: Number of player 1 units killed

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

KILLED_P2 = 302 class-attribute instance-attribute

Value: 302
  • Purpose: Number of player 2 units killed

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

KILLED_P3 = 303 class-attribute instance-attribute

Value: 303
  • Purpose: Number of player 3 units killed

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

KILLED_P4 = 304 class-attribute instance-attribute

Value: 304
  • Purpose: Number of player 4 units killed

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

KILLED_P5 = 305 class-attribute instance-attribute

Value: 305
  • Purpose: Number of player 5 units killed

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

KILLED_P6 = 306 class-attribute instance-attribute

Value: 306
  • Purpose: Number of player 6 units killed

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

KILLED_P7 = 307 class-attribute instance-attribute

Value: 307
  • Purpose: Number of player 7 units killed

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

KILLED_P8 = 308 class-attribute instance-attribute

Value: 308
  • Purpose: Number of player 8 units killed

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

UNUSED_RESOURCE_309 = 309 class-attribute instance-attribute

Value: 309
  • Purpose: Unused

UNUSED_RESOURCE_310 = 310 class-attribute instance-attribute

Value: 310
  • Purpose: Unused

UNUSED_RESOURCE_311 = 311 class-attribute instance-attribute

Value: 311
  • Purpose: Unused

UNUSED_RESOURCE_312 = 312 class-attribute instance-attribute

Value: 312
  • Purpose: Unused

UNUSED_RESOURCE_313 = 313 class-attribute instance-attribute

Value: 313
  • Purpose: Unused

UNUSED_RESOURCE_314 = 314 class-attribute instance-attribute

Value: 314
  • Purpose: Unused

UNUSED_RESOURCE_315 = 315 class-attribute instance-attribute

Value: 315
  • Purpose: Unused

UNUSED_RESOURCE_316 = 316 class-attribute instance-attribute

Value: 316
  • Purpose: Unused

UNUSED_RESOURCE_317 = 317 class-attribute instance-attribute

Value: 317
  • Purpose: Unused

UNUSED_RESOURCE_318 = 318 class-attribute instance-attribute

Value: 318
  • Purpose: Unused

UNUSED_RESOURCE_319 = 319 class-attribute instance-attribute

Value: 319
  • Purpose: Unused

UNUSED_RESOURCE_320 = 320 class-attribute instance-attribute

Value: 320
  • Purpose: Unused

UNUSED_RESOURCE_321 = 321 class-attribute instance-attribute

Value: 321
  • Purpose: Unused

UNUSED_RESOURCE_322 = 322 class-attribute instance-attribute

Value: 322
  • Purpose: Unused

UNUSED_RESOURCE_323 = 323 class-attribute instance-attribute

Value: 323
  • Purpose: Unused

UNUSED_RESOURCE_324 = 324 class-attribute instance-attribute

Value: 324
  • Purpose: Unused

KILLS_BY_GAIA = 325 class-attribute instance-attribute

Value: 325
  • Purpose: Number of own units killed by Gaia

KILLS_BY_P1 = 326 class-attribute instance-attribute

Value: 326
  • Purpose: Number of own units killed by player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

KILLS_BY_P2 = 327 class-attribute instance-attribute

Value: 327
  • Purpose: Number of own units killed by player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

KILLS_BY_P3 = 328 class-attribute instance-attribute

Value: 328
  • Purpose: Number of own units killed by player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

KILLS_BY_P4 = 329 class-attribute instance-attribute

Value: 329
  • Purpose: Number of own units killed by player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

KILLS_BY_P5 = 330 class-attribute instance-attribute

Value: 330
  • Purpose: Number of own units killed by player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

KILLS_BY_P6 = 331 class-attribute instance-attribute

Value: 331
  • Purpose: Number of own units killed by player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

KILLS_BY_P7 = 332 class-attribute instance-attribute

Value: 332
  • Purpose: Number of own units killed by player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

KILLS_BY_P8 = 333 class-attribute instance-attribute

Value: 333
  • Purpose: Number of own units killed by player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

UNUSED_RESOURCE_334 = 334 class-attribute instance-attribute

Value: 334
  • Purpose: Unused

UNUSED_RESOURCE_335 = 335 class-attribute instance-attribute

Value: 335
  • Purpose: Unused

UNUSED_RESOURCE_336 = 336 class-attribute instance-attribute

Value: 336
  • Purpose: Unused

UNUSED_RESOURCE_337 = 337 class-attribute instance-attribute

Value: 337
  • Purpose: Unused

UNUSED_RESOURCE_338 = 338 class-attribute instance-attribute

Value: 338
  • Purpose: Unused

UNUSED_RESOURCE_339 = 339 class-attribute instance-attribute

Value: 339
  • Purpose: Unused

UNUSED_RESOURCE_340 = 340 class-attribute instance-attribute

Value: 340
  • Purpose: Unused

UNUSED_RESOURCE_341 = 341 class-attribute instance-attribute

Value: 341
  • Purpose: Unused

UNUSED_RESOURCE_342 = 342 class-attribute instance-attribute

Value: 342
  • Purpose: Unused

UNUSED_RESOURCE_343 = 343 class-attribute instance-attribute

Value: 343
  • Purpose: Unused

UNUSED_RESOURCE_344 = 344 class-attribute instance-attribute

Value: 344
  • Purpose: Unused

UNUSED_RESOURCE_345 = 345 class-attribute instance-attribute

Value: 345
  • Purpose: Unused

UNUSED_RESOURCE_346 = 346 class-attribute instance-attribute

Value: 346
  • Purpose: Unused

UNUSED_RESOURCE_347 = 347 class-attribute instance-attribute

Value: 347
  • Purpose: Unused

UNUSED_RESOURCE_348 = 348 class-attribute instance-attribute

Value: 348
  • Purpose: Unused

UNUSED_RESOURCE_349 = 349 class-attribute instance-attribute

Value: 349
  • Purpose: Unused

GAIA_RAZINGS = 350 class-attribute instance-attribute

Value: 350
  • Purpose: Number of buildings destroyed of Gaia

P1_RAZINGS = 351 class-attribute instance-attribute

Value: 351
  • Purpose: Number of buildings destroyed of player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

P2_RAZINGS = 352 class-attribute instance-attribute

Value: 352
  • Purpose: Number of buildings destroyed of player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

P3_RAZINGS = 353 class-attribute instance-attribute

Value: 353
  • Purpose: Number of buildings destroyed of player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

P4_RAZINGS = 354 class-attribute instance-attribute

Value: 354
  • Purpose: Number of buildings destroyed of player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

P5_RAZINGS = 355 class-attribute instance-attribute

Value: 355
  • Purpose: Number of buildings destroyed of player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

P6_RAZINGS = 356 class-attribute instance-attribute

Value: 356
  • Purpose: Number of buildings destroyed of player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

P7_RAZINGS = 357 class-attribute instance-attribute

Value: 357
  • Purpose: Number of buildings destroyed of player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

P8_RAZINGS = 358 class-attribute instance-attribute

Value: 358
  • Purpose: Number of buildings destroyed of player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

UNUSED_RESOURCE_359 = 359 class-attribute instance-attribute

Value: 359
  • Purpose: Unused

UNUSED_RESOURCE_360 = 360 class-attribute instance-attribute

Value: 360
  • Purpose: Unused

UNUSED_RESOURCE_361 = 361 class-attribute instance-attribute

Value: 361
  • Purpose: Unused

UNUSED_RESOURCE_362 = 362 class-attribute instance-attribute

Value: 362
  • Purpose: Unused

UNUSED_RESOURCE_363 = 363 class-attribute instance-attribute

Value: 363
  • Purpose: Unused

UNUSED_RESOURCE_364 = 364 class-attribute instance-attribute

Value: 364
  • Purpose: Unused

UNUSED_RESOURCE_365 = 365 class-attribute instance-attribute

Value: 365
  • Purpose: Unused

UNUSED_RESOURCE_366 = 366 class-attribute instance-attribute

Value: 366
  • Purpose: Unused

UNUSED_RESOURCE_367 = 367 class-attribute instance-attribute

Value: 367
  • Purpose: Unused

UNUSED_RESOURCE_368 = 368 class-attribute instance-attribute

Value: 368
  • Purpose: Unused

UNUSED_RESOURCE_369 = 369 class-attribute instance-attribute

Value: 369
  • Purpose: Unused

UNUSED_RESOURCE_370 = 370 class-attribute instance-attribute

Value: 370
  • Purpose: Unused

UNUSED_RESOURCE_371 = 371 class-attribute instance-attribute

Value: 371
  • Purpose: Unused

UNUSED_RESOURCE_372 = 372 class-attribute instance-attribute

Value: 372
  • Purpose: Unused

UNUSED_RESOURCE_373 = 373 class-attribute instance-attribute

Value: 373
  • Purpose: Unused

UNUSED_RESOURCE_374 = 374 class-attribute instance-attribute

Value: 374
  • Purpose: Unused

RAZINGS_BY_GAIA = 375 class-attribute instance-attribute

Value: 375
  • Purpose: Number of own buildings destroyed by Gaia

RAZINGS_BY_P1 = 376 class-attribute instance-attribute

Value: 376
  • Purpose: Number of own buildings destroyed by player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

RAZINGS_BY_P2 = 377 class-attribute instance-attribute

Value: 377
  • Purpose: Number of own buildings destroyed by player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

RAZINGS_BY_P3 = 378 class-attribute instance-attribute

Value: 378
  • Purpose: Number of own buildings destroyed by player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

RAZINGS_BY_P4 = 379 class-attribute instance-attribute

Value: 379
  • Purpose: Number of own buildings destroyed by player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

RAZINGS_BY_P5 = 380 class-attribute instance-attribute

Value: 380
  • Purpose: Number of own buildings destroyed by player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

RAZINGS_BY_P6 = 381 class-attribute instance-attribute

Value: 381
  • Purpose: Number of own buildings destroyed by player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

RAZINGS_BY_P7 = 382 class-attribute instance-attribute

Value: 382
  • Purpose: Number of own buildings destroyed by player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

RAZINGS_BY_P8 = 383 class-attribute instance-attribute

Value: 383
  • Purpose: Number of own buildings destroyed by player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

UNUSED_RESOURCE_384 = 384 class-attribute instance-attribute

Value: 384
  • Purpose: Unused

UNUSED_RESOURCE_385 = 385 class-attribute instance-attribute

Value: 385
  • Purpose: Unused

UNUSED_RESOURCE_386 = 386 class-attribute instance-attribute

Value: 386
  • Purpose: Unused

UNUSED_RESOURCE_387 = 387 class-attribute instance-attribute

Value: 387
  • Purpose: Unused

UNUSED_RESOURCE_388 = 388 class-attribute instance-attribute

Value: 388
  • Purpose: Unused

UNUSED_RESOURCE_389 = 389 class-attribute instance-attribute

Value: 389
  • Purpose: Unused

UNUSED_RESOURCE_390 = 390 class-attribute instance-attribute

Value: 390
  • Purpose: Unused

UNUSED_RESOURCE_391 = 391 class-attribute instance-attribute

Value: 391
  • Purpose: Unused

UNUSED_RESOURCE_392 = 392 class-attribute instance-attribute

Value: 392
  • Purpose: Unused

UNUSED_RESOURCE_393 = 393 class-attribute instance-attribute

Value: 393
  • Purpose: Unused

UNUSED_RESOURCE_394 = 394 class-attribute instance-attribute

Value: 394
  • Purpose: Unused

UNUSED_RESOURCE_395 = 395 class-attribute instance-attribute

Value: 395
  • Purpose: Unused

UNUSED_RESOURCE_396 = 396 class-attribute instance-attribute

Value: 396
  • Purpose: Unused

UNUSED_RESOURCE_397 = 397 class-attribute instance-attribute

Value: 397
  • Purpose: Unused

UNUSED_RESOURCE_398 = 398 class-attribute instance-attribute

Value: 398
  • Purpose: Unused

UNUSED_RESOURCE_399 = 399 class-attribute instance-attribute

Value: 399
  • Purpose: Unused

GAIA_KILL_VALUE = 400 class-attribute instance-attribute

Value: 400
  • Purpose: Total cost of all units killed of Gaia

P1_KILL_VALUE = 401 class-attribute instance-attribute

Value: 401
  • Purpose: Total cost of all units killed of player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

P2_KILL_VALUE = 402 class-attribute instance-attribute

Value: 402
  • Purpose: Total cost of all units killed of player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

P3_KILL_VALUE = 403 class-attribute instance-attribute

Value: 403
  • Purpose: Total cost of all units killed of player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

P4_KILL_VALUE = 404 class-attribute instance-attribute

Value: 404
  • Purpose: Total cost of all units killed of player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

P5_KILL_VALUE = 405 class-attribute instance-attribute

Value: 405
  • Purpose: Total cost of all units killed of player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

P6_KILL_VALUE = 406 class-attribute instance-attribute

Value: 406
  • Purpose: Total cost of all units killed of player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

P7_KILL_VALUE = 407 class-attribute instance-attribute

Value: 407
  • Purpose: Total cost of all units killed of player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

P8_KILL_VALUE = 408 class-attribute instance-attribute

Value: 408
  • Purpose: Total cost of all units killed of player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

UNUSED_RESOURCE_409 = 409 class-attribute instance-attribute

Value: 409
  • Purpose: Unused

UNUSED_RESOURCE_410 = 410 class-attribute instance-attribute

Value: 410
  • Purpose: Unused

UNUSED_RESOURCE_411 = 411 class-attribute instance-attribute

Value: 411
  • Purpose: Unused

UNUSED_RESOURCE_412 = 412 class-attribute instance-attribute

Value: 412
  • Purpose: Unused

UNUSED_RESOURCE_413 = 413 class-attribute instance-attribute

Value: 413
  • Purpose: Unused

UNUSED_RESOURCE_414 = 414 class-attribute instance-attribute

Value: 414
  • Purpose: Unused

UNUSED_RESOURCE_415 = 415 class-attribute instance-attribute

Value: 415
  • Purpose: Unused

UNUSED_RESOURCE_416 = 416 class-attribute instance-attribute

Value: 416
  • Purpose: Unused

UNUSED_RESOURCE_417 = 417 class-attribute instance-attribute

Value: 417
  • Purpose: Unused

UNUSED_RESOURCE_418 = 418 class-attribute instance-attribute

Value: 418
  • Purpose: Unused

UNUSED_RESOURCE_419 = 419 class-attribute instance-attribute

Value: 419
  • Purpose: Unused

UNUSED_RESOURCE_420 = 420 class-attribute instance-attribute

Value: 420
  • Purpose: Unused

UNUSED_RESOURCE_421 = 421 class-attribute instance-attribute

Value: 421
  • Purpose: Unused

UNUSED_RESOURCE_422 = 422 class-attribute instance-attribute

Value: 422
  • Purpose: Unused

UNUSED_RESOURCE_423 = 423 class-attribute instance-attribute

Value: 423
  • Purpose: Unused

UNUSED_RESOURCE_424 = 424 class-attribute instance-attribute

Value: 424
  • Purpose: Unused

GAIA_RAZING_VALUE = 425 class-attribute instance-attribute

Value: 425
  • Purpose: Total cost of all buildings destroyed of Gaia

P1_RAZING_VALUE = 426 class-attribute instance-attribute

Value: 426
  • Purpose: Total cost of all buildings destroyed of player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

P2_RAZING_VALUE = 427 class-attribute instance-attribute

Value: 427
  • Purpose: Total cost of all buildings destroyed of player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

P3_RAZING_VALUE = 428 class-attribute instance-attribute

Value: 428
  • Purpose: Total cost of all buildings destroyed of player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

P4_RAZING_VALUE = 429 class-attribute instance-attribute

Value: 429
  • Purpose: Total cost of all buildings destroyed of player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

P5_RAZING_VALUE = 430 class-attribute instance-attribute

Value: 430
  • Purpose: Total cost of all buildings destroyed of player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

P6_RAZING_VALUE = 431 class-attribute instance-attribute

Value: 431
  • Purpose: Total cost of all buildings destroyed of player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

P7_RAZING_VALUE = 432 class-attribute instance-attribute

Value: 432
  • Purpose: Total cost of all buildings destroyed of player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

P8_RAZING_VALUE = 433 class-attribute instance-attribute

Value: 433
  • Purpose: Total cost of all buildings destroyed of player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

UNUSED_RESOURCE_434 = 434 class-attribute instance-attribute

Value: 434
  • Purpose: Unused

UNUSED_RESOURCE_435 = 435 class-attribute instance-attribute

Value: 435
  • Purpose: Unused

UNUSED_RESOURCE_436 = 436 class-attribute instance-attribute

Value: 436
  • Purpose: Unused

UNUSED_RESOURCE_437 = 437 class-attribute instance-attribute

Value: 437
  • Purpose: Unused

UNUSED_RESOURCE_438 = 438 class-attribute instance-attribute

Value: 438
  • Purpose: Unused

UNUSED_RESOURCE_439 = 439 class-attribute instance-attribute

Value: 439
  • Purpose: Unused

UNUSED_RESOURCE_440 = 440 class-attribute instance-attribute

Value: 440
  • Purpose: Unused

UNUSED_RESOURCE_441 = 441 class-attribute instance-attribute

Value: 441
  • Purpose: Unused

UNUSED_RESOURCE_442 = 442 class-attribute instance-attribute

Value: 442
  • Purpose: Unused

UNUSED_RESOURCE_443 = 443 class-attribute instance-attribute

Value: 443
  • Purpose: Unused

UNUSED_RESOURCE_444 = 444 class-attribute instance-attribute

Value: 444
  • Purpose: Unused

UNUSED_RESOURCE_445 = 445 class-attribute instance-attribute

Value: 445
  • Purpose: Unused

UNUSED_RESOURCE_446 = 446 class-attribute instance-attribute

Value: 446
  • Purpose: Unused

UNUSED_RESOURCE_447 = 447 class-attribute instance-attribute

Value: 447
  • Purpose: Unused

UNUSED_RESOURCE_448 = 448 class-attribute instance-attribute

Value: 448
  • Purpose: Unused

UNUSED_RESOURCE_449 = 449 class-attribute instance-attribute

Value: 449
  • Purpose: Unused

GAIA_TRIBUTE = 450 class-attribute instance-attribute

Value: 450
  • Purpose: Amount of resources tributed to Gaia

P1_TRIBUTE = 451 class-attribute instance-attribute

Value: 451
  • Purpose: Amount of resources tributed to player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

P2_TRIBUTE = 452 class-attribute instance-attribute

Value: 452
  • Purpose: Amount of resources tributed to player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

P3_TRIBUTE = 453 class-attribute instance-attribute

Value: 453
  • Purpose: Amount of resources tributed to player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

P4_TRIBUTE = 454 class-attribute instance-attribute

Value: 454
  • Purpose: Amount of resources tributed to player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

P5_TRIBUTE = 455 class-attribute instance-attribute

Value: 455
  • Purpose: Amount of resources tributed to player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

P6_TRIBUTE = 456 class-attribute instance-attribute

Value: 456
  • Purpose: Amount of resources tributed to player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

P7_TRIBUTE = 457 class-attribute instance-attribute

Value: 457
  • Purpose: Amount of resources tributed to player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

P8_TRIBUTE = 458 class-attribute instance-attribute

Value: 458
  • Purpose: Amount of resources tributed to player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

UNUSED_RESOURCE_459 = 459 class-attribute instance-attribute

Value: 459
  • Purpose: Unused

UNUSED_RESOURCE_460 = 460 class-attribute instance-attribute

Value: 460
  • Purpose: Unused

UNUSED_RESOURCE_461 = 461 class-attribute instance-attribute

Value: 461
  • Purpose: Unused

UNUSED_RESOURCE_462 = 462 class-attribute instance-attribute

Value: 462
  • Purpose: Unused

UNUSED_RESOURCE_463 = 463 class-attribute instance-attribute

Value: 463
  • Purpose: Unused

UNUSED_RESOURCE_464 = 464 class-attribute instance-attribute

Value: 464
  • Purpose: Unused

UNUSED_RESOURCE_465 = 465 class-attribute instance-attribute

Value: 465
  • Purpose: Unused

UNUSED_RESOURCE_466 = 466 class-attribute instance-attribute

Value: 466
  • Purpose: Unused

UNUSED_RESOURCE_467 = 467 class-attribute instance-attribute

Value: 467
  • Purpose: Unused

UNUSED_RESOURCE_468 = 468 class-attribute instance-attribute

Value: 468
  • Purpose: Unused

UNUSED_RESOURCE_469 = 469 class-attribute instance-attribute

Value: 469
  • Purpose: Unused

UNUSED_RESOURCE_470 = 470 class-attribute instance-attribute

Value: 470
  • Purpose: Unused

UNUSED_RESOURCE_471 = 471 class-attribute instance-attribute

Value: 471
  • Purpose: Unused

UNUSED_RESOURCE_472 = 472 class-attribute instance-attribute

Value: 472
  • Purpose: Unused

UNUSED_RESOURCE_473 = 473 class-attribute instance-attribute

Value: 473
  • Purpose: Unused

UNUSED_RESOURCE_474 = 474 class-attribute instance-attribute

Value: 474
  • Purpose: Unused

TRIBUTE_FROM_GAIA = 475 class-attribute instance-attribute

Value: 475
  • Purpose: Tribute received from Gaia

TRIBUTE_FROM_P1 = 476 class-attribute instance-attribute

Value: 476
  • Purpose: Tribute received from player 1

  • Note: This refers to lobby/slot/world player 1, not editor/scenario player 1

TRIBUTE_FROM_P2 = 477 class-attribute instance-attribute

Value: 477
  • Purpose: Tribute received from player 2

  • Note: This refers to lobby/slot/world player 2, not editor/scenario player 2

TRIBUTE_FROM_P3 = 478 class-attribute instance-attribute

Value: 478
  • Purpose: Tribute received from player 3

  • Note: This refers to lobby/slot/world player 3, not editor/scenario player 3

TRIBUTE_FROM_P4 = 479 class-attribute instance-attribute

Value: 479
  • Purpose: Tribute received from player 4

  • Note: This refers to lobby/slot/world player 4, not editor/scenario player 4

TRIBUTE_FROM_P5 = 480 class-attribute instance-attribute

Value: 480
  • Purpose: Tribute received from player 5

  • Note: This refers to lobby/slot/world player 5, not editor/scenario player 5

TRIBUTE_FROM_P6 = 481 class-attribute instance-attribute

Value: 481
  • Purpose: Tribute received from player 6

  • Note: This refers to lobby/slot/world player 6, not editor/scenario player 6

TRIBUTE_FROM_P7 = 482 class-attribute instance-attribute

Value: 482
  • Purpose: Tribute received from player 7

  • Note: This refers to lobby/slot/world player 7, not editor/scenario player 7

TRIBUTE_FROM_P8 = 483 class-attribute instance-attribute

Value: 483
  • Purpose: Tribute received from player 8

  • Note: This refers to lobby/slot/world player 8, not editor/scenario player 8

UNUSED_RESOURCE_484 = 484 class-attribute instance-attribute

Value: 484
  • Purpose: Unused

UNUSED_RESOURCE_485 = 485 class-attribute instance-attribute

Value: 485
  • Purpose: Unused

UNUSED_RESOURCE_486 = 486 class-attribute instance-attribute

Value: 486
  • Purpose: Unused

UNUSED_RESOURCE_487 = 487 class-attribute instance-attribute

Value: 487
  • Purpose: Unused

UNUSED_RESOURCE_488 = 488 class-attribute instance-attribute

Value: 488
  • Purpose: Unused

UNUSED_RESOURCE_489 = 489 class-attribute instance-attribute

Value: 489
  • Purpose: Unused

UNUSED_RESOURCE_490 = 490 class-attribute instance-attribute

Value: 490
  • Purpose: Unused

UNUSED_RESOURCE_491 = 491 class-attribute instance-attribute

Value: 491
  • Purpose: Unused

UNUSED_RESOURCE_492 = 492 class-attribute instance-attribute

Value: 492
  • Purpose: Unused

UNUSED_RESOURCE_493 = 493 class-attribute instance-attribute

Value: 493
  • Purpose: Unused

UNUSED_RESOURCE_494 = 494 class-attribute instance-attribute

Value: 494
  • Purpose: Unused

UNUSED_RESOURCE_495 = 495 class-attribute instance-attribute

Value: 495
  • Purpose: Unused

UNUSED_RESOURCE_496 = 496 class-attribute instance-attribute

Value: 496
  • Purpose: Unused

UNUSED_RESOURCE_497 = 497 class-attribute instance-attribute

Value: 497
  • Purpose: Unused

UNUSED_RESOURCE_498 = 498 class-attribute instance-attribute

Value: 498
  • Purpose: Unused

UNUSED_RESOURCE_499 = 499 class-attribute instance-attribute

Value: 499
  • Purpose: Unused